Uses Solitos new version.
Door issue fixed, well not fixed more of a workaround really but managed to get the archways to work kinda like I want them too. I didn't want to have to use the "open door" graphics but I could find no other way of implementing these with the new code.
Anyway, here's my take on the new archways - and grate door optional..
New graphics for DMJ
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Re: New graphics for DMJ
Removable brick - can be used as wall decoration, switch and one sided alcove.
All images have been uploaded and obtainable from my website along with instructions on how to manipulate the graphics in the editor.
All images have been uploaded and obtainable from my website along with instructions on how to manipulate the graphics in the editor.
Re: New graphics for DMJ
A new town interior is being worked on, complete with new wall decorations and floor deco to try and improve on Crimson Ghosts original idea for a town set.
This is the door used to enter and exit the new "inn/tavern"
Due to it not being a "proper" door as far as the door mechanism goes in DMJ, this door is used via the switch mechanism and a teleporter is set to allow the party to "walk through" the open door - once clicked, simply allow a 3 second delay count which gives the illusion the party have stepped through the door.
This is the door used to enter and exit the new "inn/tavern"
Due to it not being a "proper" door as far as the door mechanism goes in DMJ, this door is used via the switch mechanism and a teleporter is set to allow the party to "walk through" the open door - once clicked, simply allow a 3 second delay count which gives the illusion the party have stepped through the door.