Bugs

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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èné
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Bugs

Post by èné »

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Subj: Dungeon Master Bug
From: Wayne Holder, FTL Games, San Diego
Date: 1/15/87

This memo describes three bugs in Dungeon Master which can happen  near the
end of the game.  Not everyone will experience these bugs, and it is easily
possible to complete the game with a bugged version.  Unfortunately, it is
necessary for us to give away a bit of the ending puzzle to describe the
bug solutions.  If this bug has detracted from your enjoyment of Dungeon
Master, as president of FTL games please accept my sincere appology.

In order to complete the game you must face Lord Chaos (The black robed
figure found on the level with the Black Flames.)  The bugs relate to him.

Bug 1: You should not close a door while Chaos is standing in it.  This can
freeze the game.  Chaos cannot be killed anyway, so this is not useful to do.
 
Bug 2: Chaos can teleport to escape you, but sometimes he teleports into
one of the Black Flames where he becomes invisible.  If Chaos vanishes on
this level, you should try "Fusing" the Flames to find him.

Bug 3: In order to win the game you must "Fuse" Chaos.  But, Chaos wants
to escape from this fate.  You use the "Fluxcage" power to trap him.  Chaos
is trapped when he is surrounded on all four sides by Fluxcages.  However,
ONCE YOU TRAP CHAOS YOU MUST NOT PUT A FIFTH FLUXCAGE ON TOP OF HIM.  Doing
so will prevent the game ending from working.

We hope to have these bugs corrected shortly.  Once again, please accept my
sincere appology for this problem. 
Has anyone here encountered any of these 3 situations? Do they really make the game bugs, freezes or other strange things? Maybe this concerns only a few versions?
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ChristopheF
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Re: Bugs

Post by ChristopheF »

These bugs were in version 1.0 of DM on the ST and were fixed in version 1.1. I have never tested these bugs, but as both versions are available as PASTI images on the DM Encyclopaedia so you could try for yourself if you want to prove the bugs to be true.
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zoom
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Re: Bugs

Post by zoom »

personally , I find bug 2 to be a cool feature!
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linflas
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Re: Bugs

Post by linflas »

i remember experimenting bug 3. very long time ago..
"The only way out is another way in." Try Sukumvit's Labyrinth II
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zoom
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Re: Bugs

Post by zoom »

after thinking about it, bug 3 is really the worst that can happen.
It is, after all such a mess on the screen and honestly you do not really know what to do there and cast fluxcage after fluxcage. :/
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Jan
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Re: Bugs

Post by Jan »

zoom wrote: cast fluxcage after fluxcage. :/
This is how I normally finish the game - running around randomly fluxcage-ing everything in sight. :roll:
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
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sucinum
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Re: Bugs

Post by sucinum »

I had bug 2 when playing the game on my Atari back then. I always thought of it as a feature and found it quite cool. I didn't even know it was fixed, I just assumed I got better in fusing over time. :)
èné
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Re: Bugs

Post by èné »

Another one

Code: Select all

Subj: Dungeon Master
From: Wayne Holder, FTL Games
Date: Feb 8, 1987

Release Versions

   Since its introduction on Dec 15 1987, Dungeon Master has been updated
several times to correct software and graphic bugs.  Different release
versions can be distinguished by selecting the save game option and observing
the upper right corner of the save menu box.  All versions execpt the original
release version show the message VER x.x where x.x is 1.0 or 1.1.  Ver 1.1 is
the latest release version.  Version 1.1 is the most extensive update and
corrects a bug which can result in the game freezing near the end of the
game.  Note: these problems can only occur while confronting Lord Chaos and a
workaround to this problem is described in an earlier update release.

  Users with an earlier version can receive a free update by returning your
original disk and stamped, self-addressed envelope with sufficient return
postage for the disk to:

                            FTL Games
                   6160 Lusk Blvd, Suite C-206
                       San Diego, CA 92121


Known Problems

    Ver 1.1 has only one known bug.  When restarting a saved game where
one or more party members are dead the party arraingment box in the upper
right corner of the screen will sometimes not show all of the remaining
party members.  If this happens, simply click on the empty squares until
the member is found.  The problem is then corrected for the remainder of
the play session.  We hope to have this problem corrected in a future update.
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