This is behaviour exactly as DM has, but I think it is a bug. When my party leader throws items, his hand became disabled for a while - that's correct, he used this hand for throwing. But when leader has item in his action hand activated (so you can choose from actions like "Swing", "Parry" and "Chop"), when he throws an item hand is still usable.
I think correct behaviour is to check if leader's action hand is activated and inactivate if it is. Then hand should be disabled for a while, like this:
if(leader->ActionHand->IsActivated())
leader->ActionHand-<!--EZCODE EMOTICON START >D --><img src=http://www.ezboard.com/intl/aenglish/im ... s/grin.gif ALT=">D"><!--EZCODE EMOTICON END--> eActivate();
leader->ActionHand->SetDisabled(iDefaultDelay);
What you others think about it?
Disabled hand
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- Lubor Kolar
- Artisan
- Posts: 178
- Joined: Thu Jan 25, 2001 10:21 pm
- Location: Prague, Czech Republic, Europe