Q: are core-gameplay features like Game over, savegame, resurrect player, restart game, etc exposed enough to influence their behaviour with bespoke lua scripting?
and if not DSB, any other engine?
Why am I asking this?
from another thread came this side thread,
http://www.dungeon-master.com/forum/vie ... &start=120
...Which got me thinking of DSB:
Probably all hypothetical, but if this original scenario exits, could a level-creator use the existing engine to address?
debated...Wizard Zedd wrote:I have been playing a bit of CSB and I have been killed I don't know how many times and keep ending up in different places...I get what you all were saying about being confusing. Thank goodness for war cry - it at least gives me a bit of a fighting chance.
Question - I had 2 of my guys die and I was near an altar so I resurrected them. Do they lose anything when I do that? Am I better off replaying from a saved game?
and some more...Saumun wrote:Are you playing in RTC?
If so, then yes... your resurrected characters do lose a little on vitals like health and stamina. I prefer to reload a saved game if it's not too far back.
I'm not sure whether how much you lose is dependent on a particular factor, or whether it is completely random (but within certain limits obviously).
...Ameena wrote:I remember reading that in RTC a character's max health goes down a bit every time they get rezzed...but I always just suicide and reload anyway if someone dies .
...and so if RTC cannot be amended, and people are looking into this mechanism, is there anything on other engines that may provide an answer?terkio wrote:... I think this asks for a change in the RTC engine ( RTC.exe ), that we cannot do.
May be I am wrong, someone might find a workaround.