How specialized are you?

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Seeker19
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How specialized are you?

Post by Seeker19 »

So I was reading through the RTC Quick Start Guide, and something mentioned there made me wonder: how specialized have players been? Specifically, have any of you ever managed to play a character in one class without ever gaining levels in another class?

I post this in the Dungeon Master area, because it seems the least ludicrous to accomplish such a feat in the original DM...although it's still pretty ludicrous. But then, I think playing the game in four hours is pretty outrageous, too, so I thought I'd ask...

So, if you haven't managed to gain levels in only one class, how specialized have you managed to play, when/if you've tried to specialize? In other words, what was the highest level of your "specialized" character, in which class was it, and what was the level/class of the next closest class?

This is a tough one for me to remember - I'd have to dig through my save disks to be certain. I can't say that I've ever consciously tried to specialize for very long, but I believe I finished a game of DM with one character as an EE MASTER wizard and with the next closest level an Adept Priest. That's a difference of what? Five levels? I'm sure others have specialized more.

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PicturesInTheDark
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Post by PicturesInTheDark »

Hmm. Have to pass on that one, I think I never tried with less than 4 characters an mostly balanced them up, although sometimes two characters developed mainly fighter/ninja levels while the others ended up specializing as mage/priest. Highest level (including the firestuff) was Archmaster once, otherwise EE master like you.

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Post by Ameena »

Well, atm since I've been playing it, I haven't really specialised as such, although I haven't bothered to train anyone but the Priest up in Priest levels. Good job he's the one with the elast number of deaths lol :).
Back on the Atari, I dunno about myself, but I know Dad definitely had a Pal-Master or two at some point, and I think he managed to get a couple up to Mon-Master, but I know we never managed to get anyone to hit Archmaster :P
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PicturesInTheDark
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Post by PicturesInTheDark »

It's kind of unfair holding the firestaff having slightly over 2.000.000 points and just jumping up two levels, thereby "gaining" 6.000.000 points temporarily ;o) But it certainly feels good...

Regards, PitD
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Post by Prinz Megaherz »

If I remember correctly (it has been a long time), we took the barbarian and the dwarf. I think the dwarf had no mana at all, and I am not sure whether the barbarian had any many. This way we had a forced specialisation, fighter ninjas in front and ninja mage priests in the back row
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beowuuf
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Post by beowuuf »

yep, stamm and halk - the highest fighters with no mana
must admit to taking them as my fornt guys most of the time now, but still, will try to get them generalised as fast as possible - its amazing once the levels start to flow how much you can squeeze out of non-mages - from stamina and health potions to throwing fireballs close to the power of proper mages in the later part of the game
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Post by sucinum »

i never specialized and i never hab any level high than ee master. and ee master was reserved for wizards (yes, plural ;)), fighters never went above um master, priests maxed at on master and i can't remember any ninja master i have had. if any, it was a lo master.
btw, it's no problem at all to gain caster levels for halk, stamm, leyla or sonya very early, simply warcry the first screamer until you are novice, maybe apprentice, priest. that gives enough mana to cast a bit light, so you will get to novice wizard, too, which gives you a total of about 20 mana to spend, before you finished the first level and takes you like 10 minutes in total.
because its too easy to make allrounders, especially if you sleep that much that i do (many mana to use for training) and dont ever let anyones manabar be full (wasted regeneration you could have) i never cared about specialists. i sooner use only 2 characters...
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Post by PicturesInTheDark »

The warcry tactics is good... I rarely took Stamm or Halk because I'm preferring spellcasters and mostly used to wait until the others could cast mana potions to boost them shortly and give them levels. Since that always was in places like levels 4-6 in DM they gained pretty fast there... and the rest was just keeping them in training.

But agreed with Amber: If you aim for higher levels you better take less than 4 characters or prepare for very long training sessions ;o)

Regards, PitD
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Post by ParuNexus »

never specialized, even when picking characters I nomrally pick 1 strong fighter first, a ninja 2nd then priest and wizard i nthe back. I use Gothmug alot and the Halk + magic amulet of mana +2 i think around one ofthe other characters.

while playing however, early on I let the front guy's kill eerything ia fighter and ninja.
when I can I try to afford my weaker spell casters fighting, tohu mostly limited and early on more swing the sword and toss the dart thing then fighting monsters.

I use spells alot so my characters can be mroe then 5 levels higher in priest and esp mage then that of fighter and ninja.

But even with 2 characters better suited as fighter and ninja all characters end up having the wizard or priest.
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beowuuf
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Post by beowuuf »

i must admit i do bias my huts, no matter what they are, to have two fighters, a mage and a priest

they mostly bleed into eahc other in terms of roles later, but to start with i use the front two as the fighters, and then bias as a mage and priest - it doesn't actually matter what the four have in terms of stats, they get pushed into these roles so i make sure i have a good spread of high ranks in each area...but its a sub--concious thing ,and i'll try to push the spellcastign onto the fighters asap, and at opportune moments the back guys get ninja levels
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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PicturesInTheDark
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Post by PicturesInTheDark »

As far as I can generalize from various dungeons my guys end up with the highest mage levels, second is priest, then fighter and ninja last. I'm curious: is that a general experience (seems like some at least play a similar style from the posts I read) or do the four classes have quite different weightings for most of you?

Regards, PitD
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beowuuf
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Post by beowuuf »

same experience as you

I'm guessing its the speed and frequency you can do things - in general mages can fire off so many spells and inflict huge damage, and priest spells are also used constantly, but the most used spells are the easiest so not gaining as much experience
then there are the fighters who do alot, but it takes ages to recharge each attack compared to a fireball
finally, who really uses ninjas in combat as standard? so really ninja levels come from using ninja options and from throwing things : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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