Editing french texts?
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- DragonsLover
- Craftsman
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Editing french texts?
With Textmute, I tried modifying the DUNGEONF.DAT which contains the french texts of the game. But the strange thing is that there are missing texts. There are supposedly 101 texts used in the game (on walls, scrolls...) without the character names, but when I open DUNGEONF.DAT using Textmute, there are only 89 of them shown. Why is it like that? How can I modify the 12 other strings?
- DragonsLover
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Okay, I tried CSBuild and this program shows correctly all the texts, but there are so much errors when I opened the file... Is it safe if I perform a Save? I don't want a buggy DUNGEONF.DAT file.
EDIT: I just saved my modifications in Textmute and when I opened the file again, nothing was changed, WTF?
EDIT: I just saved my modifications in Textmute and when I opened the file again, nothing was changed, WTF?
- Paul Stevens
- CSBwin Guru
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CSBuild will save a file that cannot be opened byDragonsLover wrote:Okay, I tried CSBuild and this program shows correctly all the texts, but there are so much errors when I opened the file..
any program other than CSBuild or CSBwin. SO
it is probably useless for your purpose.
But.....I would be interested in seeing why
you get errors. If you ship the dungeon.dat
to me, perhaps I can fix the problem. I like
CSBuild to be able to read almost anything.
- DragonsLover
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Okay, here are the errors I got when trying to open DUNGEONF.DAT:
Level descriptor for level 0 says it is for level 20. Should we fix this?
Level descriptor for level 1 says it is for level 63. Should we fix this?
Level descriptor for level 2 says it is for level 63. Should we fix this?
Level descriptor for level 3 says it is for level 63. Should we fix this?
Level descriptor for level 4 says it is for level 55. Should we fix this?
Level descriptor for level 5 says it is for level 63. Should we fix this?
Level descriptor for level 6 says it is for level 55. Should we fix this?
Level descriptor for level 7 says it is for level 63. Should we fix this?
Level descriptor for level 8 says it is for level 63. Should we fix this?
Level descriptor for level 9 says it is for level 63. Should we fix this?
Level descriptor for level 10 says it is for level 63. Should we fix this?
Level descriptor for level 11 says it is for level 55. Should we fix this?
Level descriptor for level 12 says it is for level 29. Should we fix this?
Level descriptor for level 13 says it is for level 38. Should we fix this?
The databases in the savegame file appear damaged.
Error reading big-endian... will try little-endian
You have not decided whether or not to have the runtime engine discard duplicate timer entries. See Edit/Global/Databases
Then, the dungeon is loaded and seems okay, excepted that it uses CSB monsters instead of DM ones.
Paul : Okay, I'll send you a copy.
Level descriptor for level 0 says it is for level 20. Should we fix this?
Level descriptor for level 1 says it is for level 63. Should we fix this?
Level descriptor for level 2 says it is for level 63. Should we fix this?
Level descriptor for level 3 says it is for level 63. Should we fix this?
Level descriptor for level 4 says it is for level 55. Should we fix this?
Level descriptor for level 5 says it is for level 63. Should we fix this?
Level descriptor for level 6 says it is for level 55. Should we fix this?
Level descriptor for level 7 says it is for level 63. Should we fix this?
Level descriptor for level 8 says it is for level 63. Should we fix this?
Level descriptor for level 9 says it is for level 63. Should we fix this?
Level descriptor for level 10 says it is for level 63. Should we fix this?
Level descriptor for level 11 says it is for level 55. Should we fix this?
Level descriptor for level 12 says it is for level 29. Should we fix this?
Level descriptor for level 13 says it is for level 38. Should we fix this?
The databases in the savegame file appear damaged.
Error reading big-endian... will try little-endian
You have not decided whether or not to have the runtime engine discard duplicate timer entries. See Edit/Global/Databases
Then, the dungeon is loaded and seems okay, excepted that it uses CSB monsters instead of DM ones.
Paul : Okay, I'll send you a copy.
It looks like this dungeonf.dat comes from an atari or amiga disk.Error reading big-endian... will try little-endian
CSBuild first tried to read the file as a PC format, thus all the errors.
Then, it tried atari or amiga format, and it didn't yield any error ("You have not decided whether or not to have the runtime engine discard duplicate timer entries. See Edit/Global/Databases " is not relevant)
If you edit and save this dungeon with CSBuild, you won't be able to play it with an atari or amiga. It will only play on CSBwin.
- Paul Stevens
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- DragonsLover
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Beowuuf : I already have DM if I have Dungeonf.dat file, logically! So, I also have Graphics.dat file necessarly.
In fact, I have taken the 3.4 PC version of Dungeon Master (the multilingual one, of course).
In fact, I have taken the 3.4 PC version of Dungeon Master (the multilingual one, of course).
And not DM under Dos?Zyx wrote:If you edit and save this dungeon with CSBuild, you won't be able to play it with an atari or amiga. It will only play on CSBwin.
- Paul Stevens
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- DragonsLover
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- DragonsLover
- Craftsman
- Posts: 109
- Joined: Sat Jun 14, 2003 12:37 am
- DragonsLover
- Craftsman
- Posts: 109
- Joined: Sat Jun 14, 2003 12:37 am
I already tried CSBWin and it's a very nice program. But I would really like to have the possibility to edit french texts for the PC-Dos version. I checked the Dungeon.dat file format and I didn't totally understand the Text Data section, but I have a little idea. Maybe an example would help me and I could try it on my own.
- Gambit37
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It depends what you mean by "better".DragonsLover wrote:Is CSBWin better than PC-Dos?
PC version uses resources and colour scheme from the Amiga version, which many people prefer over the Atari version.
But CSBWin allows for whole new experiences not possible in the original engine.
The question is therefore: Which do you prefer?
Also, although I've never seen it mentioned, the monsters in the amiga version are noticeably slower, making it easier. I'd known about not being able to click on fountains but I'd always wondered why items were blue when you picked them up.... Anyway, I'd just go with CSBWin as it is easier and has great technical support.
- Gambit37
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Everything's slower on all version of DM if you're in Europe Well, it was true back in the day anyway.
The cursor being blue in the ST version was a limit of the display which could only display 16 colours on any one scan line. As the viewport already used 16 colours that were adjusted according to light level (except for cyan), FTL couldn't make the cursor in colour otherwise it too would have got darker as light decreased!
They did some clever stuff with palette switching during different positions of the vertical scan though, which is why the top champion area doesn't change as light decreases: this uses one fixed palette, while the lower part of the screen uses a different one. The palette is switched part way through each vertical scan to achieve this.
Of course, the way this works internally in the Amiga/PC versions is completely different.
Anyway, going off topic now!
The cursor being blue in the ST version was a limit of the display which could only display 16 colours on any one scan line. As the viewport already used 16 colours that were adjusted according to light level (except for cyan), FTL couldn't make the cursor in colour otherwise it too would have got darker as light decreased!
They did some clever stuff with palette switching during different positions of the vertical scan though, which is why the top champion area doesn't change as light decreases: this uses one fixed palette, while the lower part of the screen uses a different one. The palette is switched part way through each vertical scan to achieve this.
Of course, the way this works internally in the Amiga/PC versions is completely different.
Anyway, going off topic now!
- DragonsLover
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