Surgical Strike *Spoilers*
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- Gambit37
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I can't find anymore topaz keys and I believe that's what I need to enter the Nightmare you mention?
The sar blade death trick is awesome, very clever indeed. You are right to be proud of it!
I haven't played the new Conflux so weird druggy stuff from a smoky flask is a new one on me!
What's with the illusion walls on the Moon Path message thingy? I mapped them but there's nothing there?
I could really do with a magic map. Is there one anywhere?
The sar blade death trick is awesome, very clever indeed. You are right to be proud of it!
I haven't played the new Conflux so weird druggy stuff from a smoky flask is a new one on me!
What's with the illusion walls on the Moon Path message thingy? I mapped them but there's nothing there?
I could really do with a magic map. Is there one anywhere?
- Sophia
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There's a magic map in the library. The library is also full of scrolls that will probably give you some clue what you're supposed to be doing.
It's just below the start area. I'm actually surprised you missed it-- a bit of a design flaw on my part, I think, since it's a rather essential early area.
It's just below the start area. I'm actually surprised you missed it-- a bit of a design flaw on my part, I think, since it's a rather essential early area.
- Gambit37
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Aah, i didn't miss the archives, I mapped them, but forgot I restarted from scratch after a few cockups so I didn't go back there in this game... doh!
OK, I got the magic map and read the scrolls again
Is it possible to win the Dance? It seems impossible to completely avoid the blobs.
I got in the Lost Corridor room too. Very nice little nod to DM history
Any clues about topaz keys?
If I use the Skeleton key in the lock near the "Hail to the King", it vanishes. Will I need it anywhere else first?
OK, I got the magic map and read the scrolls again
Is it possible to win the Dance? It seems impossible to completely avoid the blobs.
I got in the Lost Corridor room too. Very nice little nod to DM history
Any clues about topaz keys?
If I use the Skeleton key in the lock near the "Hail to the King", it vanishes. Will I need it anywhere else first?
- Sophia
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Why do you ask? Isn't it standard DM behavior for keys to disappear? Or did I miss something?
Anyway, there are three topaz keys-- all three of which are found on the scorpion level. One of them requires coming up from below; it's just past the sar altar puzzle. The other two are found by coming down from above. You'll need either a gold key or to take a somewhat roundabout way via the upper ejector seat area.
Anyway, there are three topaz keys-- all three of which are found on the scorpion level. One of them requires coming up from below; it's just past the sar altar puzzle. The other two are found by coming down from above. You'll need either a gold key or to take a somewhat roundabout way via the upper ejector seat area.
- Gambit37
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CSB had one master key that vanishes at the top lock but could be used on a bunch of others first... thought you might be copying that.
I found another topaz key behind a bunch of illusions, so I'm starting Nightmare now. Stumped at the first riddle! I believe I know what I need to progress but I don't have such a 'seeing' item.
I found another topaz key behind a bunch of illusions, so I'm starting Nightmare now. Stumped at the first riddle! I believe I know what I need to progress but I don't have such a 'seeing' item.
- Gambit37
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That's what I first thought, but I don't get it at all. Tried sleeping (eyes closed), turning around, facing sideways -- all sorts. Nada.
Still, I got the master key from the Furnace route now. Those materializers were mean!
This is a great dungeon BTW, really enjoying it, very CSB like. Who needs gorgeous modern games with only 6 hours gameplay? This old school lark is so much more satisfying
Still, I got the master key from the Furnace route now. Those materializers were mean!
This is a great dungeon BTW, really enjoying it, very CSB like. Who needs gorgeous modern games with only 6 hours gameplay? This old school lark is so much more satisfying
- Gambit37
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Doh! Trantor's clue helped, thanks! Wow, sure is spooky in here now!
OK, I've done that area, nutted the gigagiggler and stolen his trousers.
Don't look down and Variation were neat, also a cute nod to original DM.
I also got into the other end of the messed up door in the mines and opened it now. Thank goodness, I hate 'loose ends.
I filled in the Missing Space but still can't open that door.
Now, how do I get into the tower? I believe this is the "Hail to the King" path -- can't find anything to daintily place in the cute little alcove.
OK, I've done that area, nutted the gigagiggler and stolen his trousers.
Don't look down and Variation were neat, also a cute nod to original DM.
I also got into the other end of the messed up door in the mines and opened it now. Thank goodness, I hate 'loose ends.
I filled in the Missing Space but still can't open that door.
Now, how do I get into the tower? I believe this is the "Hail to the King" path -- can't find anything to daintily place in the cute little alcove.
- Gambit37
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Tried it from that corner and it doesn't work, both going left to right and snaking in reverse, or starting from each row again.
Does it only respond to arrows? If so, I don't have enough!
Top to bottom, left to right each line:
Top to bottom, snaking in reverse each subsequent row:
Neither of these work.
Does it only respond to arrows? If so, I don't have enough!
Top to bottom, left to right each line:
Code: Select all
o x x o
x o x o
o o x o
x o o o
Code: Select all
o x x o
o x o x
o o x o
o o o x
- Gambit37
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Puzzles should be internally consistent to the game world, player's shouldn't have to mind read the designer.
And if there's ambiguity over the solution because of differing player knowledge, I'd argue not to use that puzzle.
Still: completely internally consistent puzzles would make pretty dull dungeons I guess! We'd get no chocolate pudding screamers or DDR!
Anyway, I'm now in Project Venom! Yay. Or not. I hate poisony things.
And if there's ambiguity over the solution because of differing player knowledge, I'd argue not to use that puzzle.
Still: completely internally consistent puzzles would make pretty dull dungeons I guess! We'd get no chocolate pudding screamers or DDR!
Anyway, I'm now in Project Venom! Yay. Or not. I hate poisony things.
- Gambit37
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Scrolls tell me Ven can kill him, but whatever I lob, I don't get enough time/mana to do any real damage.
Casting flux cages seems to keep him at bay and also stop slime spawning but doesn't help beyond that.
The fire pit seems significant, but Ive had him stand on it but I have nothing to throw/use on him.
I bet I've missed something important elsewhere. I know there are some big empty areas on my maps...
Casting flux cages seems to keep him at bay and also stop slime spawning but doesn't help beyond that.
The fire pit seems significant, but Ive had him stand on it but I have nothing to throw/use on him.
I bet I've missed something important elsewhere. I know there are some big empty areas on my maps...
Re: Surgical Strike *Spoilers*
help!
1. How can I open the door in the room?
2. How to free the?
3. riddle - I don`t get what to put in the alcove.
HELP!!!
1. How can I open the door in the
Spoiler
"Project Venom"
2. How to free the
Spoiler
blue draagon
3.
Spoiler
"one plus one"
HELP!!!
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