Dungeon master space !
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Re: Dungeon master space ! Empty your cache !
Because I update often the demo, don't forget to empty your cache before playing If you want to see the last fonctions working.
Re: Dungeon master space ! version notes
From now you will find on the staring screen of the game a link to the version notes document.
Re: Dungeon master space ! To the next level.
Hello
The beta will be soon open without invitation code, but the reserved access will remain for really interested people that have a few time to help the dev of game.
I got surprised to have really few advice and so many view ??? So I searched other sources of comments.
It seems that they were a bit desapointed by the big graphic change between tiles, and it is because of the AI involved in it.
So I hired a 3d artist to make the structure of the main world that will contain all others : the space ship.
And the result is far better than I thought at first.
In the same time I finished the game story, and prepared big surprises for the future player. Prepare to explore in holo decks a lot of places you know and loved inspired by :
- Rivendell,
- Startreck,
- Vikings,
- monastere
- broceliande forest,
- pirates,
- 1900 victorian casino...
A lot of work, may be no pubic updates. I don't know.
I wish I had more visibility on this board, but to be in the "other" sub/sub/sub folder do not helped.
I wish had a specific one.
The beta will be soon open without invitation code, but the reserved access will remain for really interested people that have a few time to help the dev of game.
I got surprised to have really few advice and so many view ??? So I searched other sources of comments.
It seems that they were a bit desapointed by the big graphic change between tiles, and it is because of the AI involved in it.
So I hired a 3d artist to make the structure of the main world that will contain all others : the space ship.
And the result is far better than I thought at first.
In the same time I finished the game story, and prepared big surprises for the future player. Prepare to explore in holo decks a lot of places you know and loved inspired by :
- Rivendell,
- Startreck,
- Vikings,
- monastere
- broceliande forest,
- pirates,
- 1900 victorian casino...
A lot of work, may be no pubic updates. I don't know.
I wish I had more visibility on this board, but to be in the "other" sub/sub/sub folder do not helped.
I wish had a specific one.
Re: Dungeon master space ! Doing tuning...
Hi there, Doing fine tuning and tile set and characters according to original DM characters look and feel
- Prince of Elves
- Artisan
- Posts: 161
- Joined: Sat May 09, 2020 6:58 pm
Re: Dungeon master space !
Well the body proportions look way less creepy on that one but what's with the hands?!
Re: Dungeon master space !
Yo!
Ai graphics are improving fast. I had to delete all previous characters, and redid all the tile graphics.
This will delay the final game because it takes a lot of time and ressources, every character rendering is about 60s and the first render isn't the good one, need almost 10 rendering for one acceptable one.
I want the best for this game, so I am on fine tuning everything. The motor is OK, the tiles are Ok about 20 tiles for every set. Let you see this character improving when done
Ai graphics are improving fast. I had to delete all previous characters, and redid all the tile graphics.
This will delay the final game because it takes a lot of time and ressources, every character rendering is about 60s and the first render isn't the good one, need almost 10 rendering for one acceptable one.
I want the best for this game, so I am on fine tuning everything. The motor is OK, the tiles are Ok about 20 tiles for every set. Let you see this character improving when done
- Prince of Elves
- Artisan
- Posts: 161
- Joined: Sat May 09, 2020 6:58 pm
Re: Dungeon master space !
Ah I see Well, as long as there's an obvious improvement it's totally worth investing the time (in my opinion)
Re: Dungeon master space !
Certainly.
Ai graphics are a new ressource, it has a really new way of scripting with so many parameters !
The very special thing is that when you get an image to work but that has issues, you can draw by hand some stuff, even very badly, and the Ai will correct it and uniform the picture. I encourage everyone to try, it's a game in itself and a good way to loose so much time !
Ai graphics are a new ressource, it has a really new way of scripting with so many parameters !
The very special thing is that when you get an image to work but that has issues, you can draw by hand some stuff, even very badly, and the Ai will correct it and uniform the picture. I encourage everyone to try, it's a game in itself and a good way to loose so much time !
Re: Dungeon master space !
It is great to see someone working on such projects, thanks Dadoomars !
I want to test more about your game however the screen issue is quite bothering me : on computer, I can't get full screen and I did not see the interface to control the character. I switched to phone to get more of it and actually being able to start moving around. I am not specialist about computer vs. mobile screen handling and I wonder if some others do have the issue. But that would be nice if you could look more into it, or is there a specific configuration to use ?
Re: Dungeon master space !
Thank you very much, it is now fixed, you can go full screen, but may be you will have to clear your cache to see the full version. This is an issue because i use a 2k monitor and i did not see it on such big screen.
Re: Dungeon master space ! New generative AI
I had some weird issues with mage.space in generating characters, tiles were fine but characters had spaghetti fingers and too many of its.
Now I use a paid account in leonardo.ai and the fingers are better, the characters real like. I post one below.
Now I use a paid account in leonardo.ai and the fingers are better, the characters real like. I post one below.
- Prince of Elves
- Artisan
- Posts: 161
- Joined: Sat May 09, 2020 6:58 pm
Re: Dungeon master space !
Way better, and yeah, hands/fingers are an issue even for breathing artists
Re: Dungeon master space ! Enemies ?
Ai is improving fast, so I try to follow with good generations, I will make ennemies with this tool, and my be animate then with it also.
Re: Dungeon master space ! Youtube walk around video
Hello friends in game,
I still work the game, but due to poor return and lack of time, I don't plan to make a second public demo.
Instead I uploaded to YouTube a in game demo I propose you to watch at ;
https://youtu.be/dCpNIV9QyPY
Enjoy !
I still work the game, but due to poor return and lack of time, I don't plan to make a second public demo.
Instead I uploaded to YouTube a in game demo I propose you to watch at ;
https://youtu.be/dCpNIV9QyPY
Enjoy !
- Prince of Elves
- Artisan
- Posts: 161
- Joined: Sat May 09, 2020 6:58 pm
Re: Dungeon master space ! Demo number 2
Hello,
New tech demo, you can use the god mode (rocket symbol) to teleport anywhere.
Here : http://dungeonmasterspace.free.fr/
New tech demo, you can use the god mode (rocket symbol) to teleport anywhere.
Here : http://dungeonmasterspace.free.fr/
Re: Dungeon master space turn
Hello, I'll probably wont come here for a long time.
The game goes commercial, but with a total game engine refont, no more case by case or first person view.
It will turn to a diablo like engine, but with old school mazes and enigmas.
Thank for the (very) few people who followed this, but I need a bigger audience to move on and cast a crew.
Ddoo
The game goes commercial, but with a total game engine refont, no more case by case or first person view.
It will turn to a diablo like engine, but with old school mazes and enigmas.
Thank for the (very) few people who followed this, but I need a bigger audience to move on and cast a crew.
Ddoo
Re: Dungeon master space !
Hi, I did test the new tech demo and it works surely better than the first one -- at least for me.
However, while I like what you can produce with AI images, I still think one issue is the lack of consistency between the moves, making sometimes hard to understand the continuity between tiles. I did not found how to attack monster though.
About Diablo, do you mean you are turning it into a isometric 3D ? Probably won't look the same at all.
Anyway, I wish you luck in the pursuit of your work on your game, and please keep us informed.
However, while I like what you can produce with AI images, I still think one issue is the lack of consistency between the moves, making sometimes hard to understand the continuity between tiles. I did not found how to attack monster though.
About Diablo, do you mean you are turning it into a isometric 3D ? Probably won't look the same at all.
Anyway, I wish you luck in the pursuit of your work on your game, and please keep us informed.
Re: Dungeon master diablo like
Thank you,
At this time the recoding in diablo mode is almost done (in less than one month). I think players will get more fun and game makers too. At this point of dev, AI is not compliant enough when it come to follow a model and zoom on it.
It is not really sad to abandon older game engines I made, because without them I certainly not had enough xp to write this new one.
Only 620 lines, and it rocks
At this time the recoding in diablo mode is almost done (in less than one month). I think players will get more fun and game makers too. At this point of dev, AI is not compliant enough when it come to follow a model and zoom on it.
It is not really sad to abandon older game engines I made, because without them I certainly not had enough xp to write this new one.
Only 620 lines, and it rocks