Hi all
I need some help. I'm planning to run a campaign which is going to be a relic hunt.
There are going to be 6 relics, all symbolic of the 6 stats (STR, CON, DEX, INT, WIS, CHA). These relics boost each of these stats and combine all 6 and it creates the ultimate class.
Now the bads are after these relics (for obvious reasons) and the party needs to get them before they do.
Now here's the problem, the relics are not intended to be used by the party and I need a good reason, and to police it.
relic hunt.
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- Gambit37
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Re: relic hunt.
Hi there
This forum's about an old-computer game from the 1980s called "Dungeon Master", it's not a forum for D-n-D dungeon masters
That said, there are a few people here who do roleplaying and may be able to advise you; if not, you might want to try the regular DnD forums:
http://community.wizards.com/go/forum/v ... 38_Dragons
This forum's about an old-computer game from the 1980s called "Dungeon Master", it's not a forum for D-n-D dungeon masters
That said, there are a few people here who do roleplaying and may be able to advise you; if not, you might want to try the regular DnD forums:
http://community.wizards.com/go/forum/v ... 38_Dragons
Re: relic hunt.
Bloodlines, command words, the correct alignments - there are many ways to exclude the party from their power. The question is do you want the party to be able to destroy them, or do they all need to stay around until the end of the campaign?
If the former, make the relics actively hostile to the party - even coming alive - so the party are forced to destroy them. If the latter, a hostile but indestructable relic is still the way to go, just give them safe zones to take the relics to. Or safe storage means, be it a lava lake or a friendly monastery.
If you wish the party to carry the items thesmevels, an indirect benefit might be the way to go. So they cannot wear/activate the dexterity relic, but it moans when there is a change in the air. So if they carry it in a sling while outside, they don't need t ofear sudden changes in weather, dragon attacks, etc.
It makes them useful while not powerful, enough to keep on them as guardians.
If the former, make the relics actively hostile to the party - even coming alive - so the party are forced to destroy them. If the latter, a hostile but indestructable relic is still the way to go, just give them safe zones to take the relics to. Or safe storage means, be it a lava lake or a friendly monastery.
If you wish the party to carry the items thesmevels, an indirect benefit might be the way to go. So they cannot wear/activate the dexterity relic, but it moans when there is a change in the air. So if they carry it in a sling while outside, they don't need t ofear sudden changes in weather, dragon attacks, etc.
It makes them useful while not powerful, enough to keep on them as guardians.
Re: relic hunt.
I'd make them corrupt the party members
You hold the amulet and you feel super strong (+6 strength) like you could crush rocks!
A bit later on, give them a will saving throw to resist being corrupted, and make them do something like attempt to crush the neck of another party member whilst chanting draconian. Give the wielder a temporary CON penalty after they remove it, and maybe a will save later on to resist the thirst for power it gave them, and the party will certainly not want to touch them after that, except in situations of dire need! And what could be more fun than forcing someone to use a corrupted relic out of necessity when they know it might make them go nuts!
You hold the amulet and you feel super strong (+6 strength) like you could crush rocks!
A bit later on, give them a will saving throw to resist being corrupted, and make them do something like attempt to crush the neck of another party member whilst chanting draconian. Give the wielder a temporary CON penalty after they remove it, and maybe a will save later on to resist the thirst for power it gave them, and the party will certainly not want to touch them after that, except in situations of dire need! And what could be more fun than forcing someone to use a corrupted relic out of necessity when they know it might make them go nuts!