Survival Art (Well of Fortune 2)
Posted: Mon Oct 02, 2006 10:18 am
Dark labirynths filled with monsters and traps are ok, but most important element which decide about playability is in my opinion survival elements. Dungeon master is not only one cRPG game which used that reality system, Realms of Arkania- Star Trail is much greater. Many folks say that best cRPG ever is Baldurs Gate, but its some kind of kidtoy without reality survival parts. When you only walk and kill game can be very boring!
So i want increase DM playability by put more realism. This probably will be possible only on RTC. I realise that hi-res graphics and cool dungeon story is not enough. Probably i will build simple labirynth without story, and your only task will be survive. For example you escape from deep castle prison or you explore some old abandoned building for treasures. That second story i used for Whell Of Fortune, there was also some survival parts but i dont finished it as i could.
Here is how i imagine new realistic system:
Hero - You start as totally weak person, during travell you get some experience and get stronger.
Alchemy - Magic is most unreal stuff, instead of it i want create herbal system. That kind of magic will be close to priest, i mean these mixtures in flasks. But how made ingrediens which you use to create potion?
Light - More light sources like lattern, candle
Food - more eatable items and some of them poisonus
Water - water from severs will be poisoned
Also stuff need to explore
Compass (already exist)
Picklocks (should me more usable)
Bed Roll - disease when sleep on stone floor
Hook and rope - for climbing up/down
Translate Book - for understand old scrools
Clothes - without it disease
Reasuming
You are some poor citizen which found old building hidden somewhere on forest hills. In one from city taverns you hear few legends about treasures
inside ancient dungeons. So you decide go there explore it for big money. To made it you need some equipment and you start with basic stuff need to survive. Dangerous are everywhere, its need to drawn map, look on compass and read old wall writings. Its need to find water and foord source and pay attention for poison. Its need to keep light, lockpicks and rope enough. Let say ONLY near entrance you get new equipment generated there, so you need explore it little, and return for supply then try another part of dungeon to explore. Its need to pay attention on traps and monsters, weapons and armors. Game end when you found prior treasure room. There could be many secret rooms filled with gold so winner will be person who will get more (hi-scores table)
Explore abandoned dungeon, survive and get treasure.
So i want increase DM playability by put more realism. This probably will be possible only on RTC. I realise that hi-res graphics and cool dungeon story is not enough. Probably i will build simple labirynth without story, and your only task will be survive. For example you escape from deep castle prison or you explore some old abandoned building for treasures. That second story i used for Whell Of Fortune, there was also some survival parts but i dont finished it as i could.
Here is how i imagine new realistic system:
Hero - You start as totally weak person, during travell you get some experience and get stronger.
Alchemy - Magic is most unreal stuff, instead of it i want create herbal system. That kind of magic will be close to priest, i mean these mixtures in flasks. But how made ingrediens which you use to create potion?
Light - More light sources like lattern, candle
Food - more eatable items and some of them poisonus
Water - water from severs will be poisoned
Also stuff need to explore
Compass (already exist)
Picklocks (should me more usable)
Bed Roll - disease when sleep on stone floor
Hook and rope - for climbing up/down
Translate Book - for understand old scrools
Clothes - without it disease
Reasuming
You are some poor citizen which found old building hidden somewhere on forest hills. In one from city taverns you hear few legends about treasures
inside ancient dungeons. So you decide go there explore it for big money. To made it you need some equipment and you start with basic stuff need to survive. Dangerous are everywhere, its need to drawn map, look on compass and read old wall writings. Its need to find water and foord source and pay attention for poison. Its need to keep light, lockpicks and rope enough. Let say ONLY near entrance you get new equipment generated there, so you need explore it little, and return for supply then try another part of dungeon to explore. Its need to pay attention on traps and monsters, weapons and armors. Game end when you found prior treasure room. There could be many secret rooms filled with gold so winner will be person who will get more (hi-scores table)
Explore abandoned dungeon, survive and get treasure.