[Custom Dungeon] [Poison] Feedback

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beowuuf
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Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

[Custom Dungeon] [Poison] Feedback

Post by beowuuf »

tricks to fasle walls -

you hand disappears when you try, that's the clue not the knocking
also, there is nothing to stop you placing an object in your hand near the bottonm of the wall either, which won't get placed unless it's a false wall


odd that all the armour isn't there...i would swear when i played it that it was! hmmm...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Paul Stevens
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Re: [Custom Dungeon] [Poison] Feedback

Post by Paul Stevens »

These tricks with false walls do not seem to work with
CSBwin and therefore I imagine they did not work on the
Atari version of the game. If anyone knows differently I
would be happy to hear about it. Perhaps I missed
something in the translation.
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PicturesInTheDark
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Location: Vienna, Austria

Re: [Custom Dungeon] [Poison] Feedback

Post by PicturesInTheDark »

Yeah, the trick with the item placing... I know that one of course but it's a bit time-consuming if you have to search the complete dungeon... and the plate of lyte is (at least what my DMute shows me) not there... and I tried nearly every wall personally I might add :(
Lee

Re: [Custom Dungeon] [Poison] Feedback

Post by Lee »

This is strange, I could have sworn I put ALL the lyte armour in the dungeon! Oh well, thanks for playing and reviewing.
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PicturesInTheDark
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Re: [Custom Dungeon] [Poison] Feedback

Post by PicturesInTheDark »

Thanks for making it - it is not an easy tasks to make an enjoyable dungeon that's tricky without just heaping monsters in... good job!
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