- Added dsb_import_arch(file, root_name) to load in custom objects
- on_click now passes the coordinates clicked (relative to the object)
- Fixed a bug causing spinners to make objects disappear
- No "regen" for a monster generator now means it never deactivates
- Removed unnecessary idle time check in attack methods
- Added extra "location" parameter to on_throw
- Fixed a bug with multiple pitfalls
- Improved handling of nonfatal Lua errors
- Fixed still more bugs with size 2 monsters
See the test_dungeon for an example of how to use dsb_import_arch, loading the moneybox from moneybox.lua. (Feel free to use this moneybox in your own dungeons, too) This should make it easy to distribute and share new custom objects.
