&describe with text (CSBwin)

Dead posts cluttering up the front page of certain non-RTC forums are kept here. Threads have the forum subject attached, except custom dungeon threads (which are obvious)
Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

&describe with text (CSBwin)

Post by beowuuf »

I'm not sure if it is a bug or not, but unlike &say the &describe function won't recognise a wall text that isn't facing north
Last edited by beowuuf on Sun Apr 16, 2006 7:25 pm, edited 1 time in total.
User avatar
Paul Stevens
CSBwin Guru
Posts: 4319
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Post by Paul Stevens »

I just released CustomGraphicsDemo18.zip.

It contains CSBwin 9.8v76, CSBuild 2.19 and ViewportCompiler 1.2.


beowuuf:
&DESCRIBE works for me just fine so I could not figure any
way to fix it for you. CustomGraphicsDemo18.zip contains
an example of the viewing filter using a text on the East wall.
If you cannot make it work, you will probably have to
send me an example of the failure.

ZYX:
CSBuild, CSBwin, and ViewportCompiler all have changes
that implement Virtual Masks. Not at all well-tested because
I have no test cases. I did create a virtual mask for the one
graphic in skin 2 position 17 that is visible on level 1. But
be quick to report problems. I am sure that some must exist.
The demo includes skin2code that demonstrates the virtual
mask and my documentation page has a description of its use.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

To late to check it out now, I will check tomorrow and get back to you!
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I see the problem or limitation, sent a mail with example of what I am doing
User avatar
Zyx
DSA Master
Posts: 2592
Joined: Mon Jun 05, 2000 1:53 pm
Location: in the mind
Contact:

Post by Zyx »

I'll check it in the following days!
User avatar
Paul Stevens
CSBwin Guru
Posts: 4319
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Post by Paul Stevens »

OK. I received your email.

You seem to have three complaints.

1) &SAY ignores the position of the text.

I intended it this way. I expect &SAY text to be treated
like text in an open cell. It is generally put into the

center of an open cell. It has no 'position'. You see it
no matter which way you face and and which way you
enter the cell. This is text you see in the text area
at the bottom of the screen.

2) &DESCRIBE does not ignore the position of the
text within the cell. If you say east then it uses the
text on the east wall.

I intended it this way. &DESCRIBE works like wall text.
You only see the wall text on a single side of a stone wall.
This is text you see within the viewport.

3) You cannot override the postition of the text when
executing an &DESCRIBE.

I have fixed this. Override should work with any command
that uses the position parameter. I have probably missed
others. Let me know.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I was happy &say ignored text position, it was just the fact &describe didn't ignore text positon. If you can override the psoiton to reference the text now, then that is great, thanks!
Post Reply