Dungeon Eye
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Dungeon Eye
Team name:
MimicProd
Project name:
Dungeon Eye
Brief description:
It's a remake of the Eye of the Beholder series. The project started about a year ago.
Technology:
The framework (ArcEngine) is in C# and OpenGL (OpenTK). I use Visual Studio 2008.
Talent needed:
As I use the original assets (grrr...), I need
* 2d artist(s).
Every visual need to be done (from the introduction sequence, to the ending game). The general atmosphere/feeling must be D&D to match the game plot.
Right now, the game is in VGA mode (640x400), but I want it to be in XGA (1024x768) or better in SXGA(1280x1024).
As long the file format is in PNG 32b with alpha transparency and the size is a power of two, you are free to use what ever you want (however, it's better to use free softwares...).
* Musician and sound artist(s).
From the ingame music to every little sound in the game.
Currently, the framework supports only wave file. I can improve it to support other (open) audio format.
As for the visual part, you are free to use whatever you want.
Website:
You can have a look at the current state of the project at http://www.mimicprod.net. For a SVN acces, jump there http://code.google.com/p/arcadeengine/source/checkout.
Contacts:
iliak@mimicprod.net
Additional Info:
I'm looking only for one or two persons, no more. I don't want this project to becomes too big for the moment.
Here's a few screenshot of the game :
As you can see, it's the original assets...
MimicProd
Project name:
Dungeon Eye
Brief description:
It's a remake of the Eye of the Beholder series. The project started about a year ago.
Technology:
The framework (ArcEngine) is in C# and OpenGL (OpenTK). I use Visual Studio 2008.
Talent needed:
As I use the original assets (grrr...), I need
* 2d artist(s).
Every visual need to be done (from the introduction sequence, to the ending game). The general atmosphere/feeling must be D&D to match the game plot.
Right now, the game is in VGA mode (640x400), but I want it to be in XGA (1024x768) or better in SXGA(1280x1024).
As long the file format is in PNG 32b with alpha transparency and the size is a power of two, you are free to use what ever you want (however, it's better to use free softwares...).
* Musician and sound artist(s).
From the ingame music to every little sound in the game.
Currently, the framework supports only wave file. I can improve it to support other (open) audio format.
As for the visual part, you are free to use whatever you want.
Website:
You can have a look at the current state of the project at http://www.mimicprod.net. For a SVN acces, jump there http://code.google.com/p/arcadeengine/source/checkout.
Contacts:
iliak@mimicprod.net
Additional Info:
I'm looking only for one or two persons, no more. I don't want this project to becomes too big for the moment.
Here's a few screenshot of the game :
As you can see, it's the original assets...
iliak
www.mimicprod.net
www.mimicprod.net
Re: Dungeon Eye
Cool, will have to check it out soon - is 0.3 the latest version?
Welcome to the forums btw!
Welcome to the forums btw!
Re: Dungeon Eye
Thanks,
The 0.3 version is the latest release. You can download the SVN version too, but bugs may occurs...
The 0.3 version is the latest release. You can download the SVN version too, but bugs may occurs...
iliak
www.mimicprod.net
www.mimicprod.net
Re: Dungeon Eye
I like the tilting effect to the sides , seen on your site.
do you plan to add any further value to the game, or is it "just" a remake?
what are your further goals , if I may ask.
do you plan to add any further value to the game, or is it "just" a remake?
what are your further goals , if I may ask.
Re: Dungeon Eye
I have some plans for the game :
- some kind of network game
- add some inside / outside parts
- merchants
- quest system
If you have any idea to improve the game, please submit !
- some kind of network game
- add some inside / outside parts
- merchants
- quest system
If you have any idea to improve the game, please submit !
iliak
www.mimicprod.net
www.mimicprod.net
- Beastman666
- Journeyman
- Posts: 70
- Joined: Mon Feb 15, 2010 8:34 pm
Re: Dungeon Eye
What about the ability to split a party - perhaps limiting this two two parties to prevent complications. This could increase tactile (combat) and/or puzzle-varieties (i.e. party 1 pulls and holds a lever (not holding closes the door again) and party 2 walks through the now opened door then fights a monster to reach another lever which opens the door permanently so that all heroes can once again join the party. I'm not sure if all this is worth the effort...
I would like to have a Map/Quest/Campaign-Editor...
Networkgame good.
Questsystem. great as long as there can be implemented of variet of different types of quests. "get me 10 x and you receive y" gets rather boring after 3 such quests. I'm dreaming of "get me something", "escort person" (if person dies, the no quest-rewward or differnt story arc), "save person within timelimit from death", "find someone/something", etc.
I would like to have a Map/Quest/Campaign-Editor...
Networkgame good.
Questsystem. great as long as there can be implemented of variet of different types of quests. "get me 10 x and you receive y" gets rather boring after 3 such quests. I'm dreaming of "get me something", "escort person" (if person dies, the no quest-rewward or differnt story arc), "save person within timelimit from death", "find someone/something", etc.
Re: Dungeon Eye
Sorry, I see your post only now.
Team splitting like in Hired Guns http://www.youtube.com/watch?v=mmi2GXAEgik ?
You can actualy run the editor by pressing "insert" key any time during the game to edit almost everything.
Team splitting like in Hired Guns http://www.youtube.com/watch?v=mmi2GXAEgik ?
You can actualy run the editor by pressing "insert" key any time during the game to edit almost everything.
iliak
www.mimicprod.net
www.mimicprod.net
- Beastman666
- Journeyman
- Posts: 70
- Joined: Mon Feb 15, 2010 8:34 pm
Re: Dungeon Eye
NP.
I loved Hired Guns. Good idea. I played it again a couple of months ago via Emulator, but I found the four small character-windows to fiddly for modern times. Do you want to split the screen only when necessary or do you want to make is Amiga-like (4 windows). I would prefer option 1 - split only if party splits. I guess it depends on how often you want the party to split. Next question then is, if you really want to make a LAN-/Network-mode: how to handle that. First thing to consider what about a character-surplus (for example 2 real people and four party members). Does this mean, that each player has a 2-character party? How to show this in "Hired-Gun-Mode"?
Just a little bit brainstorming...
I loved Hired Guns. Good idea. I played it again a couple of months ago via Emulator, but I found the four small character-windows to fiddly for modern times. Do you want to split the screen only when necessary or do you want to make is Amiga-like (4 windows). I would prefer option 1 - split only if party splits. I guess it depends on how often you want the party to split. Next question then is, if you really want to make a LAN-/Network-mode: how to handle that. First thing to consider what about a character-surplus (for example 2 real people and four party members). Does this mean, that each player has a 2-character party? How to show this in "Hired-Gun-Mode"?
Just a little bit brainstorming...
Re: Dungeon Eye
I had not thought of this option to separate the team... A way to investigate.
For the network part, I thought more about team vs team and not a team controlled by several players. Teams can fight each other or can work together to kill other monsters. Or, as you said, one team pulls a lever and the other team can walks throught the opened gate...
For the network part, I thought more about team vs team and not a team controlled by several players. Teams can fight each other or can work together to kill other monsters. Or, as you said, one team pulls a lever and the other team can walks throught the opened gate...
iliak
www.mimicprod.net
www.mimicprod.net
Re: Dungeon Eye
If you get it to work in network you would start a new Dungeon Master era here And I would be very interested in how you got it working..
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