Darkness for my Dungeon...?
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Darkness for my Dungeon...?
While testting my dungeon, I noticed something very odd. When I cast light spells, they seem never to go off but last forever. Even a LO FUL spell lasted an entire testing session of about three hours. Is there a way to configure that light spells go off after a while?
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
- Gambit37
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Re: Darkness for my Dungeon...?
Are you sure this is the case? I've not seen this behaviour before. Perhaps you have some other settings overriding it -- what is the ambient light level?
Re: Darkness for my Dungeon...?
I have two levels in the dungeon, each of those has the ambient light level set to 0, the minimum to 5, and the maximum to 100.
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
Re: Darkness for my Dungeon...?
What;s the difference between minimum and ambient? If it's a floor level for darkening spell, then would it being above the ambient light level cause a problem?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: Darkness for my Dungeon...?
You'll have to give us something more to go on if you want us to help. Tell us more about what's in your dungeon... Have you put any light objects in your dungeon? If you've turned on some lights and you don't turn them off, then magic light spells won't make any difference and light will be on permanently.
Re: Darkness for my Dungeon...?
I have some wall lanterns, associated with light objects, that produce light when you go near. That object that looks like a light bulb on the RTC editing map.
They seem to work correctly, because it gets dark again when you move away from the lanterns. Also, there are monsters that produce darkness as a kind of attack. That darkness also works quite fine.
Would it help if I just upload the .txt file?
They seem to work correctly, because it gets dark again when you move away from the lanterns. Also, there are monsters that produce darkness as a kind of attack. That darkness also works quite fine.
Would it help if I just upload the .txt file?
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
Re: Darkness for my Dungeon...?
Perhaps. I'd also wonder, as I said earlier if the fact the lowest darkness level is higher than the amient light is a problem. Effectively, your darkness firing creastures are firing low level light spells all the time!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: Darkness for my Dungeon...?
Yeah, that sounds like it could be the problem. Temporarily remove those creatures and test it again.
Re: Darkness for my Dungeon...?
I'd adjust the minimum to 0 myself
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Chaos-Shaman
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Re: Darkness for my Dungeon...?
i had the same problem, it occured while placing those light emmiting bulbs on squares on the dungeon floor. it seems to affect levels above and below as well, so using those lights is a problem unless you leave a bunch of blank levels in between or use a 100% fixed lighting on the levels above and below it. could not find a way to fix it. i mentioned it to GG but at the time i wasn't able to describe it well enough. i think it's a bug. too bad, because like you leslie, i had a torch level that had to be scrapped, it was the theme of the level.Leslie wrote:I have some wall lanterns, associated with light objects, that produce light when you go near. That object that looks like a light bulb on the RTC editing map.
They seem to work correctly, because it gets dark again when you move away from the lanterns. Also, there are monsters that produce darkness as a kind of attack. That darkness also works quite fine.
Would it help if I just upload the .txt file?
keep your gor coin handy
- Gambit37
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Re: Darkness for my Dungeon...?
I've never had any problems with the light emitters. They are also used extensively in the RTC DM2 dungeon without any problems.
Perhaps if you made your TXT files available, I could take a look, but I can't promise anything -- I don't work with RTC anymore having switched over to the DSB engine.
EDIT: Actually @Leslie, hang on a minute -- you can't set the ambient level to lower than the minimum. Doing that probably messes up the calculations as Beo said. What happens if you set your ambient light level to 6, just above your 5 minimum?
Perhaps if you made your TXT files available, I could take a look, but I can't promise anything -- I don't work with RTC anymore having switched over to the DSB engine.
EDIT: Actually @Leslie, hang on a minute -- you can't set the ambient level to lower than the minimum. Doing that probably messes up the calculations as Beo said. What happens if you set your ambient light level to 6, just above your 5 minimum?
Re: Darkness for my Dungeon...?
Problem solved!
I set the ambient to 5 and the minimum to 0 and also removed the light objects. Then I got darkness. Tomorrow I'll have some more time for testing, then I'm going to place the light objects again and see if the light levels alone did the job.
Thanks for all your tips!
I set the ambient to 5 and the minimum to 0 and also removed the light objects. Then I got darkness. Tomorrow I'll have some more time for testing, then I'm going to place the light objects again and see if the light levels alone did the job.
Thanks for all your tips!
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
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Re: Darkness for my Dungeon...?
Cool. What value did you have in your light objects out of interest?
Re: Darkness for my Dungeon...?
I had them set to 300, but I guess the light output was capped by the maximum level off 100...?
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
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Re: Darkness for my Dungeon...?
Aha, that was your problem! Don't make light bulbs brighter than the dungeon max, or it will be permanently bright... set them to around 50-70 or so, if your max is 100.
- Lord_BoNes
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Re: Darkness for my Dungeon...?
It's not that they're "permanently bright".
When you use a value over 100, the light value "bleeds" onto the nearby tiles (so 110 would result in THAT tile gaining 110 light, and the surrounding tiles gaining 10).
Having too many 300 strength lights in one place would "bleed" out a whole lot of extra light (200 to every surrounding tile... then those tiles would also "bleed" to the tiles around, and those would also become 100... and think... that's PER LIGHT!).
This effect also stacks upon itself. If a tile, that already has 100 light, gets more, then it "bleeds" off the extra going further and further outwards until it hits a square with lower than 100 light (this is why RTC sometimes has a fit when you activate too many lights at the same time... there's a fair few calculation cycles involved).
To see a good example of this kind of "bleeding", look up an old game called "Chain-Reaction". You add 1 point to a given tile at a time, once a certain square reaches a given amount (by memory it was 5), it "detonates" causing 4 of the 5 to be spread to the 4 surrounding tiles (1 stays where it was). The way to take an enemy square is to cause your "detonation" to effect it. Once the game board has had a large number of points played, you start getting chain-reactions going on (where 1 "detonation" causes another to happen, then another, and another, etc) and it eventually gets to the point were every single move starts a massive chain-reaction... hence the title.
When you use a value over 100, the light value "bleeds" onto the nearby tiles (so 110 would result in THAT tile gaining 110 light, and the surrounding tiles gaining 10).
Having too many 300 strength lights in one place would "bleed" out a whole lot of extra light (200 to every surrounding tile... then those tiles would also "bleed" to the tiles around, and those would also become 100... and think... that's PER LIGHT!).
This effect also stacks upon itself. If a tile, that already has 100 light, gets more, then it "bleeds" off the extra going further and further outwards until it hits a square with lower than 100 light (this is why RTC sometimes has a fit when you activate too many lights at the same time... there's a fair few calculation cycles involved).
To see a good example of this kind of "bleeding", look up an old game called "Chain-Reaction". You add 1 point to a given tile at a time, once a certain square reaches a given amount (by memory it was 5), it "detonates" causing 4 of the 5 to be spread to the 4 surrounding tiles (1 stays where it was). The way to take an enemy square is to cause your "detonation" to effect it. Once the game board has had a large number of points played, you start getting chain-reactions going on (where 1 "detonation" causes another to happen, then another, and another, etc) and it eventually gets to the point were every single move starts a massive chain-reaction... hence the title.
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- Gambit37
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Re: Darkness for my Dungeon...?
I know how it works, I was just using a simpler term that would be understood
- Lord_BoNes
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Re: Darkness for my Dungeon...?
I see. You know me... I can't help but explain things (usually until I end up rambling... like in the above post )
1 death is a tragedy,
10,000,000 deaths is a statistic.
- Joseph Stalin
Check out my Return to Chaos dungeon launcher
And my Dungeon Master Clone
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Re: Darkness for my Dungeon...?
that all makes perfect sense, but i still don't know how it bleeds into levels above and below, which it most certainly did. even with 0 ambient max and min light on the levels above and below. has anyone else experienced that? it mave have been an older version, around 3 years ago. hope it all works out for you leslie
keep your gor coin handy
Re: Darkness for my Dungeon...?
Hi, hope I found the right Thread ...Leslie wrote:While testting my dungeon, I noticed something very odd. When I cast light spells, they seem never to go off but last forever. Even a LO FUL spell lasted an entire testing session of about three hours. Is there a way to configure that light spells go off after a while?
I am just playing DM (RTC) and in level 2 or 3 when I casted a lot Light with "Ful" Spells the walls are even brighter than normal. This Brightness will last forever and even the strongest Darkness Spells "Des Ir Sar" have no Effect.
I am using the actual Version 0.49 without any Modification.
I started and saved a new game for testing and the Light fades out normally. Only the derived saved Games have that annoying Brightness.
Example SaveGame: http://maxinf.de/DM/DM.SV7
Perhaps you have a SaveGame Editor or a Debug-Screen that I can repair it.
Or it is a Bug and the above SaveGame can help to fix it.