Wow - that's good information. I've been carrying around several water flasks, but I had no idea that they refilled your characters' water gauge by more than the amount that is refilled when you take a drink from a waterskin (I haven't actually had one of my characters drink from a filled water flask yet).slickrcbd wrote: ↑Wed Jul 29, 2020 6:56 pm Often the others (DAIN, ROS, NETA) I find just sit in my inventory until I find a water fountain and then I down them just to free up a flask for emergency water (more useful and a flask fills more water than two gulps from a waterskin. If I ever wanted the potion I could just remake it. I try to give everyone a water flask and a waterskin, though I've only ever needed to dip into that on levels 9-11 if I don't return to 8 for water)
I've been using the stat-increasing potions continuously during this playthrough since I finished training in the screamer room on Floor 3 of the dungeon. I do have to admit that it is quite a bit of a pain to keep refreshing the buffs every few minutes. Casting the potion spells repeatedly also causes your characters' food and water levels to become depleted a lot faster than they would if the characters weren't constantly recovering mana. I would rank the Ku strength potions as being the most useful of the stat-boosting potions with the Dane wisdom potions and Ros dexterity potions also being very useful; the Neta vitality potions are probably the least useful of the bunch, but I've been using them anyway. Even if you are using the stat-boosting potions, it is helpful for your characters to have high base stats because buffed stats seem degrade twice as fast once you buff them above twice the amount of their base values (e.g., if you have a character with a base strength of 70, it will take much longer for his/her strength to degrade from 140 to 130 than it does to degrade from 150 to 140).
During this playthrough, I used Vi (health) potions extensively until I trained my characters in the screamer room on Floor 3 of the dungeon. I also used Ma (stamina) potions occasionally while training my characters. I have not really had to use these potions yet since I finished training in the screamer room (I just completed Floor 7 of the dungeon last night), although I did have to use a small number of Vi potions to heal my characters' wounds after jumping into pits to retrieve treasures. I expect that I will have to use Vi potions again once I start fighting harder enemies. I also plan to use Ya Bro (shield) potions once I start encountering enemies that cannot be dispatched easily with missile spells.
Also, I thought I'd report that the compass was *very* useful on Floor 7 of the dungeon where much of the level consists of a huge, open area. There were lots of times when I had to turn my characters around to face an enemy in the open area; when this happened, I generally had no idea of which direction I was facing after defeating the enemy until I looked at the compass.
--Jay