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[DSB] Unintended Heroism

Posted: Tue Aug 21, 2012 4:25 pm
by Sasha
Hello !
Here is my first attempt at a custom dungeon, for DSB.
A few notes (27/08) :
-The dungeon is rather linear, and is 13 levels deep. You may, however, want to explore a bit, as there are quite a few hidden places. There are two distincts endings.
-Most of bugs should be fixed by now. The thread is now full of hints/spoilers, if you feel lost.
-Some fights may be hard, although I made some balance fixes. The best advise would be to build a robust team (not focusing only on magic), or a really polyvalent solo character.
-Pardon my approximate English, both for in-game texts, and in dm.com forums.

Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)

The DSB download forum link : http://www.dungeon-master.com/forum/vie ... 53&t=26508

Many thanks to Sophia for the daily support provided. You're the best !

Re: [DSB] Unintended Heroism

Posted: Tue Aug 21, 2012 9:41 pm
by the master
The website for this game link has been blocked by Virgin Media as a dangerous page. Is there any chance of it being hosted on the forum please.

Re: [DSB] Unintended Heroism

Posted: Tue Aug 21, 2012 9:52 pm
by beowuuf
Done now.

Re: [DSB] Unintended Heroism

Posted: Tue Aug 21, 2012 11:22 pm
by Sasha
Sorry about the hosting issue, I didn't know any better (or safer) hosting place :( .
Anyway, thanks beowuuf for quickly solving it !

Re: [DSB] Unintended Heroism

Posted: Tue Aug 21, 2012 11:44 pm
by beowuuf
I try to catch new dungeon stuff and put them on to the dungeon list and host the files on DM.com, so no problem! Nice to see a DSB dungeon come out :)

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 12:07 am
by Sasha
That's a good thing, I don't have to worry about the original link to get dead, now. Actually we could just remove my original link to replace it with yours. There are still a few think i'd have liked to add in the dungeon (like banters for each recruitable npc for example, and other time-consuming things) , but i'll probably do this as a "massive" upgrade so you don't have to update the link every two days :) .
beowuuf wrote:Nice to see a DSB dungeon come out
Well DSB/ESB seemed to be the most promising tools, I certainly do not regret my choice !
EDIT : By the way, the DM/CSB ports for DSB links are dead (well not the thread links, but the actual files links). I'd have loved to get them at some point, as an example-provider for DSB/ESB mechanisms !
EDIT 2 : Woops, I forgot to remove a test savegame in the archive. Sorry about that, you can override it. :oops: (original link updated)

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 12:06 pm
by the master
Is anyone else playing this? I have had 2 crashes already when I used the dagger and thats right at the beginning.

Error message:

Lua Function STAB c:\dsb\unintentional/methods.lua: attempt to call global 'dsb_get lastmethod' (a nil value)

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 1:07 pm
by Sasha
Hello the master.
Are you using the latest DSB version ? As mentioned in the patchnote :
- Added dsb_set_lastmethod and renamed dsb_lastmethod to dsb_get_lastmethod
This may be causing your crashes (anyway, i can not reproduce the bugs with the files posted here).

Be sure to run the dungeon with DSB 0.53 . ( Here )
If you are already doing so, maybe Sophia could give a bit of advice here :P .

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 1:42 pm
by Jan
Congratulations on releasing your first dungeon, Sasha. I'm looking forward to playing it as soon as I find some time! :P

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 2:09 pm
by Sasha
Jan wrote:Congratulations on releasing your first dungeon, Sasha. I'm looking forward to playing it as soon as I find some time! :P
Thank you ! Given your avatar and location, I predict that a few tiny details in these depths could make you smile :D .

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 3:27 pm
by the master
Thanks Sasha problem solved. How do you get it to run in full screen though?

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 3:47 pm
by Jan
In dsb.ini set Windowed = 0 (original Windowed = 1). But I run it in a window because it somehow "argues" with my graphic card in fullscreen and generally doesn't look too good on my wiiiiiiide monitor.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 4:00 pm
by Sasha
You can set it up in DSB itself aswell : ingame, press escape, enter, => go fullscreen (you can also remap your keyboard settings in that menu).

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 4:30 pm
by Jan
So I started, the game looks great so far, the self-mumbling is funny, the whole game looks a bit "relaxed" and it's exactly what I enjoy. :) I just have problems with low stamina, I lose it very fast and when I sleep it drops even more to almost a zero and then starts regenerating fast. I hope that improves later in the game as I gain more levels.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 4:47 pm
by Sasha
Yep i noticed that issue too ! With a few ninja /warrior levels it gets better i think . This is probably caused by the base high wisdom / mana of the main char .

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 5:29 pm
by the master
That Sasha cant half eat a lot especially when doing spells. Hope that doesn't emulate you in real life!

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 5:44 pm
by Sasha
Eh eh. however, you probably will not miss food or drink. There are plenty, even too much if playing with only one or two chars. Finding flasks shouldn't be a problem too, spamming YA potions will both solve the stamina problem, and make you a better priest :lol: ( by the way, you may want to have at least one "all around" character, as specific items that you may find would be really nice in a balanced character's hand) .

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 6:13 pm
by the master
I am progressing well and have reached a point where you need 4 keys. I have 3 of the keys but am stuck on the bit where you have 4 columns of alcoves numbered 1 - 9. In the room before that there are 4 scrolls in alcoves each with a flask. Can you give me a hint as to what is required here please.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 6:24 pm
by linflas
<.<

>.>

hey.. am I dreaming or isn't it the first DSB custom dungeon ever released ?!

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 7:17 pm
by beowuuf
Not quite, Joramund had Chaos hack!

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 7:20 pm
by linflas
For sure, but it's ... random and from a "co-developer" of DSB ;)

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 8:14 pm
by beowuuf
Lol, fair enough, the first stand alone custom dungeon for DSB! Yay! Long may the streak continue!

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 8:19 pm
by Sasha
the master wrote:I am progressing well and have reached a point where you need 4 keys. I have 3 of the keys but am stuck on the bit where you have 4 columns of alcoves numbered 1 - 9. In the room before that there are 4 scrolls in alcoves each with a flask. Can you give me a hint as to what is required here please.
Each scroll mentions what is needed in the right alcove of each column. The point is, finding the right number
Spoiler
(basically, you find the right combination, then put the right items, in the right alcoves, in the right column)
. It's a specific number (and quite "popular", that may require a google search if you don't know about it.
There are a few hints given about this number in this room (one is free, right at the entrance,
Spoiler
another appears only if you solved a puzzle "the right way" at the first levels of the dungeon.
You can also pay for the answer, if you managed to collect some cash
Spoiler
- although if you don't need it, don't spend it, you may want to keep those coins.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 8:51 pm
by the master
Thanks Sasha I had worked it out before you posted the answer, but your reply will help someone else that gets stuck there.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 9:06 pm
by the master
I am now in a room with loads of antmen and Oitu. You cannot use spells in here and as soon as you step into the room there is no way out (as far as I can see). It is moreorless impossible to survive for more than a couple of seconds as you are surrounded. Is there a switch in here to open the door or a false wall I need to find?

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 9:36 pm
by Sasha
the master wrote:I am now in a room with loads of antmen and Oitu. You cannot use spells in here and as soon as you step into the room there is no way out (as far as I can see). It is moreorless impossible to survive for more than a couple of seconds as you are surrounded. Is there a switch in here to open the door or a false wall I need to find?
There are a couple of ways to get you out of here.
a)
Spoiler
you can actually cast spells in this rooms, although it drains mana a lot (you cannot shoot spells from the outside, but you can while you are inside). You can then prepare your spells before (either fireballs for destruction, or oh ven for dealing with surrounding), and, maybe the more important, cast a high level party shield spell before entering the room (magic shields - physical, fire, magical- will be your best friends :) ), and preparing vi potions (you can pick the four flask of the phi riddle room after you got the key).
b)
Spoiler
The door (EDIT : the door located at the opposite side of the room !) is actually breakable with weapons methods that usually do it (a weak chop will do it) . The Oitu actually just drops an axe, if you haven't found a "door-breaking' weapon before. So, you could just rush to the door, and blast it.
c)
Spoiler
On a test-play i made, i managed to clear the room with the advises i gave you above, with a bit of hit and run, first dealing with antmen, then finishing with the Oitu.
Depending on the choices you made (such as characters/items at the beginning, and your fighter/ninja experience), this room can actually be tricky. Take this as a "you should get a robust front character" advise, some fights are hard and you would probably appreciate having a good melee fighter in your team. While it may take some more time, a little weapon mastery training can will be worth the investment.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 10:22 pm
by the master
There is a iron grid gate by wall text Wizards Essence. Can't see how to open it? There is an alcove but don't know what to put in it.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 10:32 pm
by Sasha
Jan wrote:So I started, the game looks great so far, the self-mumbling is funny, the whole game looks a bit "relaxed" and it's exactly what I enjoy.
Nice to hear ! By the way, did you enjoy the "new chapter" ambient sound ? :D
beowuuf wrote:Lol, fair enough, the first stand alone custom dungeon for DSB! Yay! Long may the streak continue!
Ooh, that is stressing :lol: . I sincerly hope people will enjoy it and give DSB/ESB a try, it's definitely worth it.

Re: [DSB] Unintended Heroism

Posted: Wed Aug 22, 2012 10:34 pm
by Sasha
the master wrote:There is a iron grid gate by wall text Wizards Essence. Can't see how to open it? There is an alcove but don't know what to put in it.
Spoiler
The basic useless wizard spell !
EDIT :
Spoiler
You will soon be able to get a "reward" item. I advise that you save before choosing, as the choice can make a real difference, depending on your actual characters class levels (the items are supposed to be really nice, to be able to deal with the increasing difficulty, but you have to build a high level in some classes to wield some of them effectively)

Re: [DSB] Unintended Heroism

Posted: Thu Aug 23, 2012 12:57 am
by the master
Sasha could I ask you if you have actually played the game yourself and have succeeded in getting across the fireball room. Because even after taking a Neta portion I get killed after 2 steps. Is there a way across or a way of turning off the fireballs.