Dungeon Maker
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Dungeon Maker
HI everyone just to let eveyone know that working is continuing on Dungeon Maker I've been working out how we might do the new GUI can same up with some screenshots (All the graphics are ripped from other places like this forum but we dont plan on keeping them, unless we ask for pomission) I just my way of showing the programmer how to lay things out. Any ways let me know what you all think.
Any sugestions?
Anyone wanna help with graphics?
Any sugestions?
Anyone wanna help with graphics?
- PicturesInTheDark
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The scroll and the book are ares its just the GUI which isnt which onces we are able to do all the transparency in the game will be changed to are own graphics
Also we decided for the spell system we will have both DM and Bloodwych style i.e. you can cast spell simular to DM but you will also have spell book which your be able to note down the spells and cast them from there.
Also we decided for the spell system we will have both DM and Bloodwych style i.e. you can cast spell simular to DM but you will also have spell book which your be able to note down the spells and cast them from there.
- PicturesInTheDark
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- cowsmanaut
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fairly honoured you'd like to use the images I made.. I should probably send you some that have not been badly jpeg'ed though. I keep planning to do more stuff but it's all a question of time..
like the key BTW.. hammer looks a little odd though.. lacks the sense of reality from it's odd shape...
moo
like the key BTW.. hammer looks a little odd though.. lacks the sense of reality from it's odd shape...
moo
- PicturesInTheDark
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- Gambit37
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I have a few comments.
I'm confused about your objects -- you've made some 3D items and said that they're low poly, yet the program seems to use sprites. If Dungeon Maker can't use 3D objects, and you'll be rendering them as sprites, there's no reason to go low-ploy -- you can put as much detail in there as you like.
I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?
On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important
How do the 'Load' figures work? -- you have three which is very confusing
The rest of it looks really good!
I'm confused about your objects -- you've made some 3D items and said that they're low poly, yet the program seems to use sprites. If Dungeon Maker can't use 3D objects, and you'll be rendering them as sprites, there's no reason to go low-ploy -- you can put as much detail in there as you like.
I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?
On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important
How do the 'Load' figures work? -- you have three which is very confusing
The rest of it looks really good!
- PicturesInTheDark
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Q&A
Q: I'm confused about your objects -- you've made some 3D items and said that they're low poly, yet the program seems to use sprites. If Dungeon Maker can't use 3D objects, and you'll be rendering them as sprites, there's no reason to go low-ploy -- you can put as much detail in there as you like.
A: DM supports both 2D and 3D objects (Pictures or 3DS files) at the moment no one is any good at 3D hence the reason most things are in 2D which we are hoping to change but if it slows down the game too much we will convert to high detailed 2D objects
Q: I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?
A: The reason for this is so you can see any monsters about to attack you, though we might change this
Q: On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important
A: This will change
Q: How do the 'Load' figures work? -- you have three which is very confusing
A: Also going to change.
----------------
Heres another little screenshot for you but its still changing WIP.
Any new comments welcome.
A: DM supports both 2D and 3D objects (Pictures or 3DS files) at the moment no one is any good at 3D hence the reason most things are in 2D which we are hoping to change but if it slows down the game too much we will convert to high detailed 2D objects
Q: I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?
A: The reason for this is so you can see any monsters about to attack you, though we might change this
Q: On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important
A: This will change
Q: How do the 'Load' figures work? -- you have three which is very confusing
A: Also going to change.
----------------
Heres another little screenshot for you but its still changing WIP.
Any new comments welcome.
- PicturesInTheDark
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The picture looks very neat. Personally, I'd limit the use of colours because I prefer the "natural" dungeon style of DM/CSB over the graphical experiments of, for example, Eye of the Beholder - it just never seemed right to me to have carpets on the walls in some deep dungeon levels and I found the colours more distracting than helpful.
The armour looks a bit too small - I'd also suggest to either only show the weapon (no hands if weapon is in them) or reduce the hand size - looks strange to me otherwise (disproportionate).
Regards, PitD
The armour looks a bit too small - I'd also suggest to either only show the weapon (no hands if weapon is in them) or reduce the hand size - looks strange to me otherwise (disproportionate).
Regards, PitD
- PicturesInTheDark
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- PicturesInTheDark
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Ive been doing a few things, MadMunky has been helping me with , just gathered all the things ive done in the past couple of days and put them on a table basically (1sword, 1 axe, 1 dagger, 3 coins, 3 gems)
http://www.analog-hosting.co.uk/images/Table.jpg
http://www.analog-hosting.co.uk/images/Table.jpg
- PicturesInTheDark
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- PicturesInTheDark
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