What I want to do is use it to build a game closer to the style of Lands of Lore, which is one of my all-time favorite games in this genre, second to Stonekeep. LoL wasn't as big a leap away from DM as Stonekeep was, so it should be fairly easy to reach with just a few tweaks and additions.
There's a few things I'd like to do to with scripts that so far have been talked about, but never shown:
- a full-screen automap. In LoL, this was accessible from a dedicated gui button, in Stonekeep you could bring it up with the Tab key. In my opinion this is the most important feature ever introduced by DM imitators. There seems to be a thread here about an automap script having been written, but it was never posted.
- No Death, only "KO" status. Curable only by HP-restoring items or magic. Mostly for plot convenience, and to save the player the busywork of lugging the body around and picking up every single inventory item off the ground.
- Single-purpose weapons. You click it, it does its thing immediately, no menu choices to make. If that's too difficult, I'd at least like to bind some hotkeys to reduce repetitive mouse motions and clicks.
- This one is a little bit more out there, but it'd be nice to try... fake "smooth movement". LoL did this by zooming or panning the viewport between each step. It has no actual effect on the gameplay or the timer, it just a pretty little visual trick that in some cases makes it easier to see where you're going.
- Some kind of graphical indication in the viewport that a monster is taking damage.