About the team dungeon
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About the team dungeon
Or should we call it the neverending dungeon?
I think its developpement has been stopped again. Or was it already dormant for a whole year?
Anyway, the more we wait, the more it will become obsolete.
The new editors/engines allow great stuff, the team dungeon doesn't use them...
Also, I once started a graphics.dat with new gfx for the team dungeon (with some art of Drake aka Cosmownaut), but it will be a few months before the graphics editor currently developped achieved completion, and then our graphics.dat won't be a surprise to nobody.
BTW, if anyone has tried it, I would like to know if it caused some bugs or glitches. I once had a problem with a fountain which crashed the game, but I couldn't reproduce it. (I think it was due to the pure DOS mode on a 386 with 6Mb of memory)
Also, is there a place to upload files here at dungeon-master.com?
Back to the team dungeon: I propose to release an "alpha-version", playable and open to anyone. If somebody wants to play it and then decide to add a level, then fine! But otherwise, the dungeon will procure some fun anyway, instead of gathering some virtual dust in some virtual attic.
I think its developpement has been stopped again. Or was it already dormant for a whole year?
Anyway, the more we wait, the more it will become obsolete.
The new editors/engines allow great stuff, the team dungeon doesn't use them...
Also, I once started a graphics.dat with new gfx for the team dungeon (with some art of Drake aka Cosmownaut), but it will be a few months before the graphics editor currently developped achieved completion, and then our graphics.dat won't be a surprise to nobody.
BTW, if anyone has tried it, I would like to know if it caused some bugs or glitches. I once had a problem with a fountain which crashed the game, but I couldn't reproduce it. (I think it was due to the pure DOS mode on a 386 with 6Mb of memory)
Also, is there a place to upload files here at dungeon-master.com?
Back to the team dungeon: I propose to release an "alpha-version", playable and open to anyone. If somebody wants to play it and then decide to add a level, then fine! But otherwise, the dungeon will procure some fun anyway, instead of gathering some virtual dust in some virtual attic.
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
I don't think I have the latest version, since Ian took it to add some tweaks. However i don't know from then if he actually did it and gave it to another designer.
So, I don't want to delay it anymore, but we have to give everybody the opportunity to express his own opinion. Let's wait a week before release.
In answer to PicturesInTheDark, my point is to make it accessible for everyone, so I was planning to release it on the "New Dungeons" forum at the Encyclopaedia site.
So, I don't want to delay it anymore, but we have to give everybody the opportunity to express his own opinion. Let's wait a week before release.
In answer to PicturesInTheDark, my point is to make it accessible for everyone, so I was planning to release it on the "New Dungeons" forum at the Encyclopaedia site.
I started a thread on the Encyclopaedia forum to check the opinions of people who don't come here.
http://dmweb.free.fr/Forum/read.php?f=7&i=363&t=363
http://dmweb.free.fr/Forum/read.php?f=7&i=363&t=363
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
I uploaded the version I had on my PC. I somebody has another, more recent version, then upload it at this thread:
http://dmweb.free.fr/Forum/read.php?f=7&i=363&t=363
http://dmweb.free.fr/Forum/read.php?f=7&i=363&t=363
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
It's up to you. You can just play it, report bugs, and review it.
Or you can suggest what could be added.
Or you can design a level (level 11 and 12 are free I think)
Note also that the ending is not implemented (we planned 2 different endings if I remember well). I still have some notes about how to implement them, but it would take at least 2 weeks, and I was supposed to do it at the very last - after all the rest was designed.
So maybe when I have spare time, and if nobody wants to modify the dungeon, I'll add the endings.
Or you can suggest what could be added.
Or you can design a level (level 11 and 12 are free I think)
Note also that the ending is not implemented (we planned 2 different endings if I remember well). I still have some notes about how to implement them, but it would take at least 2 weeks, and I was supposed to do it at the very last - after all the rest was designed.
So maybe when I have spare time, and if nobody wants to modify the dungeon, I'll add the endings.
The dungeon is playable-ish (i#'ve playtested it fine for a few levels) down to ian's level
We could tweak an alpha by bridging level 8 to 10, (amber's final level)
I think the current money is fine for the game as is, as are the objects
Ian 's respawn was bad so it was hard to play from then on, and there was a gap between the end of his level, and amber's level 10
Ian was going to fix his level and do the level 9 i think
Oh, and my mechanicas for level 11 (corridor of the elements) aren't tweaked yet, just timing and strength issues
I have a copy available on my dmjump webspace that i think is the latest group released one
We could tweak an alpha by bridging level 8 to 10, (amber's final level)
I think the current money is fine for the game as is, as are the objects
Ian 's respawn was bad so it was hard to play from then on, and there was a gap between the end of his level, and amber's level 10
Ian was going to fix his level and do the level 9 i think
Oh, and my mechanicas for level 11 (corridor of the elements) aren't tweaked yet, just timing and strength issues
I have a copy available on my dmjump webspace that i think is the latest group released one