keyholes with 2 effects (DMute/CSBuild)
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- ADDF_Toxic
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- Paul Stevens
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- ADDF_Toxic
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NOOOOOOOOOOOOOOOOOOOOO!
Copy and paste clones the tile. That means they are exact copies - what one actuator is set to another is aswell. This is also very buggy for floor tiles if you don't know what you are doing with it. My advice would be to switch to CSBuild to finish up - it's a shame about that actuator thing, reeally a shame Sphenx never got to finishing the ediot, I kinda liked it : )
Copy and paste clones the tile. That means they are exact copies - what one actuator is set to another is aswell. This is also very buggy for floor tiles if you don't know what you are doing with it. My advice would be to switch to CSBuild to finish up - it's a shame about that actuator thing, reeally a shame Sphenx never got to finishing the ediot, I kinda liked it : )
- ADDF_Toxic
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- ADDF_Toxic
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I think I understand you.
Last edited by ADDF_Toxic on Thu Jun 23, 2005 2:56 pm, edited 1 time in total.
- ADDF_Toxic
- On Master
- Posts: 623
- Joined: Wed Apr 27, 2005 2:43 pm
- Location: Canada
- Contact:
- ADDF_Toxic
- On Master
- Posts: 623
- Joined: Wed Apr 27, 2005 2:43 pm
- Location: Canada
- Contact:
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
The generic name for any of these pushbuttons, portraits,
pressurepads, shooters, DSA, etc. is 'Actuator'. They are
all implemented with objects of type 3. I just gave the
name 'Actuator' to any object of type 3.
Most of CSBuild is fashioned around the original FTL
implementation. Knowing how to use CSBuild is sort of
equaivlent to knowning how the runtime engine is implemented.
It is not the most user-friendly interface but I did it that
way on purpose because there is less need to explain the
odd limitations and such.
pressurepads, shooters, DSA, etc. is 'Actuator'. They are
all implemented with objects of type 3. I just gave the
name 'Actuator' to any object of type 3.
Most of CSBuild is fashioned around the original FTL
implementation. Knowing how to use CSBuild is sort of
equaivlent to knowning how the runtime engine is implemented.
It is not the most user-friendly interface but I did it that
way on purpose because there is less need to explain the
odd limitations and such.