[DSB] SNES PORT v1.51(English translation has be done!)
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
[DSB] SNES PORT v1.51(English translation has be done!)
Hello, All.
Sophia's DSB and ESB are very interesting tools for me and Lua language is so powerful.
I had time to create my custom dungeon with ESB and DSB day after day.
Now I've finished this project and upload it.
"SFCMOD_v1.51"(37.0MB)
http://www.mediafire.com/download.php?jpz9kbkwszj7j3k
unzip pass : SFCMOD
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Screenshot in SNES PORT
If you want to play SNES PORT in English. Choose "ENGLISH" icon and start "NEW GAME".
Prologue of SNES version and LordOrder.
Red Dragon! It's a tough fight!
Bar Indicators of EXP to next level below skillnames.
Map and mechanism in this dungeon is similar to original DM,
But there are a few differences between my own customs and original DM.
Please read the "README_ENG\readme.txt".
Enjoy and Thanks.
----------
Qwerty
Sophia's DSB and ESB are very interesting tools for me and Lua language is so powerful.
I had time to create my custom dungeon with ESB and DSB day after day.
Now I've finished this project and upload it.
"SFCMOD_v1.51"(37.0MB)
http://www.mediafire.com/download.php?jpz9kbkwszj7j3k
unzip pass : SFCMOD
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Screenshot in SNES PORT
If you want to play SNES PORT in English. Choose "ENGLISH" icon and start "NEW GAME".
Prologue of SNES version and LordOrder.
Red Dragon! It's a tough fight!
Bar Indicators of EXP to next level below skillnames.
Map and mechanism in this dungeon is similar to original DM,
But there are a few differences between my own customs and original DM.
Please read the "README_ENG\readme.txt".
Enjoy and Thanks.
----------
Qwerty
Last edited by Qwerty on Mon Nov 18, 2013 10:10 am, edited 11 times in total.
Re: [DSB] SFC(SNES)MOD_v1.1
Wow, it looks super nice ! And the music is cool.
Did you use the released DM dungeon as a base ?
Did you use the released DM dungeon as a base ?
What Is Your Quest ?
Re: [DSB] SFC(SNES)MOD_v1.1
This dungeon was made based on SFC(Super Family Computer)-DM(a.k.a SNES-DM).
I've created this dungeon while playing DM with SFC.
I've created this dungeon while playing DM with SFC.
- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
Re: [DSB] SFC(SNES)MOD_v1.1
nice work, i was waiting for this one
bug : i noticed that DES-VEN spells give 0 damage to enemies.
bug : i noticed that DES-VEN spells give 0 damage to enemies.
"The only way out is another way in." Try Sukumvit's Labyrinth II
Re: [DSB] SFC(SNES)MOD_v1.1
I think it's great that you've got Kanji in there. Congratulations on releasing a dungeon!
Re: [DSB] SFC(SNES)MOD_v1.1
Thanks for playing all.
Because , In the base lua code, the monster which have high "Armor" or "Anti-Poison" was immune to the DES_VEN spells.
(e.g Rockpile has high "Armor", Skeleton has high "Anti-poison")
I tested to cast DES_VEN spell to Screamer, Screamer was taken about 20 damages.
I think that It's probably not a bug.linflas wrote:bug : i noticed that DES-VEN spells give 0 damage to enemies.
Because , In the base lua code, the monster which have high "Armor" or "Anti-Poison" was immune to the DES_VEN spells.
(e.g Rockpile has high "Armor", Skeleton has high "Anti-poison")
I tested to cast DES_VEN spell to Screamer, Screamer was taken about 20 damages.
- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
Re: [DSB] SFC(SNES)MOD_v1.1
ah i see ! i'm used to RTC behaviour where DES VEN is very powerful on rockpiles and worms !
"The only way out is another way in." Try Sukumvit's Labyrinth II
Re: [DSB] SFC(SNES)MOD_v1.1
Certainly, DES_VEN spells on DSB is different behavior from RTC.
IMHO, I'll suggest to try casting OH_VEN spell to Rockpile instead of casting DES_VEN.
Poison cloud on DSB could give powerful and painfully damage to monster like a Rockpile.
IMHO, I'll suggest to try casting OH_VEN spell to Rockpile instead of casting DES_VEN.
Poison cloud on DSB could give powerful and painfully damage to monster like a Rockpile.
Last edited by Qwerty on Fri Jun 18, 2010 8:12 am, edited 1 time in total.
Re: [DSB] SFC(SNES)MOD_v1.1
@admins This topic should be moved to the 'Custom Dungeons' thread?
- Skellimancer
- Novice
- Posts: 23
- Joined: Mon Jan 09, 2012 8:19 am
Re: [DSB] SNES PORT v1.3
Oh wow! Nice to play the SNES version without the slowdown!
If only it was english.. that said still going to play it.
If only it was english.. that said still going to play it.
- Skellimancer
- Novice
- Posts: 23
- Joined: Mon Jan 09, 2012 8:19 am
Re: [DSB] SNES PORT v1.3
Where do I get V1.4? The download link above still says V1.3
I would like to have a look at the dungeon.lua with ESB. Can you upload it somewhere, please?
I would like to have a look at the dungeon.lua with ESB. Can you upload it somewhere, please?
Parting is all we know from Heaven, and all we need of hell.
- Gambit37
- Should eat more pies
- Posts: 13718
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: [DSB] SNES PORT v1.3
I just realised that this is the same dungeon posted here by Skellimancer in this thread:
http://dungeon-master.com/forum/viewtop ... 5&p=129305
The actual download link is here:
http://www3.tok2.com/home/rodananmin/cg ... pload.html
I'll get a backup of it at some point hosted here...
http://dungeon-master.com/forum/viewtop ... 5&p=129305
The actual download link is here:
http://www3.tok2.com/home/rodananmin/cg ... pload.html
I'll get a backup of it at some point hosted here...
Re: [DSB] SNES PORT v1.3
I wonder why the file is named RTC - was this an RTC dungeon first?
Parting is all we know from Heaven, and all we need of hell.
- Gambit37
- Should eat more pies
- Posts: 13718
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: [DSB] SNES PORT v1.3
No idea. By the way, you won't be able to load the dungeon into ESB as it's been compiled and therefore protected from editing.
Re: [DSB] SNES PORT v1.3
Yes, I know - that's why I'm asking Qwerty whether he would allow me to have a look at the dungeon.lua, I'd be interested in a couple of differences between Amiga-DM and Nitendo-DM.
Parting is all we know from Heaven, and all we need of hell.
- Gambit37
- Should eat more pies
- Posts: 13718
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: [DSB] SNES PORT v1.3
If you just want to see the visual map differences, you can view them here (scroll to page bottom for SNES)
http://greatstone.free.fr/dm/g_dm.html
http://greatstone.free.fr/dm/g_dm.html
Re: [DSB] SNES PORT v1.3
Actually I would like to import a couple of additional rooms from the Nitendo version into the normal DM dungeon.
Parting is all we know from Heaven, and all we need of hell.
Re: [DSB] SNES PORT v1.4
I've updated my custom dungeon and the links were renewed.(V1.4)
If you interested in a couple of differences between Original-DM(Amiga) and SNES, I say "Let's DL it!".
If you interested in a couple of differences between Original-DM(Amiga) and SNES, I say "Let's DL it!".
Last edited by Qwerty on Wed Apr 24, 2013 12:48 pm, edited 1 time in total.
Re: [DSB] SNES PORT v1.5
Cool! I will try and provide an alternative host for 1.5 on the filespace here too if that's ok.
At the moment the readme.txt seems to still be dead?
At the moment the readme.txt seems to still be dead?
Re: [DSB] SNES PORT v1.5
Ooops...Sorry.I'd forgot to check the link of readme.txt.
Please wait to translate it into English and re-upload it.
[Edit]
OK. I translated and uploaded Readme.txt in English.
If you don't comprehend my translation well due to poor English, I apologize it.
Please wait to translate it into English and re-upload it.
[Edit]
OK. I translated and uploaded Readme.txt in English.
If you don't comprehend my translation well due to poor English, I apologize it.
Re: [DSB] SNES PORT v1.51(English translation has be done!)
I've updated my custom dungeon and the links were renewed.(V1.51)
I've done translated Japanese texts and messages in SNES-PORT into English.
P.S.
If Beowuuf(or other administer) find this topic. Please delete filespace links of below and download "SFCMOD_v1.51".
"http://dmweb.free.fr/Stuff/files/dungeon/Readme(En).txt"
"http://dmweb.free.fr/Stuff/files/dungeon/SFCMOD.txt"
"http://dmweb.free.fr/Stuff/files/dungeon/RTC_0029.zip"
"http://dmweb.free.fr/Stuff/files/dungeon ... 0bonus.txt"
I've done translated Japanese texts and messages in SNES-PORT into English.
P.S.
If Beowuuf(or other administer) find this topic. Please delete filespace links of below and download "SFCMOD_v1.51".
"http://dmweb.free.fr/Stuff/files/dungeon/Readme(En).txt"
"http://dmweb.free.fr/Stuff/files/dungeon/SFCMOD.txt"
"http://dmweb.free.fr/Stuff/files/dungeon/RTC_0029.zip"
"http://dmweb.free.fr/Stuff/files/dungeon ... 0bonus.txt"
Re: [DSB] SNES PORT v1.51(English translation has be done!)
I' ve played tested this [DSB 056] SNES PORT v1.51 English.
Apart the reported sound "from too far", no problem.
The dragon and the lord chaos levels are not exactly the same as in DM on Atati ST or DM for PC. Is this because, it is a SNES version ?
I guess what is beyond "Prove you are a wizard" is an add on. Does it belong to the SNES version ?
Apart the reported sound "from too far", no problem.
The dragon and the lord chaos levels are not exactly the same as in DM on Atati ST or DM for PC. Is this because, it is a SNES version ?
I guess what is beyond "Prove you are a wizard" is an add on. Does it belong to the SNES version ?
"You can be on the right track and still get hit by a train!" Alfred E. Neuman
Re: [DSB] SNES PORT v1.51(English translation has be done!)
Thanks for playing SNES PORT, Terkio.
I'm not sure if most of foreigners have played DM in SNES version and they are interested in it.
So I worry about nobody play my dungeon or bothering them for CTD by Lua Error.
That's a relief.Terkio wrote:Apart the reported sound "from too far", no problem.
I'm not sure if most of foreigners have played DM in SNES version and they are interested in it.
So I worry about nobody play my dungeon or bothering them for CTD by Lua Error.
Yes. In SNES version, The secret way to RedDragon's room in which it can enter using a Wing Key doesn't exist. This means that if you made a Firestaff with gem, There is no way you go back above level 12.Terkio wrote:The dragon and the lord chaos levels are not exactly the same as in DM on Atati ST or DM for PC. Is this because, it is a SNES version ?
That's an extra level for SNES PORT when you choose "DSB" at the "New Game", Therefor It doesn't exist in SNES version originally. And if you choose "original" at the "New Game", The downstairs which lead into the extra level is closed.Terkio wrote:I guess what is beyond "Prove you are a wizard" is an add on. Does it belong to the SNES version ?
Re: [DSB] SNES PORT v1.51(English translation has be done!)
Nice to play the SNES without the bad controls. This is fun to play.
Re: [DSB] SNES PORT v1.51(English translation has be done!)
Hello, I was trying to play this mod but whenever I try to run it with DSB I get an error: dsb_replace_condition requires int in param 1