Search found 969 matches

by Bit
Wed Apr 16, 2008 5:11 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

Thanks Sophia! So far it's an easy port with just a few calls. EDIT: I'm in the Hall of Champions, and all is fine!!! Clicking on a portrait stops it - as it should be. I'M HAPPY! (those nasty bugs before - forgot to place the modulo part of a division into the high word in the divu-command... tskts...
by Bit
Wed Apr 16, 2008 1:36 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

Quick update. The doors opened, and I am in the dungeon now. Got some solution for the vbl and the mousestuff. Mousecursor shows up and moves, keyboard works too. Though I got a nasty bug now that puts me immediately into nirvana just painting floor and ceiling, while the coordinates are still 1,3. ...
by Bit
Sat Apr 05, 2008 11:56 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

Hehe, I'm already fighting such level 0 monsters like a crash-expanding graphic #2 when the others did before now :roll: I decided to make all parameters of routines simple integers (casted the right way in the call - for now) - such type of variables will cause no more endian swap, so they can be g...
by Bit
Sat Apr 05, 2008 5:06 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

Thank you very much Paul! Have to process the listfile, but I think I can make it, and yes Gambit, move it whereever it should be. I thought I post from time to time how far I am, and maybe have to cry for some help, but I wouldn't say that this a new development branch. As soon as it is running (if...
by Bit
Fri Apr 04, 2008 5:37 pm
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

All I got is my twenty years old DM-disassembly and the latest CSBwin-source. Already found the 'FTP'-site with older and other things and tools, but not a pure disassembly. I found a docfile of mine how I achieved the disassembly, so if there is no other choice, I must do it that way. Sure, a comme...
by Bit
Fri Apr 04, 2008 8:22 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

It has been a month now - and I haven't more than a night each week and a few hours now and then to continue - but - *drumrolls* - I do have first results! The DM-disassembly has turned into a large sequence of simple calls, the splitting points for routines have been found, the parameter-format for...
by Bit
Tue Mar 04, 2008 4:17 am
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 827636

Need some coffee and lots of badanges... those fan-made dungeons are mean! :wink:
by Bit
Tue Mar 04, 2008 3:55 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

A nice welcome, indeed. My initial plan is to have a Win-version in C (C++ later) only - getting all hardware things ported with Allegro. Though I worked long years with DJGPP, I still have no computer with Linux to test with... I'm with Allegro since ... hmm ... well, must be ten years now, when Sh...
by Bit
Mon Mar 03, 2008 11:12 am
Forum: Welcome
Topic: What a fun!
Replies: 91
Views: 27414

What a fun!

Just came here by the encyclopedia - and those pages made my day! :) Great thanks to all those people around that cared and still care for this old jewel! I can imagine what a lot of work was put in until you could provide the current versions, because ages ago, I tried to go the same way than Paul ...