First of all : small difference in scroll display :
The vertical space between lines is two small in DSB (left) compared to RTC (rigth).
I will look in DM PC to see who is right, but I feel DSB is wrong on this one. Also maybe centering the text would be prettier but it's not really important.
EDIT: Picture. removed, bug fixed
Other bugs :
- party back row gets hurt and party doesn't go upstairs when going backward on a stair tile (up or down)
(fixed) Small bugs and differences
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I think I've fixed the scroll. Replace obj.scroll:subrenderer in base/objects.lua with the following:
I didn't do a side-by-side with DM PC (or RTC), but it looks more like your screenshot, anyway.
What do you think? If you want to tweak it some more, let me know if you have values you like more.
I fixed the stairs too.
Code: Select all
function obj.scroll:subrenderer(id)
local sr = dsb_subrenderer_target()
local lines, num_lines = dsb_linesplit(exvar[id].text, "/")
local y_base = 72 - (num_lines*7) + (num_lines % 2)
local i
dsb_bitmap_blit(gfx.scroll_inside, sr, 0, 0, 0, 0, 246, 146)
for i=1,num_lines do
dsb_bitmap_textout(sr, gfx.scroll_font, lines[i],
124, y_base+((i-1)*14), CENTER, scroll_color)
end
end
What do you think? If you want to tweak it some more, let me know if you have values you like more.
I fixed the stairs too.