Search found 198 matches
- Tue Oct 24, 2006 6:25 pm
- Forum: RTC Archive
- Topic: [Not a bug] flooritem (and probably other stuff) shading
- Replies: 4
- Views: 1651
- Mon Oct 23, 2006 1:38 pm
- Forum: RTC Editing
- Topic: triggering relays
- Replies: 14
- Views: 3690
TONARI SUPERSTAR!!!!!!! :mrgreen: You have made it! In fact it is easyer than your Idea: monster-x swaps to object-x object-x expires emediatly and swaps to monster-y and activates relay-clone-z which swaps monster-y to monster-z and so on! Thats it! It works! I would had neved gained the Idea to sw...
- Sun Oct 22, 2006 2:28 pm
- Forum: RTC Editing
- Topic: triggering relays
- Replies: 14
- Views: 3690
I have designed a weappon that swaps a monster in front of you. For this reason I have to make sure, that there is the monster in front of you and not an empty tile or another monster etc. but the swapping happens in many steps (like the fusing of Lord Chaos) and you should have a cloud appearing no...
- Sun Oct 22, 2006 1:05 pm
- Forum: RTC Editing
- Topic: triggering relays
- Replies: 14
- Views: 3690
Thanks George. You are right - the crash dissappeared and my mechanics works as expected. I am happy because this is the last big problem in my costum dungeon :D But to change the mechanics, as suggested from you, makes everything rolling up again :( Also your suggestion, Tonari, does not help: The ...
- Sun Oct 22, 2006 10:07 am
- Forum: RTC Editing
- Topic: triggering relays
- Replies: 14
- Views: 3690
- Sat Oct 21, 2006 11:27 pm
- Forum: RTC Editing
- Topic: triggering relays
- Replies: 14
- Views: 3690
- Fri Oct 20, 2006 11:15 pm
- Forum: RTC Editing
- Topic: triggering relays
- Replies: 14
- Views: 3690
triggering relays
I am trying to have a relay only triggered if monster-x ist swapt to monster-y. I entered as relay-conditions VALUE OF MONSTER-X IS LESS THAN 1 and respectively VALUE OF MONSTER-Y IS GREATER THAN 0 Both terminates RTC emediatly - without writing a logfile or anything else. Did I something wrong or i...
- Sun Oct 15, 2006 11:43 pm
- Forum: RTC Editing
- Topic: KILL_MONSTER
- Replies: 6
- Views: 2957
- Sun Oct 15, 2006 10:00 pm
- Forum: RTC Editing
- Topic: KILL_MONSTER
- Replies: 6
- Views: 2957
KILL_MONSTER
KILL_ALL_MONSTER kills obviously all monsters in the dungeon - but what does the action KILL_MONSTER do?
kills all Monsters in front? on Tile? local?
I have tried to do experiments with this but all I got was no effect - never...
any hints?
THOM
kills all Monsters in front? on Tile? local?
I have tried to do experiments with this but all I got was no effect - never...
any hints?
THOM
- Sun Oct 15, 2006 3:30 pm
- Forum: RTC Editing
- Topic: Custom graphics with a DM feel
- Replies: 7
- Views: 2233
There are 2 mainindications for the original DM Graphiks: 1 They have only 16 Colours (this palette had been enlarged for DMII) 2 Their raster has a width of 2x2 Pixels If you pixalize your Photo, the result looks much more like traditional DM Graphiks. For reducing the colourpalette you have to loo...
- Sat Oct 14, 2006 2:43 pm
- Forum: RTC Editing
- Topic: changing fuse bitmaps
- Replies: 0
- Views: 1731
changing fuse bitmaps
I have changed the bitmaps which have to be used when LChaos is fused. I thought that means, this bitmaps are shown in that alternating way like the ones of LORDE and LGrey. But when I fuse LChaos now that did not happen - instead I see the (changed) fusioncloud and than Chaos has dissappeared. Did ...
- Sat Oct 14, 2006 1:31 pm
- Forum: RTC
- Topic: [Custom dungeon] Forest of Doom [RTC] [Linflas] (discontinued)
- Replies: 170
- Views: 63563
- Wed Oct 11, 2006 2:34 pm
- Forum: Dungeon Master (DM)
- Topic: How big is DM?
- Replies: 39
- Views: 9665
- Tue Oct 10, 2006 4:24 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.44] hearing doors from a distance
- Replies: 4
- Views: 1778
- Mon Oct 02, 2006 8:54 pm
- Forum: RTC
- Topic: THE DARK STRONGHOLD OF XAROSTAK
- Replies: 6
- Views: 2839
It looks like you've added a lot of custom graphics. Well, some... for egsample a bookshelf... Maybe this is in general less spectacularly than I thought it would be - hope others can enjoy it. Maybe I am just tired of my own dungeon. Do you know that feeling, Sophia? Paul Stevens did some excellen...
- Mon Oct 02, 2006 4:27 pm
- Forum: RTC
- Topic: THE DARK STRONGHOLD OF XAROSTAK
- Replies: 6
- Views: 2839
- Sun Oct 01, 2006 8:50 pm
- Forum: RTC
- Topic: THE DARK STRONGHOLD OF XAROSTAK
- Replies: 6
- Views: 2839
- Sun Oct 01, 2006 7:56 pm
- Forum: RTC
- Topic: THE DARK STRONGHOLD OF XAROSTAK
- Replies: 6
- Views: 2839
THE DARK STRONGHOLD OF XAROSTAK
Hi I am editing a new Dungeon. In fact I am nearly ready - just have to do some testings. Meanwhile I thought it is a good Idea to post my README- and STORY-File because I am sure my English is not good enough. Maybe there are some nice native english people here who can have a look at it. Also thes...
- Sun Oct 01, 2006 1:16 am
- Forum: RTC Archive
- Topic: [Fixed for V0.44] muffling sounds
- Replies: 8
- Views: 3032
- Sat Sep 30, 2006 11:38 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.44] muffling sounds
- Replies: 8
- Views: 3032
[Fixed for V0.44] muffling sounds
we had this once before, but here is something new relating to that: when you have a sound event i.e. opening a door and you are one tile away from it, it sounds as if it would be very far away. scheme: wdw x w= wall; d= door; x=party even if you are faced to the wall and can see the door halfright ...
- Thu Sep 28, 2006 4:19 pm
- Forum: Dungeon Master (DM)
- Topic: Question about different Dungeon Master box designs
- Replies: 4
- Views: 2382
- Thu Sep 28, 2006 10:09 am
- Forum: RTC Archive
- Topic: [not a bug] different resolution in window-mode
- Replies: 4
- Views: 1623
thanks, Linflas that was really helpful. I am always afraid to alter options depending the hardware - so I have forgotten that you can set something for the SCREEN_MODE. Have you realize: when you change the mode ang get a correct picture in the window, you have a incorrect one in fullscreen. I thin...
- Thu Sep 28, 2006 1:25 am
- Forum: RTC Archive
- Topic: [not a bug] different resolution in window-mode
- Replies: 4
- Views: 1623
[not a bug] different resolution in window-mode
when you use the window-mode of RTC (which I do while editing and checking a Dungeon) I realized, that the resolution of the bitmaps differs from the full-screen-mode. To be precise the length seems to be shortened (or the hight streched). Could it be possible to get that right? Would help to verify...
- Tue Sep 19, 2006 1:58 pm
- Forum: RTC Archive
- Topic: Alt Gr for hot keys
- Replies: 2
- Views: 1344
- Mon Sep 18, 2006 11:50 am
- Forum: RTC Archive
- Topic: Alt Gr for hot keys
- Replies: 2
- Views: 1344
- Mon Sep 18, 2006 10:37 am
- Forum: RTC Editing
- Topic: Jesus over 675 errors!
- Replies: 6
- Views: 2301
- Sat Sep 16, 2006 11:56 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.44] deleting oracle entry
- Replies: 1
- Views: 1176
[Fixed for V0.44] deleting oracle entry
when you try to delete an entry from the hint oracle "location" list and save, you get that: RTC Editor (V0.42) Diagnostic file - Sat Sep 16 23:53:11 2006 Error: an access violation exception. Stack Dump: RTCModule.SMTHintOracleLocations(pointer 0x00541618); RTCModule.SaveModuleText(string...
- Tue Sep 12, 2006 10:09 pm
- Forum: RTC Editing
- Topic: Dungeon libraries idea
- Replies: 10
- Views: 19180
I found a solution for torches in sconces that emits flickering light. In combination with that I found a solution for those sconces toggeling the flickering light while being filled or not. It works like that: /******************************************************************************/ /* New -...
- Tue Sep 12, 2006 9:54 pm
- Forum: RTC Editing
- Topic: relay conditions
- Replies: 2
- Views: 1187
- Tue Sep 12, 2006 9:53 pm
- Forum: RTC Editing
- Topic: swap tile does not produce light
- Replies: 4
- Views: 1674