Page 1 of 3

Ravenhood 3.20

Posted: Fri May 20, 2011 4:07 pm
by Zed5Duke
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)

Read manual.html and updates.txt in content.

SCREENS & INFO http://www.moddb.com/mods/ravenhood-3

Re: Ravenhood 3 (under construction)

Posted: Fri May 20, 2011 4:55 pm
by Ameena
Hehehe I can see where you got the graphics from for the characters and their gear ;). I've played that game sooo many times :D.

Re: Ravenhood 3 (under construction)

Posted: Fri May 20, 2011 5:03 pm
by Jan
That's a good news! I'm looking forward to playing it! And I'm really interested in the Rogue inspiration (random levels design? invisible phantoms? creatures camouflaged as chests?). But don't tell me now! :)

Re: Ravenhood 3 (under construction)

Posted: Sat May 21, 2011 8:07 am
by Zed5Duke
It aim for complexity and replayability, am take inspirations from many games (Roguelike, Realms of Arkania, Ultima Underworld etc)

Re: Ravenhood 3 (under construction)

Posted: Tue May 24, 2011 12:06 am
by Chaos-Shaman
this looks wonderful. some like to build dungeon, then put graphics in it, it depends.like the class abilities :)

Re: Ravenhood 3.0

Posted: Thu Jun 02, 2011 4:17 pm
by Zed5Duke
Ok finally complete, download link in first post.

Re: Ravenhood 3.1

Posted: Sun Jun 05, 2011 11:13 am
by linflas
I just started to play it and i'm definitely impressed by all the champions abilities you've added. in previous version, i chose champions i prefered visually (most of portraits are really unfriendly and ugly). but now, i just wonder which team is the best for an easy start...

Re: Ravenhood 3.1

Posted: Mon Jun 06, 2011 6:11 am
by Zed5Duke
Each team have some advantage and drawbacks, each characters should go trough it, some slower other faster (need to use different tactics)

BTW strange thing i found about throwing, before i thought that strenght allow to throw heavy obiects on longer distance, but it seem like dexterity is responslible for that. For example handy boulder, person with str 50 dex 80 throw it one square better than str 80 dex 50.

Re: Ravenhood 3.2

Posted: Mon Jun 06, 2011 5:45 pm
by linflas
hopefully, i've seen that you've edited your post today or i would have been far enough in the game with version 3.1 ! if you update Ravenhood again please make a new post instead.

Re: Ravenhood 3.2

Posted: Mon Jun 06, 2011 8:19 pm
by Zed5Duke
3.2 is enough good to play (but more changes in future)

Re: Ravenhood 3.2

Posted: Mon Jun 06, 2011 10:52 pm
by Gambit37
Zed: Please create a new post at the bottom of the thread when you update your dungeon. Do not edit your previous posts and expect us to notice you changed it -- we won't. The forum software does not tell people when a post is edited, so it is easy to miss when you make updates. Thank you.

Re: Ravenhood 3.3

Posted: Thu Jun 09, 2011 5:35 pm
by Zed5Duke
New version 3.3 read manual and updates.txt to see what is changed

Re: Ravenhood 3.3

Posted: Thu Jun 09, 2011 7:59 pm
by Jan
Umm, Zed, so is this the final version or not? I'm not sure if I can start playing it now or wait for another update.

Re: Ravenhood 3.3

Posted: Thu Jun 09, 2011 8:44 pm
by Gambit37
Yeah, what's going on with all the updates? Is it actually ready yet, or not?

If it's not ready yet and you're still making improvements, that's fine -- but in that case I think it would be better to ask people to beta test it for you, before you put it on the forums.

Re: Ravenhood 3.4

Posted: Fri Jun 10, 2011 5:49 pm
by Zed5Duke
New version 3.4

Re: Ravenhood 3.4

Posted: Fri Jun 10, 2011 7:11 pm
by Gambit37
Um.... do you realise that people have very limited free time? Most of us do not have the time to keep re-starting new versions of your games.

By your own admission, no-one should bother playing 3.4 -- we should wait until 3.6? Thanks, that's helpful :-)

Re: Ravenhood 3.4

Posted: Fri Jun 10, 2011 7:24 pm
by beowuuf
My understanding is that it's after 3.2 play the version you are playing, as all you are missing out on are some cool tweaks.

Re: Ravenhood 3.4

Posted: Mon Jun 13, 2011 8:41 pm
by Zed5Duke
3.0 is upgrade to 2.1 its full playable, everything later bring even more quality.

Moderator note: Zed edited this post. It originally said:
Its like ask when ultimate computer will be build, answer is never (always is some possibility to upgrade) 3.0 is full playable, everything later bring more quality.

Re: Ravenhood 3.4

Posted: Tue Jun 14, 2011 3:34 pm
by Jan
It's just that I'd like to play the same game as the others, you know. So if I get stuck or they get stuck we can share our experience and we can talk about the game and so on. I would also like to play a version that has no major bugs and dead-ends. Ravenhood is quite large and I don't feel like starting the game all over again when a new version is released.

But no problem, I was just asking. Basically, what I don't understand is how much the versions differ from each other, that's all.

Re: Ravenhood 3.4

Posted: Tue Jun 14, 2011 4:33 pm
by Gambit37
That's because Zed expects you to download it and *then* read the updates file that's included!

Zed, why not put the changes between each version into your first post above, instead of keep deleting content? You don't really provide enough information on your games, or you confuse people when you edit your posts to delete content. It would be much better if you could keep all the version information intact in the first post, like Adamski has done with Tower of Champions.

Re: Ravenhood 3.4

Posted: Wed Jun 15, 2011 9:47 pm
by Jan
Gambit37 wrote: we should wait until 3.6
Too late. It's 3.7 already! :)

Re: Ravenhood 3.7

Posted: Wed Jun 15, 2011 10:22 pm
by Gambit37
Zed, please can you write the UPDATES.TXT into your first post. Some people are on limited broadband and cannot afford to keep downloading all your dungeon versions to find out what's changed.

Re: Ravenhood 3.9

Posted: Sat Jun 18, 2011 5:43 pm
by Zed5Duke
No i cant put here manual or updates because its too much text

Re: Ravenhood 3.9

Posted: Sun Jun 19, 2011 9:12 am
by ian_scho
Hosting the file in moddb.com is a good idea.... I've read in another forum (posted by Gambit) that they'd seen your mod. Great publicity!

Re: Ravenhood 3.9

Posted: Sun Jun 19, 2011 10:29 am
by Gambit37
Zed5Duke wrote:No i cant put here manual or updates because its too much text
Then please host the TXT file somwhere and put a link to it.

Re: Ravenhood 3.10

Posted: Fri Jun 24, 2011 11:11 am
by Zed5Duke
3.10 is very possible to be the final version.
Its two milestone difference from part 2.1

Re: Ravenhood 3.10

Posted: Fri Jun 24, 2011 11:17 am
by Jan
Cool, that's a good news, Zed! :D I'll give it a try in July when we have the :arrow: holidays here! :P

Re: Ravenhood 3.10

Posted: Sun Jun 26, 2011 10:58 pm
by DM_Player
Zed,

Started playing v3.09. So far, I've been on 11 levels.

A few questions though -
Spoiler
In the crypt, I'm guesing that a character must have the ability to complete the Dark Ritual? I'm using Ralph Heretic and when he does the dark ritual the door becomes transparent, but doesn't open. Ralph is a level 3 sorcerer. Does he need a higher level to open this door?
Spoiler
In the tavern, on the level above the wine cellar there is a locked door. I haven't been able to find this key, and the door isn't pickable. Any hints on where this key is?
Spoiler
In the ruins, on the 2nd lvl down there's a locked door (after the door with the monster with the emerald amulet) which again I don't have the key for. Any hints on where this key is?

Re: Ravenhood 3.10

Posted: Thu Jun 30, 2011 7:15 pm
by Zed5Duke
Ritual:
Spoiler
its place which can be entered only by both wizard and heretic in team
Keys:
Spoiler
lockpicks can open few doors, some doors may open only thief
Mansion:
Spoiler
you must climb up at mansion tower (use rope between weak doors outside)

Re: Ravenhood 3.10

Posted: Sat Jul 02, 2011 9:10 pm
by lbk
Game completed in a little over 8.5 hours.

Fun game, but the lack of magic made things difficult. Plenty of monsters could shoot a lightning bolt at me and just kill my entire party. Very interesting how different characters can do different things, but it made some area unaccesible.