Well, I suppose that an installer is already compressed...
Btw, even then, 30-45MB is a lot to host.
Search found 252 matches
- Tue Feb 06, 2007 8:38 am
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 189089
- Mon Feb 05, 2007 5:12 pm
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 189089
- Mon Feb 05, 2007 11:43 am
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 189089
- Wed Jan 31, 2007 11:42 am
- Forum: RTC Editing
- Topic: Ripping GFX from DMII Amiga Version
- Replies: 10
- Views: 3065
Hey, I have the Amiga graphics - ripped and ziped If anybody is interested, i could send the via Email (5,35 MB) many of the walls and decorations are identical. but some monsters are completly different (as you can see in the encyclopedia) Oh, yes! Please! You should be able to send it to my PM. T...
- Mon Jan 29, 2007 6:18 pm
- Forum: RTC Editing
- Topic: Ripping GFX from DMII Amiga Version
- Replies: 10
- Views: 3065
- Mon Jan 29, 2007 12:48 pm
- Forum: RTC Editing
- Topic: Ripping GFX from DMII Amiga Version
- Replies: 10
- Views: 3065
Ripping GFX from DMII Amiga Version
I noticed that trying to mix PC DMII GFX with DM GFX gives weird and not so good looking results.
Thus I tought if it was possible to rip the GFX from the Amiga version of DMII and use it to replace the DMII GFX one finds in RTC.
Would it be possible?
Thus I tought if it was possible to rip the GFX from the Amiga version of DMII and use it to replace the DMII GFX one finds in RTC.
Would it be possible?
- Mon Jan 29, 2007 12:42 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Stuck in Theron's Quest RTC
- Replies: 2
- Views: 5148
Stuck in Theron's Quest RTC
I'm on the second world (City of Formicia) and reached the "Fire Power" level. I managed to go ahead and unlock a certain number of holes on the ground, but now I'm stuck. I'll try to explain you the place where I am. When you face that MasterKey hole you have a teleporter on the left with...
- Tue Jan 23, 2007 1:38 pm
- Forum: Legend of Grimrock
- Topic: Escape from Dragon Mountain
- Replies: 127
- Views: 110076
- Tue Jan 23, 2007 11:58 am
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 189089
- Thu Jan 11, 2007 2:56 pm
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 189089
@DSE: Ok, that is good news! An idea pops to mind: Is fog configurable at different values on the same level? An example could be a dungeon level that has a pool room on the center. You enter the level and the fog becomes thicker the more you come near the pool. Being able to set different colours t...
- Thu Jan 11, 2007 2:06 pm
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 189089
First of all hi there, first post! I've joined here to give my little two copper coins for this project: I like very much the fact that Lightning and Claustrophobia are handled in a very similar way to the ones that made DM so unique. My only doubt is about the perpetual fog effect you put in your l...