ok, i will add a little more then :p
would it be possible for the engine to scale the side1 bitmap bigger and get a side0 bitmap ?
and another one :
i found a little problem with wallitem side bitmap placement : this is not visible for wallitems near the center, but it happens for wallitems like the roof i made below. The rescaling is correct but side1 is not aligned to side2 and side3 :
Perspective of side bitmaps
Moderator: George Gilbert
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As has been discussed before, there seem to be strange perspective quirks between some of the engines - PC DM and Atari CSb which whoudl be identical have a perspective shift in some of their items
It could well be there were perspective tweaks to make the new graphics sets to work which might make these niggles - just a theory
It could well be there were perspective tweaks to make the new graphics sets to work which might make these niggles - just a theory
- George Gilbert
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The perspectives and wallsets in DM, CSB and DM-II are all different from eachother. Bitmaps taken from one, don't look quite right in the others.
IIRC, the DM-II perspective is most correct (from a geometric point of view), but RTC uses a compromise between them all so that objects in DM / CSB don't look way out.
As Gambit suggests, if you want it to look perfect, then use a wallset and/or floor bitmap (for example, like the railings) where you can specify exactly what each scaling looks like.
IIRC, the DM-II perspective is most correct (from a geometric point of view), but RTC uses a compromise between them all so that objects in DM / CSB don't look way out.
As Gambit suggests, if you want it to look perfect, then use a wallset and/or floor bitmap (for example, like the railings) where you can specify exactly what each scaling looks like.
- linflas
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the wooden walls are already an alternate wallset with a wooden ceiling for the interior views, so the only way for me to have a stone tile roof for the exterior with side0 bitmaps is to make 4 flooritems (one for each direction NSEW) i put -all around- the wooden house (i cannot put a flooritem on a wall tile, can i ?).
- George Gilbert
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Sounds good to me. Have a look how the railings are done in the graveyard in the RTC DM-II dungeon. I think that's pretty much identical to what you're trying to achieve.linflas wrote:the wooden walls are already an alternate wallset with a wooden ceiling for the interior views, so the only way for me to have a stone tile roof for the exterior with side0 bitmaps is to make 4 flooritems (one for each direction NSEW) i put -all around- the wooden house
Well, you *can* do it. Whether it would render correctly though is another question (to which the answer is almost certainly no)linflas wrote:(i cannot put a flooritem on a wall tile, can i ?).