Need a flag to stop "mech" monsters appearing in stats
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- Gambit37
- Should eat more pies
- Posts: 13718
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Need a flag to stop "mech" monsters appearing in stats
I don't want my special monsters that I created for mechanics to show up in the stats list when the game ends. Could we have a way of flagging these as not registered for stats?
- Trantor
- Duke of Banville
- Posts: 2466
- Joined: Wed Mar 09, 2005 4:16 am
- Location: Berlin, Germany
- Contact:
Re: Need a flag to stop "mech" monsters appearing in stats
I second this idea, it would be a very useful addition.
Re: Need a flag to stop "mech" monsters appearing in stats
GG mentioned in the post about 'Keeping a kill tally?' that monsters that are generated aren't counted in this tally. Could then a generated monster be used for the mechanics?
It's not a bug in the program, I've just gone and done something weird.
- Gambit37
- Should eat more pies
- Posts: 13718
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Need a flag to stop "mech" monsters appearing in stats
That can't be right. Whats' the point of having stats for monsters killed if many of them aren't registered?
Re: Need a flag to stop "mech" monsters appearing in stats
If you kill them they are counted. But I think if they regenerate and you miss them they aren't counted us ones left over.
Edit: reread the post a few more times and it does say does and not doesn't, worth a try though.
Edit: reread the post a few more times and it does say does and not doesn't, worth a try though.
It's not a bug in the program, I've just gone and done something weird.
Re: Need a flag to stop "mech" monsters appearing in stats
And in addition there should be something to make more or take times teleported, bumped to wall ect. in order to hide pits actually teleporters, hidden teleports to clone passageways and such.
I support
I support
I don't post anymore for reasons real-life.
Re: Need a flag to stop "mech" monsters appearing in stats
In the mean time could monsters used for mechanics be a cloned monster called 'Monster Mechanic' so players know they haven't missed them when the stats list is shown, or have an action before 'game end' that kills off these monsters.Gambit37 wrote:I don't want my special monsters that I created for mechanics to show up in the stats list when the game ends. Could we have a way of flagging these as not registered for stats?
It's not a bug in the program, I've just gone and done something weird.