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Posted: Sat Dec 08, 2007 11:38 am
by beowuuf
Good to have PaulH back with new insights. When talking about a webgame:
PaulH wrote:be prepared - addictive, infuriating, agonizing. Bit like a woman really.
Although Gambit's reaction is perhaps worrying:
Gambit37 wrote:Simple, addictive, beautifully executed, and great use of subtle sound. Nice one!

Posted: Tue Dec 25, 2007 5:17 pm
by Trantor
I concur with Gambit's observations about women - except the "simple" part.

Posted: Mon Dec 31, 2007 2:25 pm
by Gambit37
My description never likened Bloxorz to women! That was PaulH.... :lol:

Posted: Tue Jan 01, 2008 3:44 pm
by Trantor
Gambit37 wrote:My description never likened Bloxorz to women! That was PaulH.... :lol:
Yeah yeah, no need to try to talk yourself out of that... :wink:

Posted: Tue Apr 01, 2008 9:39 am
by beowuuf
Of the new release of DSB v1.0:
Sophia wrote:It's finally here, with lots of new additions!
What's new:

- Renderer can be set to use 16 colors for maximum authenticity
- COBOL can now be used for scripting in addition to Lua
- Images can now include channels for other Greek letters too
- Fixed a serious bug that caused DSB to inadvertantly function properly, it will now behave as intended
- dsb_floppy_access() will briefly access the floppy drive for no reason
- dsb_backstory() will generate a bit of stereotyped high fantasy nonsense if you can't be arsed to write a story
- Lord Librasulus really will smite thee down

In addition, Mophus' grin can now be used as a weapon in the standard distribution's objects.lua.
And :oops: for skimming and not properly reading the post before except for the stand alone mophus joke at the end!

Posted: Fri Apr 04, 2008 6:07 pm
by Gambit37
Bit wrote:The endianess-swaps happen all the time on non-register-accesses by the minimal 68000-command-emulation routines. Put it gets critical if there is a pointer given as routine-parameter which then points to an adressregister. In that case the routine cannot decide if it's a register or other memory (happened in LZW-getnextcodeword or such and I saw I will meet two or three more of those situations) - which results in dead pointers.
Proving why those of us who like to draw pretty pictures and point to things with a mouse will never really understand the the programmer's mind.

Posted: Tue Apr 08, 2008 6:03 pm
by Trantor
Paul Stevens wrote:
CSBwinCE10_4 crashs badly
Perhaps if I knew more details, I could
make it crash goodly.
I just love Paul's sense of humour.

Posted: Fri May 23, 2008 6:11 pm
by Gambit37
Trantor wrote:DM just exploded in my brain.
The quote to end all quotes.

Posted: Fri Oct 10, 2008 5:25 pm
by Trantor
Okay, I know the following post is ancient (three-and-a-half years), but I can't believe it hasn't been quoted yet. The topic was, of course, Mophus and his happy grin. Selie and Sera really felt sorry for him and for Itza, too, because they received much hatred, though they just seemed happy.
beowuuf wrote:WHAT HAVE THEY GOT TO BE SO SMUGLY CHEERFUL ABOUT! THEY ARE IN A MIRROR THEN THEY ARE WONDERING AROUDN A FRANKLY UNSANITARY DUNGEON!

AAAAAAAAAAAAAAAAAAAAAAAARRRGGGGGHHHHH *runs off with head in hands*

Posted: Sat Oct 11, 2008 1:08 am
by Linesmachine
*nods knowingly*

It's good because it's something we can all relate to.

Posted: Mon Oct 13, 2008 11:26 pm
by T0Mi
Beowuuf
CSBwin and RTC have the easiest editors if you are looking to make dungeons (CSBwin easier to make advanced mechanics), RTC the easiest to create much improved graphics for, DSB the most flexible
I had a good laugh at that.
Not a happy laugh though, more like the kind of laugh you have when life has played a trick on you (again) and all you could do against it is: smile. (and re-boot) :)

Posted: Thu Nov 20, 2008 6:33 pm
by Lunever
Trantor: "I was technically a virgin before"

Posted: Mon Nov 24, 2008 4:06 pm
by MasterWuuf
Quote from Broken Paladin:

Lord Roquen's Armor Set of The Free (all see through high armor)

Posted: Mon Nov 24, 2008 4:18 pm
by Broken_Paladin
Lol nice masterwuuf, it would have high armor because if i was a monster i would have a hard time attacking a scantly dressed character.

Posted: Thu Dec 25, 2008 10:26 am
by Trantor
The master understands the monsters like no other:
Zyx wrote:Notice that when trollins attack you, they bash AND bite at the same time, which is a move amazingly hard to manage. (It can take years.)

Posted: Thu Dec 25, 2008 5:29 pm
by MasterWuuf
Sophia: and the only thing on my person that could be described as "D sized" is a battery, mind you

Posted: Thu Dec 25, 2008 9:19 pm
by Lunever
Masterwuuf: But that's what this thread is meant for:

http://www.dungeon-master.com/forum/vie ... hp?t=25355

Posted: Thu Dec 25, 2008 9:34 pm
by MasterWuuf
Oh, now I see, said the blind man.

Posted: Thu Dec 25, 2008 10:13 pm
by beowuuf
I think he meant we have the ajax quote of the week thread, which is now in the informal thread as ajx quote s can be closer to the knuckle....actually lots of times they fly right passed the knuckle and up the arm like this one :D

This one is naughty instead of wicked, so I don't mind where it is

Posted: Sat Jan 03, 2009 9:41 pm
by MasterWuuf
I was wondering if the Ajax Quote... could be changed to Chatroom Quote...?

Especially since Ajax seems to have gone the way of the ST. :cry:
I miss that Atari (especially the color monitor).

Posted: Sat Jan 03, 2009 9:49 pm
by beowuuf
It still is ajaxchat, but if that isn't clear we'll change it I guess!

Posted: Sat Jan 03, 2009 9:56 pm
by Gambit37
MasterWuuf wrote:Especially since Ajax seems to have gone the way of the ST.
Ajax is a combination of modern web technologies working together, it hasn't "died", it's new!

Posted: Wed Jan 21, 2009 5:47 pm
by Trantor
Paul Stevens wrote:
TOMi wrote:Can't CSBwin load a savegame from DM as if it was a savegame from the Prison?
No.

Watch out for that double negative :!:

(what if you had asked "Can CSBwin ..."?)

Re: Forum Quote of the week

Posted: Thu Feb 05, 2009 7:13 pm
by Trantor
Sometimes, dungeoneering isn't as far away from reality as you think...
ian_scho wrote:
Zed5Duke wrote:Story: Someone strike you in head and next day you wake up in small room..
Sounds like how I got my current job!

Re: Forum Quote of the week

Posted: Fri Mar 27, 2009 6:59 pm
by Trantor
Sophia wrote:I am afraid that a program called "StrokeIt" resulting in something "orgasmically good" is pretty far into Mophus territory. :shock:
I'm glad I'm not the only one who doesn't seem to get tired of Mophus' pervertness.

Re: Forum Quote of the week

Posted: Sat Mar 28, 2009 12:59 am
by beowuuf
:D

Re: Forum Quote of the week

Posted: Sun Apr 19, 2009 8:16 am
by beowuuf
Sophia wrote:Look on the bright side, Trantor... you've long since displaced Zed as Duke of Banville
Ah, so true. We love you really Trant!

Re: Forum Quote of the week

Posted: Sun Apr 19, 2009 9:07 am
by ian_scho
4 me, Zed always had this likeness to Freddie Mercury.
ImageImageImage
ZED, Freddie, Trantor?

Re: Forum Quote of the week

Posted: Sun Apr 19, 2009 11:47 am
by Trantor
Nothing really matters, anyone can see, nothing really matters... nothing really matters to meeee...

Re: Forum Quote of the week

Posted: Sat May 02, 2009 11:49 pm
by beowuuf
Of a question in Conflux III:
Zyx wrote:I know where you are but I don't have the slightest idea of what I was thinking at the time I designed this part. I second TOMi's guess, or at least I wish this is the idea I had.
We are all, quite simply, doomed.