1) rip models from Nexus? ok here are a few very basic idea's. firstly for sake of keeping the game easier, the characters don't have "visable items" save for like the hands. again take the pso character generator... since PSO items have 3 attacks it makes it easy to do that animation for weapons. we already got models for them. magical effects or "hurt parts" are not shown. armor and trading or whatever chan be done in "profile view" aka character, items, levels and all that stuff.PadTheMad wrote:The PSO mechanics would work well in DM multiplayer if it was to be played as a co-op, namely the 4 players, 1 switch. It could be used to guard treasure or unlock a hoard of dragons!!! (Do dragons come in hoards lol?)
1. The age old question of how are the champions / other players going to be represented in the game on the other players' screens? And if they are shown as champions, how will all the different weapons and armour going to be shown?
2. Level design can essentially make or break a game. Dungeon Master's design is one we all know and love but it is designed for one player and one player only. If multiplayer DM was to be made, then some killer levels would have to be made or it would itself be killed.
3. I really am disliking this MMORPG thing. As I mentoned about the levels, the dungeon in DM is only designed for a maximum of 4 champions. Having more than 4 would, for me, destroy the DM experience as it would start feeling overcrowded. A better option would be to have a town or villiage as a central meeting hub then lots of dungeons around for up to 4 characters. These dungeons needn't be dungeons at all - forests, caves or even haunted villiages! This would make DM feel more like an adventure rather than a one-off quest - perfect for online gaming and frolics!
I have been planning, for a while now, a Dungeon Master themed mod for the UT2k4 engine which would be played co-op as well (still only 4 players, mind you). Got a story and some initial ideas, it's just getting round to implementing it! Mind you, Source engine looks promising as well...
Remember folks, all these ideas are great and I'm not trying to steer anyone clear of the prospect of a multiplayer DM, quite the opposite in fact - it'd be great! It would just be a shame to see a great concept go to waste.
and becuase this will be asked at some point: thoughts about death?
that ball of light seen in PSO works great. the ball of light moves as the person controlls it. like in the old day's find a VI alter.
2) and Adapated for Multi player...
3)hmm an outpost for making a group to go into the dungeons... how about that? merhaps change death to include or only do "respawn in town".
one thingto change of course is the scripted end. again sorta like PSO's system say "forest" levels are like DM upon defeating chaos you unlock caves(CSB? skullkeep?) all that realyl needs is the tiles to be setup in sets. i mean look at some of the different graphics people are doing with RTC. replace rock walls with tree's for a forest effect, draw more on walls and turn it into another type of building. put iron bars or something and give it a gardyard\abby or something haunted.
that's it for now.