Monster Teleporting

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Soaponarope
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Monster Teleporting

Post by Soaponarope »

Another day, another question. :)

I have made a sort of "monster shooter" using a series of teleporters which is meant to be a kind of wind tunnel you can activate to quickly push back small flying monsters like munchers.

It should work all correctly but everytime I try to playtest it the game crashes.

Is this just something the game engine can't handle?

Has anyone had any luck with monster teleports beyond blocking off an area?
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Gambit37
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Re: Monster Teleporting

Post by Gambit37 »

You've probably gone into an infinite teleport loop or something.

See this thread for solution: http://www.dungeon-master.com/forum/vie ... =6&t=28245
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Soaponarope
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Re: Monster Teleporting

Post by Soaponarope »

Hmm, no my teleporter string ends up at a destination that stops, it doesn't loop.
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Soaponarope
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Re: Monster Teleporting

Post by Soaponarope »

On a related note, I noticed when one monster gets teleported to a spot, remains there, and then another monster enters the teleporter, they get stuck.

When I tried a room full of monsters with a one tile backwards teleporter to keep them in the room until a trigger released them, it ended up making one big pile of stuck monsters.

I even noticed stuck monsters at one point when I played the original DM. This was on the scorpion level and was due to this bug.
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Gambit37
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Re: Monster Teleporting

Post by Gambit37 »

@Duckman: How many teleporters in a row? Are you using any delays? What are the OPBYs?

Did you read that whole thread I posted? Self targetting relays with no delay will also crash RTC.

Can't really help without more detailed information. Could you show a screen grab of your map or share the code that causes the problem?
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Soaponarope
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Re: Monster Teleporting

Post by Soaponarope »

Ah okay, my mistake, I thought the delays was just referring to when it's looping. Yea, I forgot the delay that must be it. Thanks.

I just realized it would look strange without the delay anyway as they would just vanish.
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