held completed does a possible action give?
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held completed does a possible action give?
I would like to know if it would be possible to make that if one of the members of the team put on him one held supplements example armet torso plate leg plate foot plate and large shield which an action occurs
My dungeon ==> http://www.dungeon-master.com/forum/vie ... 694#p96694
- Gambit37
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Re: held completed does a possible action give?
Do you mean you want an Action to happen when a champion wears a full set of armour?
Re: held completed does a possible action give?
Have a look at the 'floor damage' thread Lord_BoNes mentioned near the bottom of page 1 how wearable items can be used to make actions.
It's not a bug in the program, I've just gone and done something weird.
Re: held completed does a possible action give?
yes it is that gambit
My dungeon ==> http://www.dungeon-master.com/forum/vie ... 694#p96694
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
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Re: held completed does a possible action give?
Counters activated on equip for wearable items. Check the message that Trego mentioned above.
Re: held completed does a possible action give?
do I arrive has to do it but does the controller control the held complete one on the inventories of ALL the characters and me did I want that it controls that on a person, 1 only character must be to equip with a set of held complete so that for example a door opens me understood you?
My dungeon ==> http://www.dungeon-master.com/forum/vie ... 694#p96694
Re: held completed does a possible action give?
I would like that the controller controls who if ONE of the character is to equip on him with a complete behavior with armor for example that an action is carried out,did you understand me????
My dungeon ==> http://www.dungeon-master.com/forum/vie ... 694#p96694
Re: held completed does a possible action give?
You will need something like:
Place the 'Party' tile. this is a floor mechanic and will need to be placed in an out of the way location. Use this if the action is to provide bonuses to the character, otherwise skip this step.
Add a floor trigger to the same tile, the trigger is activated by constant weight each living member this will target your relays.
Add some relays, each one for each item to be worn:
eg triggering:
Member object on head
Member object on body
Member object on legs
Member object on feet
Member object on hand left
Member object on hand right
Member object on neck
Set the operation equal to
The item eg Helm of SAR for object on head
Target a counter, set the counter to the number of items the character must wear in the set eg 7, target your action
Action could be, deactivate(open) door, or boost character by object
Someone else may be able to confirm this.
Place the 'Party' tile. this is a floor mechanic and will need to be placed in an out of the way location. Use this if the action is to provide bonuses to the character, otherwise skip this step.
Add a floor trigger to the same tile, the trigger is activated by constant weight each living member this will target your relays.
Add some relays, each one for each item to be worn:
eg triggering:
Member object on head
Member object on body
Member object on legs
Member object on feet
Member object on hand left
Member object on hand right
Member object on neck
Set the operation equal to
The item eg Helm of SAR for object on head
Target a counter, set the counter to the number of items the character must wear in the set eg 7, target your action
Action could be, deactivate(open) door, or boost character by object
Someone else may be able to confirm this.
It's not a bug in the program, I've just gone and done something weird.
Re: held completed does a possible action give?
trego do I arrive has to make it if 5 objects is in the inventory of the team that a door opens, me I wanted to make that if a helmet to place on the head of ONE of the members of the team that a door opens for example similar with an armor on the bodystocking of ONE of the members of the team it is that which I do not arrive has to make me understood you?
My dungeon ==> http://www.dungeon-master.com/forum/vie ... 694#p96694
Re: held completed does a possible action give?
Do you want the helmet to have to be on a particular member eg Bob, or can it be on any member?
If you want only one item to do something when equipped eg 1 helm, practice/experiment with a trigger set to 'each living member' and a relay set to 'Member object on head', 'equal to' object 'helmet', an action deactivate object
If you want only two items to do something when equipped eg 1 helm and 1 body, practice/experiment with a trigger set to 'each living member' and a relay set to 'Member object on head', 'equal to' object 'helmet' and a relay set to 'Member object on body', 'equal to' object 'boby armour' a counter set to 2, an action...
I don't think there is much more I can say...
If you want only one item to do something when equipped eg 1 helm, practice/experiment with a trigger set to 'each living member' and a relay set to 'Member object on head', 'equal to' object 'helmet', an action deactivate object
If you want only two items to do something when equipped eg 1 helm and 1 body, practice/experiment with a trigger set to 'each living member' and a relay set to 'Member object on head', 'equal to' object 'helmet' and a relay set to 'Member object on body', 'equal to' object 'boby armour' a counter set to 2, an action...
I don't think there is much more I can say...
It's not a bug in the program, I've just gone and done something weird.