Search found 6 matches
- Wed Sep 02, 2020 3:06 pm
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9693
Re: An opensource clone in Unity.
https://drive.google.com/file/d/1T0nSqnuatfJkYF4gnFuTO1QQoRenTTZn/view?usp=sharing Sorry, couldn't get image upload to work, so that is a link it on google drive. The graphics are just placeholder, but the image has a procedurally generated dungeon and an in game view. It's been a long while since ...
- Tue Sep 01, 2020 9:57 pm
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9693
Re: An opensource clone in Unity.
I can code in C++ and C# (and many other languages, but I think unity is C#), and im quite usefull in Photoshop/Blender to do textures. I also can do models in Blender, but im still new to 2.8 http://doc.rhavin.de/img/worm_pre.png You're graphics and runes look great, but I think there is too littl...
- Sat Aug 29, 2020 2:37 pm
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9693
Re: An opensource clone in Unity.
I'm all for collaboration, group projects can be great fun! I just think your original post is ambiguous and you should have said more up front about what you'd bring to the project. As it stands, it does only sound like a speculative idea that asks for contributions. So forgive my reaction, but yo...
- Sat Aug 29, 2020 11:39 am
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9693
Re: An opensource clone in Unity.
So whenever anyone suggests an idea for a project, just assume they want other people to do all the work. Don't bother to enter a dialog with them to find out what they plan to bring to the project. fyi, there was no interest in this so I abandoned the idea of collaboration but continued the project...
- Wed May 30, 2018 10:41 am
- Forum: Other
- Topic: Retro Dungeon Crawler Kit (Unit Asset)
- Replies: 14
- Views: 10128
Re: Retro Dungeon Crawler Kit (Unit Asset)
I am watching with interest.
Why did you choose to go with 2D?. I am currently working on a clone mainly based on the game Captive, but I found Unity works better with 3D.
You could also add it as an option, 2D or 3D,
Why did you choose to go with 2D?. I am currently working on a clone mainly based on the game Captive, but I found Unity works better with 3D.
You could also add it as an option, 2D or 3D,
- Fri May 18, 2018 9:27 pm
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9693
An opensource clone in Unity.
Was wondering if there would be any interest in creating a DM type clone using the Unity engine. It could be hosted on Github as an opensource project, so anyone could contribute. Because of the plugin nature of Unity, it should be possible to create a base dungeon engine, then addons to emulate gam...