[Custom dungeon] Forest of Doom [RTC] [Linflas] (discontinued)
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- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
back from holidays (Creta is a nice island)
ADD BITMAP_WOLF_ATTACK FILE=(bitmaps\wolf_attack.png) SIZE=(138,180) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
je n'en sais rien malheureusement car c'est un énorme travail comme je l'ai dit précedemment. mais j'en suis très très loin !$eoub!!! wrote:Quand sera-t'il disponible ?
si tu sais *bien* dessiner, j'ai besoin d'objets (des armes, des armures, et de la nourriture essentiellement) avec leur icône et pour gagner du temps, l'idéal serait de me fournir la ligne de code RTC correspondante contenant la position. Par exemple, pour le loup en train d'attaquer :$eoub!!! wrote:Quelle aide substancielle apporter ?
ADD BITMAP_WOLF_ATTACK FILE=(bitmaps\wolf_attack.png) SIZE=(138,180) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
but i've already made hi-res bonesPadTheMad wrote:Hi res hell with lo res skeleton bones...
- Gambit37
- Should eat more pies
- Posts: 13718
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: [RTC] The Forest of Doom (under construction)
Very curious about this screen -- is it walkable by the party or a clever static graphic for setitng the scene and then maybe a teleporter actually takes you to a walkabale path. I can't see how that view is usable for standard party movement?linflas wrote:
In game : footpath to Stonebridge.
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
http://www.cowsmonaut.com/plants.zip
you might be able to use these.. resize and whatever them to use in your environment. I just did them quickly from Maya paint effects. Which generated fast dynamic vegittion with the alpha channel intact. so no messy cutting things out from photos.
some are kind of bla looking, but others are not bad.
moo
you might be able to use these.. resize and whatever them to use in your environment. I just did them quickly from Maya paint effects. Which generated fast dynamic vegittion with the alpha channel intact. so no messy cutting things out from photos.
some are kind of bla looking, but others are not bad.
moo
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
that's it right there. the only version I have.. the other one went bye bye when my computer crashed due to MSN being a freak
my stupidity for not saving as I was going along too though.. I should know better...
anyway, you can cut it out from that version.. I know you're good enough with photoshop to do that
my stupidity for not saving as I was going along too though.. I should know better...
anyway, you can cut it out from that version.. I know you're good enough with photoshop to do that
in the case of system crash/HD dead etc, I send my "work files" to my own email post, so I can always get them back. It`s not a big deal when dungeon.dat, graphics.dat and CSBgraphics.dat has all about 1.5 Mb together. Older letters from myself I remove. In the past I used to save my work to the CDs, but since i had tons of them (most unsigned) it became a mess so now i use my own email acount.
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Ian Scho wrote:
As for the wallsets, Sophia made WHACK app.
@Linflas: as for your cool/agly comparision a lot posts above: you compared two almost identical pictures, that has different size, 350 an 86Kbs. I don`t see any difference between them!
But maybe it`s my ancient monitor
edit: ok, I hardly tried to see the difference, and I found your "ugly" picture cooler !!!
I though it`s in RTC.. so why to build new editor?You are going to release an editor for this, of course?...
As for the wallsets, Sophia made WHACK app.
@Linflas: as for your cool/agly comparision a lot posts above: you compared two almost identical pictures, that has different size, 350 an 86Kbs. I don`t see any difference between them!
But maybe it`s my ancient monitor
edit: ok, I hardly tried to see the difference, and I found your "ugly" picture cooler !!!
Last edited by Adamo on Mon Oct 16, 2006 4:21 pm, edited 2 times in total.
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Ian: with a bit of patience you can change (replace) existing interface bitmaps etc with new ones, along with good resolution and even 32bit colour bitmap.
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- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
@ian_scho : this is an RTC custom dungeon, like it's said in the title i also made an (buggy and slow) editor for wallsets named 'RTCWM' and i'm probably the only one who uses it at the moment !
@adamo : sorry but i prefer smooth transparency
oops, forgot to answer to thom :
i could release a demo, there's approximately 2 minutes of gameplay. you see dead wolves, meet the dwarf, walk in the land trying to find a (not already drawn) tower... pretty boring, no ?
@adamo : sorry but i prefer smooth transparency
oops, forgot to answer to thom :
i could release a demo, there's approximately 2 minutes of gameplay. you see dead wolves, meet the dwarf, walk in the land trying to find a (not already drawn) tower... pretty boring, no ?
I think Sophia wrote something like a guide to RTC, but I have no idea where to download it from.Better yet I really must learn how to use the RTC editor, too.
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- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
First alpha demo, compiled for RTC0.44 !
This is a big file, almost 10MB because I haven't optimized anything except musics but I think the final release will be twice bigger and maybe more ! The engine crashes at the very end and the music is still playing, i guess there must be a bug...
Oh.. and goblins attack themselves, dunno why either !
This demo is the very beginning of the game. When you meet Yaztromo, you have to follow him in his tower and buy a few items and formulas before entering the forest. But i haven't made the shop yet, so this version teleports you immediately into the forest.
Enjoy !
http://www.dmjump.net/FoD-alpha1.RTC
Oh, and i haven't put Cow's distorted tree yet, sorry
This is a big file, almost 10MB because I haven't optimized anything except musics but I think the final release will be twice bigger and maybe more ! The engine crashes at the very end and the music is still playing, i guess there must be a bug...
Oh.. and goblins attack themselves, dunno why either !
This demo is the very beginning of the game. When you meet Yaztromo, you have to follow him in his tower and buy a few items and formulas before entering the forest. But i haven't made the shop yet, so this version teleports you immediately into the forest.
Enjoy !
http://www.dmjump.net/FoD-alpha1.RTC
Oh, and i haven't put Cow's distorted tree yet, sorry