Can't create a ZO opened door.
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Can't create a ZO opened door.
Am I being really stupid and missing something obvious?
I've tried 3 times now to make a door that can be opened with the Zo spell, but every time I test it nothing happens!
Do the button/door/doorframe have to be placed on the tile in a certain order? Does the door button have to be "visible" or does the door button even need to be there at all?
It's really disheartening when I can't even get something as simple as that right...
I've tried 3 times now to make a door that can be opened with the Zo spell, but every time I test it nothing happens!
Do the button/door/doorframe have to be placed on the tile in a certain order? Does the door button have to be "visible" or does the door button even need to be there at all?
It's really disheartening when I can't even get something as simple as that right...
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So you can make a door clickable/unlockable...if it always opened with a button there then you would not be able to block Zo spells easily
I haven't chekced, but have to guess this is how the DM2 doors work - the doorframe has the button graphic, but unless the key is in the real button, and hence ability to Zo it iopen and shut either, won't eb available
This was just how D Mworked - Zo = pushbutton door. As i said earlier, there is an easy way indeendant of push buttons to make a door open with a Zo spell
I haven't chekced, but have to guess this is how the DM2 doors work - the doorframe has the button graphic, but unless the key is in the real button, and hence ability to Zo it iopen and shut either, won't eb available
This was just how D Mworked - Zo = pushbutton door. As i said earlier, there is an easy way indeendant of push buttons to make a door open with a Zo spell
- George Gilbert
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That's correct.ZoKathRa wrote:But when I have the button there, but set to "invisible" the door doesn't open with the Zo spell...
I think the source of confusion is in the term "invisible". When used in reference to dungeon mechanics, invisible means "inoperable" or "effectively not there" - if something is invisible then the engine will behave exactly as if it was never there (e.g. dungeon mechanics that rely on it won't work, any bitmaps associated with it won't be shown).
What I think you're using the term "invisible" is as meaning that you personally can't see it - they're two completely different meanings!
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Yes, thats right. The key switches simply toggle the invisibility state of the door button. Note that the button itself is never seen (because it is lower down the draw order than the door frame which covers it when it is "visible"). The green button on the door frame is just an optical illusion - it doesn't itself operate the door at all!beowuuf wrote:I haven't chekced, but have to guess this is how the DM2 doors work - the doorframe has the button graphic, but unless the key is in the real button, and hence ability to Zo it iopen and shut either, won't eb available
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"...invisible means "inoperable" or "effectively not there"..."
But I specifically remember once giving a door an invisible button and it did still work, which was what I wanted at the time (so I could save having to keep casting a Zo spell on it when testing it, muahahaha). Well of course, you could have changed it since then...
But I specifically remember once giving a door an invisible button and it did still work, which was what I wanted at the time (so I could save having to keep casting a Zo spell on it when testing it, muahahaha). Well of course, you could have changed it since then...
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- George Gilbert
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Ah, I see. Yes that's exactly the problem! Darn the english language and the abiguity of teh words.George Gilbert wrote:That's correct.ZoKathRa wrote:But when I have the button there, but set to "invisible" the door doesn't open with the Zo spell...
I think the source of confusion is in the term "invisible". When used in reference to dungeon mechanics, invisible means "inoperable" or "effectively not there" - if something is invisible then the engine will behave exactly as if it was never there (e.g. dungeon mechanics that rely on it won't work, any bitmaps associated with it won't be shown).
What I think you're using the term "invisible" is as meaning that you personally can't see it - they're two completely different meanings!
I wanted to make a door that didn't have any "physical" way of opening it...
What would be the usefulness of an invisible door button if it doesn't do anything because it's like, invisible to the engine and stuff?
You are still not making it clear which invisible you mean!
'Invisible' as a tag means 'please temporarily get rid of it while not deleting it' Tables that become invisible are gone, their items fall to the floor. AS opposed to an inviisble table with null graphics which means you can have items floating in mid air.
Andso we are back to the an invisible (null graphics) button is useful becuase it lets you have niormal push button door behaviour without having a physical way of opening it. A button with an invisible to the engine tag means, like DM2 doors, they are locked shut to everythign until the point you want them to have a useful push button physical activation again
'Invisible' as a tag means 'please temporarily get rid of it while not deleting it' Tables that become invisible are gone, their items fall to the floor. AS opposed to an inviisble table with null graphics which means you can have items floating in mid air.
Andso we are back to the an invisible (null graphics) button is useful becuase it lets you have niormal push button door behaviour without having a physical way of opening it. A button with an invisible to the engine tag means, like DM2 doors, they are locked shut to everythign until the point you want them to have a useful push button physical activation again
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RE: "Invisible" buttons
Sorry, I know this is an old post, but I'm very surprised nobody suggested this: it would make newbs less confused if the next release used some word other than "invisible" to describe a flag whose purpose is not specifically to control visibility... How about "do not compile" or "remove from dungeon" (I can't think of a shorter equivalent, at the moment [edit: "omit"?]) for the name of that checkbox?
George, fantastic work... The latest version seems better than ever.
George, fantastic work... The latest version seems better than ever.
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