As in Skeleton and Winged.
I've read many posts. I've even looked at the hints and maps.
Ah, those lockpicks should just unlock everything. Now THAT would solve a lot of my problems.
Keys
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- MasterWuuf
- Arch Master
- Posts: 1072
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
- MasterWuuf
- Arch Master
- Posts: 1072
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Re: Keys
So there's really only one skeleton key, right?beowuuf wrote:The skeleton key is randomly distributed by a giggler, so you need to luck finding it I'm afraid!
I've killed a number of Gigglers. So far, no luck finding the one with the key.
Any chance this Giggler would always be near a specific place, or is his position totally random?
Thanks for the help.
P.S. Jan: The Couatl Room is where you prove you're a wizard, right?
Last edited by MasterWuuf on Sun Nov 18, 2012 3:06 pm, edited 1 time in total.
"Wuuf's big brother"
Re: Keys
Yes, there's only ONE skeleton key. But you don't really need it, it's only used to open connections of different parts of the dungeon, nothing vital.
You can read about the gigglers and random item positions here: http://dmweb.free.fr/?q=node/129
("Although the items are randomly placed, the items themselves are predefined, as well as their possible final locations. There are 22 sets of items (14 are possessed by Gigglers at the beginning) to randomly place at 24 locations.")
You can read about the gigglers and random item positions here: http://dmweb.free.fr/?q=node/129
("Although the items are randomly placed, the items themselves are predefined, as well as their possible final locations. There are 22 sets of items (14 are possessed by Gigglers at the beginning) to randomly place at 24 locations.")
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- MasterWuuf
- Arch Master
- Posts: 1072
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana