Disabled hand

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

Disabled hand

Post by Lubor Kolar »

This is behaviour exactly as DM has, but I think it is a bug. When my party leader throws items, his hand became disabled for a while - that's correct, he used this hand for throwing. But when leader has item in his action hand activated (so you can choose from actions like "Swing", "Parry" and "Chop"), when he throws an item hand is still usable.
I think correct behaviour is to check if leader's action hand is activated and inactivate if it is. Then hand should be disabled for a while, like this:

if(leader->ActionHand->IsActivated())
leader->ActionHand-<!--EZCODE EMOTICON START >D --><img src=http://www.ezboard.com/intl/aenglish/im ... s/grin.gif ALT=">D"><!--EZCODE EMOTICON END--> eActivate();
leader->ActionHand->SetDisabled(iDefaultDelay);

What you others think about it?
Post Reply