Search found 969 matches
- Wed Apr 16, 2008 5:11 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
Thanks Sophia! So far it's an easy port with just a few calls. EDIT: I'm in the Hall of Champions, and all is fine!!! Clicking on a portrait stops it - as it should be. I'M HAPPY! (those nasty bugs before - forgot to place the modulo part of a division into the high word in the divu-command... tskts...
- Wed Apr 16, 2008 1:36 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
Quick update. The doors opened, and I am in the dungeon now. Got some solution for the vbl and the mousestuff. Mousecursor shows up and moves, keyboard works too. Though I got a nasty bug now that puts me immediately into nirvana just painting floor and ceiling, while the coordinates are still 1,3. ...
- Sat Apr 05, 2008 11:56 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
Hehe, I'm already fighting such level 0 monsters like a crash-expanding graphic #2 when the others did before now :roll: I decided to make all parameters of routines simple integers (casted the right way in the call - for now) - such type of variables will cause no more endian swap, so they can be g...
- Sat Apr 05, 2008 5:06 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
Thank you very much Paul! Have to process the listfile, but I think I can make it, and yes Gambit, move it whereever it should be. I thought I post from time to time how far I am, and maybe have to cry for some help, but I wouldn't say that this a new development branch. As soon as it is running (if...
- Fri Apr 04, 2008 5:37 pm
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
All I got is my twenty years old DM-disassembly and the latest CSBwin-source. Already found the 'FTP'-site with older and other things and tools, but not a pure disassembly. I found a docfile of mine how I achieved the disassembly, so if there is no other choice, I must do it that way. Sure, a comme...
- Fri Apr 04, 2008 8:22 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
It has been a month now - and I haven't more than a night each week and a few hours now and then to continue - but - *drumrolls* - I do have first results! The DM-disassembly has turned into a large sequence of simple calls, the splitting points for routines have been found, the parameter-format for...
- Tue Mar 04, 2008 4:17 am
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 827636
- Tue Mar 04, 2008 3:55 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
A nice welcome, indeed. My initial plan is to have a Win-version in C (C++ later) only - getting all hardware things ported with Allegro. Though I worked long years with DJGPP, I still have no computer with Linux to test with... I'm with Allegro since ... hmm ... well, must be ten years now, when Sh...
- Mon Mar 03, 2008 11:12 am
- Forum: Welcome
- Topic: What a fun!
- Replies: 91
- Views: 27414
What a fun!
Just came here by the encyclopedia - and those pages made my day! :) Great thanks to all those people around that cared and still care for this old jewel! I can imagine what a lot of work was put in until you could provide the current versions, because ages ago, I tried to go the same way than Paul ...