Thanks very much for the pointers!
I did a little bit of figuring out for myself, but got there!
For anyone else trying to do this, you need to override (in your own custom lua files) these bits:
global.lua
Code: Select all
powchar = { "a", "b", "c", "d", "e", "f" }
magic.lua
Code: Select all
magic_runes = {
"a", "b", "c", "d", "e", "f",
"g", "h", "i", "j", "k", "l",
"m", "n", "o", "p", "q", "r",
"s", "t", "u", "v", "w", "x"
},
Mine look like:
Code: Select all
powchar = {"\129", "\130", "\131", "\132", "\133", "\134"}
Code: Select all
magic_runes = {
"\129", "\130", "\131", "\132", "\133", "\134",
"\135", "\136", "\137", "\138", "\139", "\140",
"\141", "\142", "\143", "\144", "\145", "\146",
"\147", "\148", "\149", "\150", "\151", "\152"
},
Now I got:
And my daleland font looks like:
Note to others: Watch out for F'ing paint softs. The default palette fontED puts out had 3!!!! yellows of the same value, so even though I chose 255 to paint, when saving in gimp, if converted them to the other yellow(s). Then it went wrong again and I found the second yellow. Finally after changing the 2nd yellow to blue, the 3rd and final yellow at index 255 stuck as the real yellow when saved.
The 2 colours pointed to in blue were the same colour yellow as the last one
Cheers!
Nick K.