New with Editor and stuck
Moderator: alandale
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
New with Editor and stuck
Hello i am new to using the editor that comes with Dungeon Master Java and i have stocked up on monsters, items, etc for a new dungeon crawler. However i am unable to import or create any new monsters. It says "import failed" on anything i try to import, even monsters that came with game please help.
Hi GandolfA, welcome to the forums.
I've only ever imported monsters once, from the Chaos Strikes Back recreation. A quick search in the DMJAva forums reveals zero, so is it the correct file type I'm wondering?
If I open up the editor, select from the menu Import -> Custom Monster, I then select a dungeon (NOT the custom_mons.dat file which is 'local' and will not need to be published when you finish your own dungeon)..... I get "Unable to Import!". Ah bugger.
I've read the manual and it offers no help either. Anyone else? I've done this successfully before, too. If I open up another editor and load someone else's dungeon with custom monsters in, I won't see a list of the custom monsters or items either.
I've only ever imported monsters once, from the Chaos Strikes Back recreation. A quick search in the DMJAva forums reveals zero, so is it the correct file type I'm wondering?
If I open up the editor, select from the menu Import -> Custom Monster, I then select a dungeon (NOT the custom_mons.dat file which is 'local' and will not need to be published when you finish your own dungeon)..... I get "Unable to Import!". Ah bugger.
I've read the manual and it offers no help either. Anyone else? I've done this successfully before, too. If I open up another editor and load someone else's dungeon with custom monsters in, I won't see a list of the custom monsters or items either.
Have you tried just creating new custom monsters from the graphic files? This is what I do. I take at an predefined 'equivalent-looking' monster and then select the Custom button. The stats are copied across, missing the name and image files (sounds should change too). Changing the name and sounds are easy, the tricky part is the image(s).
If I have images for 'Mr_Potato_Head' for example they would be:
p.s. Importing monsters was causing generating an 'End of File' exception in my development environment. Dont kow why.
If I have images for 'Mr_Potato_Head' for example they would be:
- Mr_Potato_Head.gif
Mr_Potato_Head-attack.gif
Mr_Potato_Head-toward.gif
(optional)Mr_Potato_Head-away.gif
(optional)Mr_Potato_Head-left.gif
(optional)Mr_Potato_Head-right.gif
p.s. Importing monsters was causing generating an 'End of File' exception in my development environment. Dont kow why.
The import custom monsters and items is generally used for your own creations. For example if you use the monsters available from EOB, create your own stats for them, you'll want to save what you have done. Be sure to click on the add/update tag within the editor to "save" your monsters into a custom file.
The main reasons you will get an error on importing is that the file you have chosen was not orignally made by DMJ or is the wrong file and/or damaged.
If you download the EOB1 and 2 packs from Germanny you will see the custom-mons and custom-items files. Just import them using the import function into DMJ then the stats will be available as intended for their use.
Any monster you create does not have to have all the views - just one will suffice for the time being, mainly the toward view.
Save this has xxx-toward.gif. Use the add monster tab in the editor - create your stats as you see fit, then be sure to click on the update tab.
You new monster (or item) will be automatically stored within DMJ, until you uninstall it from your machine. If this is the case, if you keep a backup of your custom-mons (or items) simply load this back into DMJ using the import function, and your monsters will automatically appear in the custom monsters window.
As for a shop idea - it will require numerous multiple triggers to create (not events) using something based on an alcove where one can then retrieve the items the party has just "brought". Bear in mind that an alcove does not have to "look" like an alcove, so a table or counter can be created in it's place. Unfortunately a "shop" was never implemented into DMJ, so you'll probably find this is the best way to get around it.
It might be best for you to gain a good understanding of multiple triggers before attempting this though - it could get a little confusing as so many triggers will be necessary.
The main reasons you will get an error on importing is that the file you have chosen was not orignally made by DMJ or is the wrong file and/or damaged.
If you download the EOB1 and 2 packs from Germanny you will see the custom-mons and custom-items files. Just import them using the import function into DMJ then the stats will be available as intended for their use.
Any monster you create does not have to have all the views - just one will suffice for the time being, mainly the toward view.
Save this has xxx-toward.gif. Use the add monster tab in the editor - create your stats as you see fit, then be sure to click on the update tab.
You new monster (or item) will be automatically stored within DMJ, until you uninstall it from your machine. If this is the case, if you keep a backup of your custom-mons (or items) simply load this back into DMJ using the import function, and your monsters will automatically appear in the custom monsters window.
As for a shop idea - it will require numerous multiple triggers to create (not events) using something based on an alcove where one can then retrieve the items the party has just "brought". Bear in mind that an alcove does not have to "look" like an alcove, so a table or counter can be created in it's place. Unfortunately a "shop" was never implemented into DMJ, so you'll probably find this is the best way to get around it.
It might be best for you to gain a good understanding of multiple triggers before attempting this though - it could get a little confusing as so many triggers will be necessary.
I still am unable to import monsters in.
I currently have pic named: "skel-toward" and its a gif. If i try to go to "import" and "Custom monsters" cant select it i get error still. If i put a monster down and go to Custom and name the pics name
"skel-toward" or "skel-toward.gif" give it stats, name,etc i still get a Question mark for the pic after updating, if i try to import after that still get same error. During game it shows no pic of monsters because no gif was imported.
I tried EOB pic, my own pic, even own game graphic in the monster folder and out of it with same results. I tried opening and resaving, diffrent pics as well, but alas i am stuck.... Any suggestions, i appreciate everyone else giving me suggestions.
I currently have pic named: "skel-toward" and its a gif. If i try to go to "import" and "Custom monsters" cant select it i get error still. If i put a monster down and go to Custom and name the pics name
"skel-toward" or "skel-toward.gif" give it stats, name,etc i still get a Question mark for the pic after updating, if i try to import after that still get same error. During game it shows no pic of monsters because no gif was imported.
I tried EOB pic, my own pic, even own game graphic in the monster folder and out of it with same results. I tried opening and resaving, diffrent pics as well, but alas i am stuck.... Any suggestions, i appreciate everyone else giving me suggestions.
Have you created the corresponding icon in the Icons directory, sorry I should have told you this.
From the example above, Icons\Mr_Potato_Head.gif should go in there. The icons appear to be 32X32 Pixels. This is not a big problem if it's there or not. I simply resize the Mr_Potato_Head-toward.gif image.
When creating custom monsters I always temporarily plonk one right at the start of the dungeon and jump in to check that all views are working. Pay attention to the distant views as well.
If there is something wrong, the monster will be invisible.
From the example above, Icons\Mr_Potato_Head.gif should go in there. The icons appear to be 32X32 Pixels. This is not a big problem if it's there or not. I simply resize the Mr_Potato_Head-toward.gif image.
When creating custom monsters I always temporarily plonk one right at the start of the dungeon and jump in to check that all views are working. Pay attention to the distant views as well.
If there is something wrong, the monster will be invisible.
-
- Neophyte
- Posts: 2
- Joined: Mon Feb 13, 2012 8:48 am
Re: New with Editor and stuck
I very much like the Java Version of this great game but I've always found it frustrating that it is too much different from the original version.
-The version 2.1 is a COMPLETE remake of the original Java version. Once again, I thank Alendale for this superb version of Dungeon Master.
-I reprogramed this version for my own use so only the dungeon maps v2.0 (my previous version) are patchable with the Editor.
-This version is not intended to replace the actual version of DMJava.
-The version 2.1 is a COMPLETE remake of the original Java version. Once again, I thank Alendale for this superb version of Dungeon Master.
-I reprogramed this version for my own use so only the dungeon maps v2.0 (my previous version) are patchable with the Editor.
-This version is not intended to replace the actual version of DMJava.