Wallsets - how to work?
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- Neilski
- Novice
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- Joined: Thu Aug 21, 2008 8:19 pm
- Location: Shepperton, where nothing ever happens.
Wallsets - how to work?
Possibly sounding like an idiot here but can't find info anywhere on how to change wallset - from normal DM to thicket for example (like DMII when you come out of you house into the courtyard). How do I do this?
- Gambit37
- Should eat more pies
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If you want to use existing RTC DMII wallsets, you need to copy some text from the DMII.txt file to your own file. Look for these blocks of text. Copy the relevant parts to your own file (make sure it's not open in he RTC editor!), save your file, then re-open in the editor and you can now select them from the wallsets menu for each level.
You should also look at the DM2.txt file to see how to mix different wallsets in the same level using the ALT_WALLSET object.
You should also look at the DM2.txt file to see how to mix different wallsets in the same level using the ALT_WALLSET object.
Code: Select all
/******************************************************************************/
/* New - Wallsets */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)
NAME=(WALLSET_STONE)
WALL_FRONT1...=(BITMAP_WALL_STONE_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_STONE_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_STONE_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_STONE_LEFT1,BITMAP_WALL_STONE_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_STONE_LEFT2,BITMAP_WALL_STONE_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_STONE_LEFT3,BITMAP_WALL_STONE_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_STONE_SIDE0,BITMAP_WALL_STONE_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_STONE_SIDE1,BITMAP_WALL_STONE_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_STONE_SIDE2,BITMAP_WALL_STONE_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_STONE_SIDE3,BITMAP_WALL_STONE_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_STONE_FAR3,BITMAP_WALL_STONE_FAR3_ALT)
WINDOW........=(BITMAP_WALL_STONE_WINDOW)
ROOF..........=(BITMAP_WALL_STONE_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_STONE_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_STONE_SHADE,100)
FONT..........=(BITMAP_WALL_STONE_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_STONE)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_STONE)
NAME=(WALLSET_THICKET)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)
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- Adept
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