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Automap code for download
Posted: Wed Jul 25, 2012 6:23 pm
by Gambit37
This automap for DSB was developed by Parallax. It was lost in a mis-titled thread, so I've posted it here:
http://dmweb.free.fr/Stuff/files/dsb ... p_v0.3.zip
To use this automap, extract the files to your dungeon folder, then add the following code somewhere in your
objects.lua:
Code: Select all
dsb_import_arch("Automap.lua", "automap")
An
automap arch will show up in the "SCROLL" class of Things and can be used in your dungeon.
Re: Automap code for download
Posted: Fri Apr 19, 2013 10:45 pm
by Qwerty
To Gambit37 or Parallax.
This Automap is very interesting object and I want to add on it for my dungeon.
Then, Would you mind if I use and convert this Parallax's Automap codes to add on it?
Re: Automap code for download
Posted: Sat Apr 20, 2013 12:24 am
by terkio
Woah !
I am impressed. I just followed Gambit' s instructions. It worked right away.
The automap developped by Parallax is very nice. Excellent work.
Re: Automap code for download
Posted: Mon Mar 23, 2020 4:33 pm
by Gambit37
I've found a few bugs in the Automap code:
* Some wall items randomly disappear from their tiles once you walk away from them
* In the DM/CSB dungeons, alcoves currently hidden behind unused switches still show up on the map
I appreciate this is old and may not get a solution, but if anyone is able to help out with these bugs I'd really appreciate it
(I might be able to fix the second bug myself, but I'm really stumped on the first one.)
Re: Automap code for download
Posted: Tue Mar 31, 2020 4:38 pm
by Lannyvan
How would you go about fixing such old bugs today anyway?
Re: Automap code for download
Posted: Wed Apr 01, 2020 2:20 am
by Gambit37
Welcome! An interesting first question. I turns out I'm an idiot, so the first bug isn't a bug but a simple misunderstanding on my part on how the map is actually constructed. As for the second issue, it should be a simple fix with the wall-item display logic.