One of the editors needs a name change
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- PicturesInTheDark
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- andyboy_uk
- On Master
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- Location: London, UK
- PicturesInTheDark
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- cowsmanaut
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- andyboy_uk
- On Master
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- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Hehe, point taken. Im currently (doing a Gambit) and working out setting up my own company and possibly going contracting or freelancing from home, that should give me plenty of time.
The editor basics are there (alwasy have been), im patiently waiting for teh canvas control of blitzmax so I can develop a proper cross platform application (linux, mac, windows) for the first bigg ish project
The XML files are coming along niceley, there is a new objectVault and I do have a check in on it every now and then.
What I need to do (which is quite boring) is extract ALL the graphics from DM/CSB/RTC and link their names up with their respective objects.
There is method in the madness, its a bit of a different approach to the original editor I did, although with lots of it ported across.
Maybe if I get some time, I will knock up a proof of concept screen to show you what I have in mind
The editor basics are there (alwasy have been), im patiently waiting for teh canvas control of blitzmax so I can develop a proper cross platform application (linux, mac, windows) for the first bigg ish project
The XML files are coming along niceley, there is a new objectVault and I do have a check in on it every now and then.
What I need to do (which is quite boring) is extract ALL the graphics from DM/CSB/RTC and link their names up with their respective objects.
There is method in the madness, its a bit of a different approach to the original editor I did, although with lots of it ported across.
Maybe if I get some time, I will knock up a proof of concept screen to show you what I have in mind
Regards,
Andy
Andy
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Actually, the following would be a GREAT BIG help to the progress of the editor.
If I could get the graphics extracted with their relevant RTC names (i.e. MONSTER_DRAGON_RED - not worried if there are numbers or _LEFT, _RIGHT, etc on the end or anything) and the rules for scaling them (and wall graphics) that would be AMAZING.
Just all teh graphics extracted (with rubbish filenames) would be a good start, I can rename them by hand.
If I could get the graphics extracted with their relevant RTC names (i.e. MONSTER_DRAGON_RED - not worried if there are numbers or _LEFT, _RIGHT, etc on the end or anything) and the rules for scaling them (and wall graphics) that would be AMAZING.
Just all teh graphics extracted (with rubbish filenames) would be a good start, I can rename them by hand.
Regards,
Andy
Andy