Hello all, you can now use the Multi-game Character Editor to view/edit saved games for these two games (among others), including character stats and dungeons, even for non-Amiga formats.
http://amigan.1emu.net/releases/#mce
Amiga editor for Dungeon Master/CSB available
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- ChristopheF
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Re: Amiga editor for Dungeon Master/CSB available
Nice to see new tools being developed!
I don't have the OS requirement to give it a try now, my Amiga emulation environment runs OS 3.1 only...
I don't have the OS requirement to give it a try now, my Amiga emulation environment runs OS 3.1 only...
Christophe - Dungeon Master Encyclopaedia
Re: Amiga editor for Dungeon Master/CSB available
I see you added it to the wiki, thanks
The decryption etc. is largely based on your documents (you are credited in the manual for this). I take it that the DM2 saved game format is still undocumented?
The decryption etc. is largely based on your documents (you are credited in the manual for this). I take it that the DM2 saved game format is still undocumented?
- ChristopheF
- Encyclopedist
- Posts: 1540
- Joined: Sun Oct 24, 1999 2:36 pm
- Location: France
- Contact:
Re: Amiga editor for Dungeon Master/CSB available
I don't have any doc about the DM2 saved game format.
However, you could study the source code of skwin where you you should find what you need:
https://dmbuilder.sphenxmusics.fr/skwin.php
https://github.com/gbsphenx/skproject
However, you could study the source code of skwin where you you should find what you need:
https://dmbuilder.sphenxmusics.fr/skwin.php
https://github.com/gbsphenx/skproject
Christophe - Dungeon Master Encyclopaedia
Re: Amiga editor for Dungeon Master/CSB available
You'll find the main load function in SkWinCore.cpp GAME_LOAD().
Basically, the DM2 dungeon structure is like a DM1 dungeon.dat.
Savegame is : some header, then dungeon.dat, then global variables and data tables (ingame flags, party info, spell effects, timers).
While the dungeon.dat is the same structure as for DM1, there are different values for items/objects/gfx (check graphics.dat coming along for that), and event/actuators have also different values from DM1.
You can contact me for details if needed.
Basically, the DM2 dungeon structure is like a DM1 dungeon.dat.
Savegame is : some header, then dungeon.dat, then global variables and data tables (ingame flags, party info, spell effects, timers).
While the dungeon.dat is the same structure as for DM1, there are different values for items/objects/gfx (check graphics.dat coming along for that), and event/actuators have also different values from DM1.
You can contact me for details if needed.
Re: Amiga editor for Dungeon Master/CSB available
OK, thanks, I'll add support for DM2 in the next version.
Re: Amiga editor for Dungeon Master/CSB available
I have released V14.6 which allows dungeon editing via saved game file or dungeon file for all 3 games, and editing of character stats and inventories for DM1 & CSB. Editing of character stats and inventories for DM2 will likely follow in the next version.
Re: Amiga editor for Dungeon Master/CSB available
so dm1, csb and dm2? is this dos, amiga and atari st only? That is very impressive and wonderful job updating it
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