Thankyou again
(of course, I can tweak the base files in my own install, but better to have an upsteam fix for everyone)
Search found 171 matches
- Mon Mar 18, 2024 4:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Why sabres seem to suck in DSB
- Replies: 1
- Views: 511
- Sun Mar 17, 2024 9:01 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Why sabres seem to suck in DSB
- Replies: 1
- Views: 511
(fixed) Why sabres seem to suck in DSB
Code: Select all
obj.sabre = {
name="SABRE",
...
base_tpower=42,
base_tpower=1,
...
}
- Tue Mar 12, 2024 11:00 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed?) crash to desktop
- Replies: 6
- Views: 495
Re: (fixed?) crash to desktop
Nice!
I had a minimal level where I was smooshing groups of critters together with dsb_move, but I hadn't been able to reproduce the issue...
I had a minimal level where I was smooshing groups of critters together with dsb_move, but I hadn't been able to reproduce the issue...
- Mon Mar 11, 2024 12:26 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed?) crash to desktop
- Replies: 6
- Views: 495
Re: crash to desktop
Grasping at straws here: What happens if we have monster group A+B and monster group C+D. Then A+B split, where one of them moves to a new tile and onto a teleporter dropping them instantly into C+D. Could A+B still be considered a group and one of them a boss long enough to cause some mishap? Or wo...
- Mon Mar 11, 2024 11:46 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed?) crash to desktop
- Replies: 6
- Views: 495
Re: crash to desktop
Unfortunately, I cant see reproducing it as any more than random chance. There's nothing I can see that makes it likely here. The critters in question aren't particularly close to start with, and my last save was annoyingly old by the time it happened.
- Sun Mar 10, 2024 11:31 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed?) crash to desktop
- Replies: 6
- Views: 495
Re: crash to desktop
(0.81 for the record. I do a bit of AI tweaking for my stairs stuff, but I don't think anything that should be causing problems in the engine-side code...)
10165 is a level transition, several teleporters and a bunch of walking away from 10095 but its not impossible for them to have grouped up.
10165 is a level transition, several teleporters and a bunch of walking away from 10095 but its not impossible for them to have grouped up.
- Sun Mar 10, 2024 10:44 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed?) crash to desktop
- Replies: 6
- Views: 495
(fixed?) crash to desktop
"Monsters cant agree who is boss
This is more than likely a bug in DSB"
log.txt:
AI: Boss 10165 thinks 10095 is boss!
AI: 10095 thinks 10095 is boss
Error: Monsters can't agree who is boss.
This is more than likely a bug in DSB.
uh, is that actually a disagreement?
This is more than likely a bug in DSB"
log.txt:
AI: Boss 10165 thinks 10095 is boss!
AI: 10095 thinks 10095 is boss
Error: Monsters can't agree who is boss.
This is more than likely a bug in DSB.
uh, is that actually a disagreement?
- Fri Mar 08, 2024 5:04 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Aargh! Wrong start button!
- Replies: 0
- Views: 891
Aargh! Wrong start button!
It is now official: I have clicked the wrong start button too many times. local front_door_noclick=3 function front_door_click(x, y, b) if (b == 1) then if (x > 488 and x < 512) then if (y > 114 and y < 138) then dsb_sound(snd.click) -- dont start a new game unless we really mean it if (gt_savegames...
- Sun Jan 07, 2024 1:17 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Subrenderer frequency?
- Replies: 5
- Views: 16054
Re: Subrenderer frequency?
After one too many "this was technically solvable but there was a key under a trash pile about 5 levels ago you missed so now you're stuck", the overall plan is I'm looking at implementing an Oracle for that random dungeon generator I have. My concept is a small permanent hit to a given ch...
- Sun Jan 07, 2024 1:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Subrenderer frequency?
- Replies: 5
- Views: 16054
Re: Subrenderer frequency?
I knew messages were the proper way to do it, and I got things working pretty quickly once I stopped being lazy 8-)
But I figured I should find out the way it should behave and update the wiki. Now I get to be lazy there instead 8-)
But I figured I should find out the way it should behave and update the wiki. Now I get to be lazy there instead 8-)
- Sat Jan 06, 2024 1:27 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Subrenderer frequency?
- Replies: 5
- Views: 16054
Subrenderer frequency?
The docs on the wiki imply a subrenderer would be called 6 times a second. In actual use, it seems that a subrenderer will be called much faster for an item looked at via the eye than if put in the hand. Is this intended? (I had thought I could use that 6 times a second for some idle activity, but l...
- Sat Jan 06, 2024 1:21 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_textformat seems wierd?
- Replies: 4
- Views: 11060
Re: dsb_textformat seems wierd?
Cool. Like I implied I wasn't planning on using it but it having that side effect was wierd and unsettling...
- Fri Jan 05, 2024 5:17 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_textformat seems wierd?
- Replies: 4
- Views: 11060
Re: dsb_textformat seems wierd?
Had another look around. What I had missed was that it only affects dsb_bitmap_textout with the MULTILINE flag set. It still also breaks the main message area if you actually try to use it. But it wont affect most instances of dsb_bitmap_textout. Oh, and if you try to use it to format the main messa...
- Fri Jan 05, 2024 8:17 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_textformat seems wierd?
- Replies: 4
- Views: 11060
dsb_textformat seems wierd?
The way this works seems wierd? It looks like it has global effects, so if I ever use it for formatting my own text, then the main system UI goes wonky? dsb_bitmap_textout is used all over the system UI, but dsb_textformat is only used in the default subrenderer, so everything in the system is relyi...
- Wed Jan 03, 2024 6:33 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Inventory weight glitch
- Replies: 4
- Views: 3910
Re: Inventory weight glitch
Nice, thanks!
I was about to ask whether "newly added" meant on_unlook was in the currect or next version. Then I saw the 0.81 post 8-)
I was about to ask whether "newly added" meant on_unlook was in the currect or next version. Then I saw the 0.81 post 8-)
- Sat Dec 30, 2023 6:01 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Inventory weight glitch
- Replies: 4
- Views: 3910
Re: Inventory weight glitch
Yep, not exactly game breaking 8-) On a related note, is there any way to detect when a container gets an item added to it? I can do it fine in the subrenderer, but I couldn't find anything triggered by the aforementioned auto-put-away... And similarly, is there a better way to detect closing a subr...
- Thu Dec 21, 2023 12:48 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Inventory weight glitch
- Replies: 4
- Views: 3910
Inventory weight glitch
If you drop an item onto a characters stat-bars, then it does an auto-put-away and drops the item somewhere onto that characters inventory. And if the character has a container in their inventory, then the item can wind up in that container. But I've just noticed that if the latter occurs, then the ...
- Sun Jan 16, 2022 6:23 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: How does boost_highlight_time work?
- Replies: 4
- Views: 3008
Re: How does boost_highlight_time work?
Have a look at base/xp.lua/perform_stat_increase(who, stat_num, value_up) for stat bumps with highlight
- Fri Jan 14, 2022 2:21 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How does boost_highlight_time work?
- Replies: 4
- Views: 3008
Re: How does boost_highlight_time work?
It seems to work to me? I set it ridiculously short/long, spawned a character with no skills but a bunch of mana, and cast potions till they got a level up. I can have the level up greenbox either vanish near immediately or loiter for a minute or so. How are you testing it? Note that this variable *...
- Thu Jan 13, 2022 12:50 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Questions about DSB/ESB
- Replies: 433
- Views: 1922013
Re: Questions about DSB/ESB
What do you get if you set both act_rate *and* quick_act_rate high? I got a rockpile close to immobile... As near as I can tell, with the base values a rockpile should be really slow, but if you hit it, then it will use the quick_act_rate which is >10x faster to try to counterattack, and can chase y...
- Tue Jun 22, 2021 1:26 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [0.79] DSB in ESB hang under weird circumstances
- Replies: 7
- Views: 5448
Re: [0.79] DSB in ESB hang under weird circumstances
Yep. Great feature: well worth not playing quake while debugging for 8-)
- Fri Jun 18, 2021 7:38 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: [0.79] DSB in ESB hang under weird circumstances
- Replies: 7
- Views: 5448
Re: [0.79] DSB in ESB hang under weird circumstances
Checked- DSB on its own is fine
- Fri Jun 18, 2021 5:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: [0.79] DSB in ESB hang under weird circumstances
- Replies: 7
- Views: 5448
[0.79] DSB in ESB hang under weird circumstances
This is probably too obscure to debug but leaving a note if anyone else runs across it: I have a situation where sometimes running Test in DSB will cause the DSB instance to hang at the Establishing link to ESB step. This happens reliably, but only if I have played Quake 2 in the current OS session....
- Mon May 03, 2021 3:16 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: [0.79] ESB fell over?
- Replies: 3
- Views: 3261
Re: [0.79] ESB fell over?
I was fiddling around with teleporter testing. Went to add a monster blocker and it crashed. Reloaded and it worked fine the next time round.
- Sun May 02, 2021 10:43 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: [0.79] ESB fell over?
- Replies: 3
- Views: 3261
[0.79] ESB fell over?
OBJ: 414 total archs
ESB shared memory [2f4 2ea0000]
Error: Lua function editor_spawn did not return a valid instance.
If you are using an unmodified editor.lua, this is a bug in ESB.
...
Hmm. I may have had two instances open, could that cause something like this?
ESB shared memory [2f4 2ea0000]
Error: Lua function editor_spawn did not return a valid instance.
If you are using an unmodified editor.lua, this is a bug in ESB.
...
Hmm. I may have had two instances open, could that cause something like this?
- Sun May 02, 2021 9:51 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed in 0.80) [0.79] Teleporter sound handling
- Replies: 0
- Views: 14514
(fixed in 0.80) [0.79] Teleporter sound handling
I was hacking a bit on the teleporter code just now, and noticed the sound handling is inconsistent between insts and the party. The party mode is set up the handle a sound table, which will crash if an inst goes through the teleporter. Also, the only-one-sound-per-teleport function doesn't take the...
- Sun Apr 25, 2021 4:45 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.79
- Replies: 3
- Views: 3230
Re: DSB Version 0.79
Awesome! Thanks 8-)
- Fri Apr 23, 2021 11:42 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed in 0.79) [0.78] Crash on nonstandard party arrangement
- Replies: 3
- Views: 2737
Re: (fixed in 0.79) [0.78] Crash on nonstandard party arrangement
Thanks.
I was thinking it might possibly come up with multiple parties.
As opposed to playing with less than four members, and deciding to colour coordinate them in a manner that winds up with no-one for green...
I was thinking it might possibly come up with multiple parties.
As opposed to playing with less than four members, and deciding to colour coordinate them in a manner that winds up with no-one for green...
- Thu Apr 22, 2021 6:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed in 0.79) [0.78] Crash on nonstandard party arrangement
- Replies: 3
- Views: 2737
Re: [0.78] Crash on nonstandard party arrangement
---DSB ESB--- --[[ Autogenerated by ESB. Trying to edit this file by hand may not give you particularly good results. ]] dsb_text2map(0, 5, 5, 100, 1, { "10100", "10110", "11110", "00110", "00100"} ) dsb_level_wallset(0, wallset.default) dsb_add_cha...
- Thu Apr 22, 2021 6:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed in 0.79) [0.78] Crash on nonstandard party arrangement
- Replies: 3
- Views: 2737
(fixed in 0.79) [0.78] Crash on nonstandard party arrangement
Set up a minimal dungeon.
Spawn a character in part slot 2, but not party slot 1
result:
Spawn a character in part slot 2, but not party slot 1
result:
Code: Select all
FATAL LUA ERROR: Lua Function sys_render_magic: base/render.lua:214: dsb_get_charname requires int in param 1