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[RTC] Ravenhood

Posted: Sat Dec 18, 2010 10:29 am
by Zed5Duke
Image

Quality: Tons of new graphics and many new sound
Size: Tavern, outdoor area and 10 levels dungeon
Plot: Explore mysterius dungeon and find treasures
Resemble: Nothing known, original design, new ideas

Progress: Its final version, everything tested
Download: http://www.moddb.com/mods/dungeon-lore

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 11:21 am
by Jan
Oh, wow, cool! Looks very good with a creepy atmosphere! :D

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 12:45 pm
by Trantor
I'm not sure this will work at all. The "normal" forest tile and the "wall" look very similar.

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 1:13 pm
by Zed5Duke
Concept is that forest become mode dense, and its edge of where player can move. Its similar forest trees as background so you dont have feeling that something strange jump at you from nowhere (because short range of view)

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 1:39 pm
by linflas
i second zed's point of view : me wanna see this with movement now ! :)

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 1:42 pm
by the master
Looks fantastic so far Zed. Can't wait to play it and have Santa jump out and attack me.

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 4:38 pm
by Gambit37
Right, this should work. It's the same technique I used in my forest demo from a couple of years ago. If you put cloned pillars (trees) 3 deep in front of walls, you can make things look pretty realistic. Nice job, Zed :)

Re: [RTC] Ravenhood

Posted: Sat Dec 18, 2010 6:43 pm
by Partyoffour717
looks cool :D hope to play it someday

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 1:57 pm
by Zed5Duke
I relased Xmas Dungeon which demonstrate new wallset concept, see first post (in Ravenhood it will work better, road will flip and single trees will not block path)

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 2:20 pm
by Jan
Wow! Great! Thanks. The graphics is nice and funny...

... but...

what the hell am I supposed to do? After a painful travel through the forest (the forest looks good but bumping on the sole trees can get a bit annoying) I finally found a dungeon entrance with Christmas
Spoiler
gigglers
inside - and sooner or later I get killed by them. I have no chance, I'm just to weak to win. Am I on the right place?

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 3:55 pm
by the master
Jan
Spoiler
I have found that by getting to the black door and standing with your back against it you can actually pick them off and they don't inflict any damage. Once you have one or two of them move forward one pace and then turn left or right to pick them off. I think by standing with your back to the door they just round round in a sort of circle.
Zed
Spoiler
I have done everything on this level but can't get through the black door. I have tried hacking it with everything and can't inflict any damage on it. The scroll says knock the door they are fragile - lol

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 4:24 pm
by Zed5Duke
Use compass, it help in forest.

Dungeon, in few moments it look tough, but use some tactic and you will win. Am tested it and it is possible to reach game end (end is when you see "the end")

Door
Spoiler
is fragile which mean that can be destroyed by something, maybe you dont have it yet?

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 5:57 pm
by the master
Zed
I have picked up most things (if not all) in the dungeon. Including the
Spoiler
spell book and the 2 runes
.

Have I missed something else?

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 6:18 pm
by Jan
@Master: Just
Spoiler
blast
the door with one of the
Spoiler
Ful bombs
you have from the
Spoiler
wizards
.

I have now climbed up from the dungeon and go for a dinner (in real life :wink: ).

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 6:58 pm
by the master
Jan

I restarted as I had used the
Spoiler
ful bombs
on other things and didn't have one to
Spoiler
blast the door with
. I suppose this could lead to a potential deadend but as the dungeon was so small it was no bother to go back and restart. I have now finished the dungeon. Thanks to Zed for a great entertaining dungeon. Happy Christmas.

Re: [RTC] Ravenhood

Posted: Sun Dec 19, 2010 7:04 pm
by Jan
Yeah, I'm finished too. "
Spoiler
Lt. Colombo
" - LOL!

So it was a short "demo" dungeon. I liked the new graphics, but the forest, to be honest, was somehow confusing to me. But I guess it's a matter of personal taste. Thanks, Zed, and Happy Christmas! :P

Re: [RTC] Ravenhood

Posted: Mon Dec 20, 2010 8:17 pm
by Zed5Duke
I made progress on new wallset based on the same concept, this time is autumn landscape. See first post for screens.

Re: [RTC] Ravenhood

Posted: Mon Dec 20, 2010 8:41 pm
by Gambit37
Looks nice :). But... be careful about having a visible path that's off centre... it can look very strange and confuse the player.

Re: [RTC] Ravenhood

Posted: Tue Dec 21, 2010 1:40 pm
by Zed5Duke
In movement i found that is no matter, dont need to be perfect in center, often wild path are like snake/wave straight is maybe less real.

Have some idea, in standard wallset floor you will see path (in all directions you look), and there will be scenery of leaves which will hide it, so it will create labirynth of path in forest which you may follow (or skip it and risk to lost)

Already i made progress in npc (see new screens)

Re: [RTC] Ravenhood

Posted: Tue Dec 21, 2010 1:58 pm
by Gambit37
Nice effect, although she's much too big when on the party tile. It will look very strange if there are other creatures on the tile behind her, as they will be too small for the given perspective. I would make her smaller and bring her down the screen a bit.

Re: [RTC] Ravenhood

Posted: Tue Dec 21, 2010 2:47 pm
by Zed5Duke
In Ishar conversation was also npc on full screen, i think its ok. There will be no monster around where npc stand.

Image

Re: [RTC] Ravenhood

Posted: Tue Dec 21, 2010 3:11 pm
by Gambit37
Yes, I agree, it's a great effect. :-) But she's too big ;) Make her a bit smaller (bring her head into full view). It will look more effective. You could also try applying some colouring and lighting to her so that she looks more like she's actually there -- at the moment, she's lit with studio lighting, which does not work so great in a forest... ;-)

Re: [RTC] Ravenhood

Posted: Tue Dec 21, 2010 9:18 pm
by Zed5Duke
Already am focus on road system, and now it work ok. Standard wallset have no road, its made on scenery, few alternate gfx which flip, two main roads in north-south and east-west also side view and "crossroad" point. I can build from them path trough forest which will help to find important places like npc or dungeon. This was most important part because without it could be very confusing travell. Now few trees, bush and should be full playable.

EDIT
Ok maybe you have right, see update resized npc

Re: [RTC] Ravenhood

Posted: Wed Dec 22, 2010 12:36 am
by linflas
lucy lawless ?? :shock:

Re: [RTC] Ravenhood

Posted: Thu Dec 30, 2010 6:52 am
by Chaos-Shaman
nice job Zed, you'll see there are some road blocks ahead that can be compensated with trickery

Re: [RTC] Ravenhood

Posted: Thu Dec 30, 2010 2:46 pm
by Zed5Duke
EDIT

new year demo cancelled, i will continue until full version

Re: [RTC] Ravenhood

Posted: Fri Dec 31, 2010 5:37 am
by RAF68
I like very much the dungeons of zed, good year has all

Re: [RTC] Ravenhood

Posted: Sun Feb 06, 2011 8:40 am
by Zed5Duke
ok its completed and tested, download:
http://www.moddb.com/mods/dungeon-lore

Re: [RTC] Ravenhood

Posted: Sun Feb 06, 2011 10:03 am
by Oxman
good dungeon, i finished it. 50% secrets founded.

Re: [RTC] Ravenhood

Posted: Sun Feb 06, 2011 7:51 pm
by Sphenx
Zed5Duke wrote:ok its completed and tested, download:
http://www.moddb.com/mods/dungeon-lore
I gave a quick try :) Hello Daggerfall ;)
But, I am quite disturbed by the forest background and I (again) bump into trees, or not. I can't tell easily.
Other than that, it gives quite a good atmosphere from the start.