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strange bug in the st version

Posted: Fri Dec 16, 2022 11:46 pm
by èné
I finished DM a couple of days ago (have just finished CSB today) and ended up with something I've never encountered before:

I wanted to rush the fight with the dragon, so decided to just throw off all those poison potions (collected during my journey) at once. In the same time, i frose time non-stop with the green boxes (which here too i didn't use at all ).

Anyway, at one point, i cast some fireballs too, and then this happended :

it's an animated gif, hope it's ok

Image
Maybe i throw too much at one time :P because it seems the game couldnt cope with all these elements. As i was throwing literaly everything at this poor chap (which has not a single chance to defend itself), I noticed that the game was beginning to respond slower & slower - but for some reason (actually the reason is that i wanted to end the game quickly), i just carried on throwing stuff

It's just something i have never seen in this game (poison clouds & fireball that never end). I then walked in the never-ending-spell, and got an error from the game.

Ah well, i guess next time i will be more respectful in my approach..

Re: strange bug in the st version

Posted: Sat Dec 17, 2022 3:04 am
by Leslie
I had something similar many years ago in the amiga version. I threw all my arrows, darts, daggers etc. onto a monster with many hitpoints (I guess it was a scorpion), but all these projectiles did not kill it. Later on, I defeated another monster with magic. The game froze for a moment, then all my throwing weapons appeared on the floor, and in the air was a never ending ZO spell explosion.
I never managed to replicate that, however.

Re: strange bug in the st version

Posted: Sat Dec 17, 2022 5:10 am
by jayrshaw
That's definitely an interesting bug - I have never seen or heard of it before, but I did encounter a weird bug during my playthrough of Dungeon Master a couple of years ago which caused a glowing orb to appear in the air [and remain there indefinitely] which looked somewhat like a Des Ew (i.e., harm non-material beings) spell or a materializer when it has phased out of existence except for its ball-like core. The bug, which is apparently triggered by Gigglers stealing certain types of items, is described in the following thread:

viewtopic.php?p=160546#p160546


--Jay

Re: strange bug in the st version

Posted: Sat Dec 17, 2022 10:16 am
by ChristopheF
I agree with jayrshaw, this is most probably caused by cloned items, which can create all sorts of weird effects. You probably had a Ven Potion that was stored in a chest at one point in the game, and you never placed it back on the dungeon floor before throwing it to the Dragon.

Re: strange bug in the st version

Posted: Sat Dec 17, 2022 8:30 pm
by èné
@Jay - Still, as you mentionned, the spell died out by itself. I too (almost sure of it), have encontered similiar bugs in my previous playthrough. The thing that (here too), it just lasted couple of seconds. So in the end i didn't much pay attention.

In this case, the thing seems to be a bit more nasty (the spell lives on forever) + as you walk in it (wanted to collect my steaks after all), you have this error (code 50 i think) as the game then got itself frozen/corrupted.

I read (partially) the link.. i get it's due to something that was never fixed in the code for some reason. But still, it's something very rare, and it's a nice piece of bug if you ask me :mrgreen: .. I played this version quite many times, and other than that, the game is absolutely bug-free (hence my surprise).

Thanks all for the input :)

Re: strange bug in the st version

Posted: Sun Dec 18, 2022 12:42 am
by ChristopheF
I have uploaded the list of bugs I compiled for my ReDMCSB documentation here: http://dmweb.free.fr/Stuff/ReDMCSB/Docu ... hanges.htm
See BUG0_12 for some details about the bug that most probably affected you.