a bug in CSBwin v.111-113 ?
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a bug in CSBwin v.111-113 ?
CSBwin v.111 and v.113 doesn`t work properly with "feeding filter" demo (because of the DSA "play sound A", I think). When you pick the character from the portrait, there should be a voice saying: "hello, I`m Paul". That works without any problems on CSBwin v.38. But with the newer versions the sound doesn`t appear, and the game hangs up (I tried on v.111 and v.113)!
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
I'm Paul.
The parameter for the &SOUND command has
somehow become the attenuation rather than the volume.
It plays the sound but at 0.01 volume. Changing the
volume to a small number makes it audible.
Zyx? Are you there? How has your code interpreted
the volume parameter in the &SOUND command?
I will change the code and the documentation to
suit your fancy.
The parameter for the &SOUND command has
somehow become the attenuation rather than the volume.
It plays the sound but at 0.01 volume. Changing the
volume to a small number makes it audible.
Zyx? Are you there? How has your code interpreted
the volume parameter in the &SOUND command?
I will change the code and the documentation to
suit your fancy.