Search found 1380 matches

by ChristopheF
Wed Jan 05, 2022 8:56 am
Forum: Dungeon Master (DM)
Topic: Some observations from a DM returnee
Replies: 25
Views: 11707

Re: Some observations from a DM returnee

Check function F0303_CHAMPION_GetSkillLevel in CHAMPION.C. It is called twice in F0304_CHAMPION_AddSkillExperience (before and after updating the experience value of the champion) with a flag to ignore object modifiers . This means the Firestaff and other items have no effect on skill level up. In y...
by ChristopheF
Mon Jan 03, 2022 10:19 pm
Forum: Dungeon Master (DM)
Topic: Some observations from a DM returnee
Replies: 25
Views: 11707

Re: Some observations from a DM returnee

If I understand correctly, the monster attacking condition is satisfied (at least) when the monster is in the next square and is "chasing you" in order to attack No. Where did you get that? The criteria in the source code is only about the time elapsed since the last time a creature attac...
by ChristopheF
Sun Jan 02, 2022 6:16 pm
Forum: Dungeon Master (DM)
Topic: Some observations from a DM returnee
Replies: 25
Views: 11707

Re: Some observations from a DM returnee

The formula described at http://dmweb.free.fr/?q=node/692 is implemented in the function named 'F0304_CHAMPION_AddSkillExperience' in CHAMPION.C in the ReDMCSB source code here: http://dmweb.free.fr/Stuff/ReDMCSB_WIP20210206.7z
by ChristopheF
Fri Dec 31, 2021 6:54 pm
Forum: Dungeon Master (DM)
Topic: Some observations from a DM returnee
Replies: 25
Views: 11707

Re: Some observations from a DM returnee

Sorry I misunderstood the issue. If you want to fight really fast, you should avoid using the mouse and use CSBwin keyboard shortcuts. On a QWERTY keyboard, you may press Q, A or Z (first column of letters on the keyboard) to open the action menu of the first champion. Then press Q for the first act...
by ChristopheF
Fri Dec 31, 2021 11:43 am
Forum: Dungeon Master (DM)
Topic: Some observations from a DM returnee
Replies: 25
Views: 11707

Re: Some observations from a DM returnee

the flame didn't seem to regenerate as easily as the screamers Each creature generator is disabled for a configurable delay after being activated. The black flames at the entrance of the large hall on level 12 have a delay of 1216 ticks (about 200 seconds). You can see that when editing the dungeon...
by ChristopheF
Sun Nov 14, 2021 10:35 am
Forum: RTC
Topic: Dark Reign 1
Replies: 44
Views: 43568

Re: Dark Reign 1

On the board index page of this forum, in the 'Links to external resources and community creations' section at the top, open the 'Shared OneDrive' link, you'll find many custom dungeons there.
by ChristopheF
Thu Oct 07, 2021 8:42 am
Forum: CSBWin
Topic: Conflux III discussion thread - potential spoilers
Replies: 2759
Views: 3140006

Re: Conflux III discussion thread - potential spoilers

Sorry I don't have access to manage the dmwiki, I don't know what is the issue.
by ChristopheF
Fri Sep 24, 2021 8:06 am
Forum: Welcome
Topic: Hello and more
Replies: 2
Views: 2502

Re: Hello and more

Hello,

I can add your custom dungeon(s) to the Shared Onedrive if you want.
You may use any online file transfer service to share your files (like wetransfer, ...).
Then please post in the 'Custom Dungeons' forum to announce and describe your project.
by ChristopheF
Fri Sep 17, 2021 9:49 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMute 1.3 or earlier WANTED
Replies: 2
Views: 5824

Re: DMute 1.3 or earlier WANTED

You may find it on the shared OneDrive under Tools / DMute.
by ChristopheF
Sun Aug 29, 2021 10:41 am
Forum: Dungeon Master (DM)
Topic: Road to full team of Archmasters (SNES)
Replies: 50
Views: 19002

Re: Road to full team of Archmasters (SNES)

My ReDMCSB source code does not include the SNES versions yet. However, last week I found a tool called DiztinGUIsh that allows me to seriously start working on the SNES ROM of the game to identify code and data. The good news is that most of the code seems to have been compiled on Macintosh with th...
by ChristopheF
Sun Aug 22, 2021 2:26 am
Forum: Dungeon Master (DM)
Topic: Location of all 4 Rabbit’s Foot?
Replies: 19
Views: 7973

Re: Location of all 4 Rabbit’s Foot?

you can never actually proceed down the stairway from Floor 12 to Floor 13 for the first time while actually carrying the Firestaff It must be possible to throw the Firestaff over the hidden pit on level 12 without it reaching the next pit and falling down to level 13 by throwing it from as far as ...
by ChristopheF
Sat Aug 21, 2021 8:43 pm
Forum: Dungeon Master (DM)
Topic: Location of all 4 Rabbit’s Foot?
Replies: 19
Views: 7973

Re: Location of all 4 Rabbit’s Foot?

I have added CSBuild map screenshots from Super NES here for comparisons:
http://dmweb.free.fr/?q=node/934
http://dmweb.free.fr/?q=node/1608
by ChristopheF
Sat Aug 21, 2021 7:15 pm
Forum: Dungeon Master (DM)
Topic: Location of all 4 Rabbit’s Foot?
Replies: 19
Views: 7973

Re: Location of all 4 Rabbit’s Foot?

I used DM SNES-PC Exchange to extract the SNES dungeon from the ROM image, and then CSBuild to open it. The "point of no return" is indeed in a different location: if you step on the stairs going down from level 12 to level 13 with the party possessing the Firestaff, then a wall is closed ...
by ChristopheF
Mon Aug 16, 2021 6:33 pm
Forum: Dungeon Master (DM)
Topic: Road to full team of Archmasters (SNES)
Replies: 50
Views: 19002

Re: Road to full team of Archmasters (SNES)

That bug is only in the Japanese 1.0 version. It is safe to go back to the entrance in English versions and in Japanese 1.1.
by ChristopheF
Thu Aug 12, 2021 4:45 pm
Forum: Dungeon Master (DM)
Topic: Road to full team of Archmasters (SNES)
Replies: 50
Views: 19002

Re: Road to full team of Archmasters (SNES)

This is definitely a bug, I checked then added it here: http://dmweb.free.fr/?q=node/620#toc18
by ChristopheF
Sat Aug 07, 2021 11:03 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 - issue with mouse clicking
Replies: 4
Views: 5001

Re: DM2 - issue with mouse clicking

I have no idea... You may try https://dosbox-x.com/ instead of dosbox to see if it makes any difference.
by ChristopheF
Wed Aug 04, 2021 4:27 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 - issue with mouse clicking
Replies: 4
Views: 5001

Re: DM2 - issue with mouse clicking

DM2 runs fine for me in dosbox on Windows, so this must be a Linux specific issue.
by ChristopheF
Fri Jul 23, 2021 11:42 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 56
Views: 62122

Re: Back to the source: ReDMCSB

I have only tested compilation with the NOCOPYPROTECTION flag set for Atari ST and Amiga executables. Check files MKSS.BAT and MKAA.BAT where you'll find commented lines to build executables without the copy protection.
For other versions you'll have to perform your own experiments.
by ChristopheF
Sat Jul 03, 2021 7:44 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 44192

Re: DM2 for Windows: skwin / skwinspx / skproject status

Thanks a lot Sphenx. Now I understand the 'super mode' better. I still can't get any sound output from skwin, is it only me? Did someone else try to play with it? That's strange: With option 'Windows Multimedia', I get not sound and skwin is not listed in the 'volume mixer'. With option 'DirectSound...
by ChristopheF
Sun Jun 27, 2021 11:35 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 44192

Re: DM2 for Windows: skwin / skwinspx / skproject status

Thanks for these clarifications. About super mode: if I start a new game and then check "super mode", I still see Torham default skill levels. I have to restart a new game to see master levels in each skill. Am I doing something wrong? Also about the setup, I tried to uninstall: it does no...
by ChristopheF
Sun Jun 27, 2021 8:32 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 56
Views: 44192

Re: DM2 for Windows: skwin / skwinspx / skproject status

Great! Many thanks for your continued work. Here is some feedback: SKWIN - Can you provide a description of "Super" mode for players in a readme somewhere? (Nothing happens when you check the box, you need to restart the game to see your champions with boosted skills) - Batch files contain...
by ChristopheF
Wed Jun 16, 2021 6:07 pm
Forum: Creative Endeavours
Topic: DM Creatures as Miniatures via Hero Forge
Replies: 2
Views: 2387

Re: DM Creatures as Miniatures via Hero Forge

They look great !
by ChristopheF
Mon May 03, 2021 12:45 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 56
Views: 62122

Re: Back to the source: ReDMCSB

Trust me, I do not "suppose": I know that cross-compilation with the Think C compiler running on Macintosh was used for all .FTL files (that is all Amiga 3.x, Atari ST CSB Utility disk, and X68000 binaries, except the loaders that were compiled on the native platform). The initial clue was...
by ChristopheF
Wed Apr 14, 2021 11:56 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 56
Views: 62122

Re: Back to the source: ReDMCSB

Definitely not possible in any of the versions I have studied. He was probably referring to early beta versions and not any released one.
by ChristopheF
Mon Apr 12, 2021 8:24 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 56
Views: 62122

Re: Back to the source: ReDMCSB

You can check this archive: http://dmweb.free.fr/Stuff/ReDMCSB_WIP20210206.7z

It contains:
- the source code for all programs from all known versions of DM/CSB except the SNES console versions
- emulators, compilers, tools and scripts to fully automate the build of all the executables
by ChristopheF
Fri Apr 09, 2021 7:44 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Working Atari version
Replies: 4
Views: 3494

Re: Working Atari version

The Atari ST PASTI disk images available here: http://dmweb.free.fr/?q=node/625#toc20
work perfectly fine with the Steem emulator (along with the PASTI DLL).
These are original executables and not cracked versions.
by ChristopheF
Fri Apr 02, 2021 7:36 pm
Forum: Forum suggestions / maintenance
Topic: Profile - youtube channel link not working
Replies: 2
Views: 3962

Re: Profile - youtube channel link not working

After researching, the phpbb Youtube profile field must contain a Youtube username, not a Channel ID. However, Youtube usernames do not exist anymore for newer channels. See Youtube "Legacy username URL" at https://support.google.com/youtube/answer/6180214?hl=en Your youtube channel does n...
by ChristopheF
Sat Mar 20, 2021 3:23 pm
Forum: Dungeon Master (DM)
Topic: DMNet : a Dungeon Master multiplayer remake
Replies: 44
Views: 67809

Re: DMNet : a Dungeon Master multiplayer remake

Interesting! One can imagine custom dungeons where cooperation or competition between players is required. Is it possible to have two (or more) full parties of 4 champions wandering the dungeon? or is this limited to a total of 4 champions? (I notice there are no blue and red champions and rather tw...
by ChristopheF
Mon Feb 15, 2021 8:08 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master and Chaos Strikes Back copy protection
Replies: 3
Views: 3820

Re: Dungeon Master and Chaos Strikes Back copy protection

No, this is only done in my spare time. I am quite slow in fact!