Thoughts on a DM RTC update

Custom dungeons for RTC
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Gambit37
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Thoughts on a DM RTC update

Post by Gambit37 »

I've been tinkering with making a "high res" version of DM in the RTC engine on and off for a couple of years.

This would basically be improved graphics and the addition of music and ambient sounds.

In terms of ambience, having messed around with various ideas I kinda know now what works and what doesn't.

However, if given the choice, would you rather have each level:

1) Silent but with key pieces of music kicking in for appropriate actions/events, or

2) Looping background ambience with the occasional musical sting, or

3) Looping background ambience, no music

4) Looping background music, no ambience

???
Last edited by Gambit37 on Wed Feb 14, 2007 11:15 am, edited 1 time in total.
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George Gilbert
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Post by George Gilbert »

Personally 2 sounds good to me. Something vaguely relevant to the level playing in the background so as you hardly notice, and then at key moments something short to highlight the specific area / achievement.

Can't wait to play it, no matter what you decide!
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beowuuf
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Post by beowuuf »

Level four with the low rustle of worms and the occasional snarl and sound of something being torn apart :D
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Trantor
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Post by Trantor »

I think option 2) is the best - atmosphere throughout the whole game, but rousing points at special occasions. Seems great to me!
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Post by linflas »

3. i like the no music idea in DM.. to keep a bit of oldschool feel
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Gambit37
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Post by Gambit37 »

I edited the post with a fourth option!
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THOM
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Post by THOM »

I like Option 2 the most.
And it gives one the opportunity to switch off the music completly, if you don't want it.
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Parallax
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Post by Parallax »

I like option 3 best. Music kills the mood.
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Joramun
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Post by Joramun »

You can always do option 2) and release a no music and a no ambience version :D

Though I feel a totally silent dungeon with an occasional surge of music would be weird.

More ambience sounds would totally rock. I can already hear the crackings of the walls, sounds of water drops falling, distant echoes of foot steps... It would make the game frightening.

The coolest thing would be to hear what's happening downstairs and upstairs :P

Good luck for graphics thought, there's is really a lot to do in that area !
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Post by PadTheMad »

Definitely option 2. A hi-res redux will be different from the original anyway, so it makes sense to me to add ambience with a touch of music to give it that extra edge. When it's done right, ambient sounds / music can make a game so much more involving.
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Des
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Post by Des »

I'd go for option 2. Ambient sounds such as wind, water, moaning, rattling chains etc. plus musical snatches. Joramund said he thought a totally silent dungeon with occasional surges of music would be weird. Guess he hasn't played Angel's Egg :wink:
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