Search found 1528 matches

by ChristopheF
Thu May 14, 2026 2:54 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: [sck] release 1.3 is out and handles animations
Replies: 21
Views: 12066

Re: [sck] release 1.3 is out and handles animations

There are no meaningful differences between the two variants tpT_9_0 you posted. The newline in the middle of the line is just ignored by javascript when running the code.
I have extracted the mini.dat file with sck 1.5.1 on my Windows 11 computer and Java 1.8.0_491-b10, it worked fine except for ...
by ChristopheF
Thu May 14, 2026 12:07 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: [sck] release 1.3 is out and handles animations
Replies: 21
Views: 12066

Re: [sck] release 1.3 is out and handles animations

When I go to http://greatstone.free.fr/dm/db_data/csb_atari_20_en_stx/mini.dat/dungeon/map_5.html in both Chrome or Edge, when I move the mouse over a square on the map and pause for a second, a tooltip popup is displayed showing the contents of the square.
I do not see the errors you see in the ...
by ChristopheF
Wed May 13, 2026 6:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: [sck] release 1.3 is out and handles animations
Replies: 21
Views: 12066

Re: [sck] release 1.3 is out and handles animations

XML: What are you trying to achieve exactly, what are you expecting ?
The dungeon file format is documented here if you want to parse it yourself in another way http://dmweb.free.fr/community/documentation/file-formats/dungeon-files/

2 axes: each map has a width and height, but also X and Y offsets ...
by ChristopheF
Tue May 12, 2026 7:50 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: [sck] release 1.3 is out and handles animations
Replies: 21
Views: 12066

Re: [sck] release 1.3 is out and handles animations

Hi Jean, it's been a long time!

I made a few tests myself:
Despite the error messages you see when extracting file mini.dat, the process still seems to work fine and the dungeon data is indeed extracted into an XML file.
When extracting the dungeon data only (your second test), it seems you must ...
by ChristopheF
Mon May 11, 2026 9:34 pm
Forum: Dungeon Master (DM)
Topic: Does anyone knows (questions about modding) ?
Replies: 19
Views: 139

Re: Does anyone knows (questions about modding) ?

"Protection efficiency value" and "Sharp Resistance" are the raw values associated with each item, stored as data directly in the program (or in graphics.dat item #559 on Atari ST). These terms are listed here: http://dmweb.free.fr/community/documentation/dungeon-master-and-chaos-strikes-back ...
by ChristopheF
Mon May 11, 2026 6:27 pm
Forum: Dungeon Master (DM)
Topic: Does anyone knows (questions about modding) ?
Replies: 19
Views: 139

Re: Does anyone knows (questions about modding) ?

1) Each armor item has a Sharp Resistance value stored in 3 bits (so the only possible values you can define are 0 to 7, you cannot specify a higher value).

In the ReDMCSB source code http://dmweb.free.fr/community/redmcsb/, the Sharp Resistance value is used in the function named F0143_DUNGEON ...
by ChristopheF
Wed Apr 29, 2026 2:29 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 53

Re: Building a new clone/enhanced version of CSB

1) In DM for PC version 3.4, F0437_STARTEND_DrawTitle is empty (see the conditional compilation directives). Instead the title animation is stored as an animation data file, file format here http://dmweb.free.fr/community/documentation/file-formats/animations/
The animation player program is a ...
by ChristopheF
Sun Apr 26, 2026 4:27 pm
Forum: Other
Topic: Dungeon Master Remastered
Replies: 4
Views: 57

Re: Dungeon Master Remastered

I have added your project to the Clones section of the Encyclopaedia: http://dmweb.free.fr/community/clones/d ... -remaster/

Starting such projects is not so hard, but completing them is much harder. I wish you good luck with that one, already quite advanced!
by ChristopheF
Mon Apr 20, 2026 12:42 pm
Forum: Other
Topic: Firestaff: open-source Dungeon Master engine port
Replies: 2
Views: 31

Re: Firestaff: open-source Dungeon Master engine port

MD5 hashes of all known dungeon files are available here: http://dmweb.free.fr/community/documentation/file-formats/dungeon-files/

For Graphics.dat and other data files, here is what I have:
61FBFD56887C94ADC26888A9491C6611 CSB Amiga 3.1 and 3.3 Multilanguage GRAPHICS.DAT ...
by ChristopheF
Mon Apr 20, 2026 11:26 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 77
Views: 119739

Re: Back to the source: ReDMCSB

Thank you for your support.

The ReDMCSB code is public and anyone can do whatever they want with it. Credits are basic politeness I think. So feel free to use it for your own project in any way you need.

I don't plan to licence ReDMCSB. I'm not comfortable to claim any rights over that reverse ...
by ChristopheF
Sat Apr 18, 2026 6:28 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 53

Re: Building a new clone/enhanced version of CSB

What I can tell is that the source code does not have any special case for handling that graphic compared to the others.
by ChristopheF
Sat Apr 18, 2026 4:12 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 53

Re: Building a new clone/enhanced version of CSB

First, welcome to this forum.

I wrote ReDMCSB, and I am not aware of anything special with that graphic.

What is the "ReDMCSB compatibility work" you mention? I don't understand what you mean by "behaves unusually", "remain stable".
Please clarify your issue and provide context, otherwise I'm ...
by ChristopheF
Wed Apr 01, 2026 8:56 am
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] UK Online Safety Act Compliance
Replies: 3
Views: 28

Re: UK Online Safety Act Compliance

Sounds like great ideas to both monetize your work and protect the youth
by ChristopheF
Sat Mar 28, 2026 3:19 pm
Forum: Other Games like DM
Topic: Eye of the Beholder - better than Dungeon Master?
Replies: 28
Views: 16427

Re: Eye of the Beholder - better than Dungeon Master?

First time I hear about these bonus and code !
by ChristopheF
Fri Mar 27, 2026 8:38 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: New interview with one of the Dungeon Master 2 creators
Replies: 13
Views: 10482

Re: New interview with one of the Dungeon Master 2 creators

Yeah.. DM2 arrived too late on the market.

Any progress on sharing your own interviews?
by ChristopheF
Mon Mar 09, 2026 7:33 pm
Forum: Chaos Strikes Back (CSB)
Topic: CSB Gor Coin
Replies: 47
Views: 32425

Re: CSB Gor Coin

@Antman, I take note of your proposal if I find some Japanese items missing in my collection. Thanks !
by ChristopheF
Tue Mar 03, 2026 7:24 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMBuilder version 0.88.g is out!
Replies: 16
Views: 89

Re: DMBuilder version 0.88.g is out!

Thanks for looking into the issue.

With this new version:
- I opened an existing dungeon.
- I added two new texts
- I added two new scrolls in the dungeon and selected the two new texts for these scrolls.
- I saved the dungeon.
- I closed DMBuilder, reopened it, and loaded the modified dungeon ...
by ChristopheF
Sat Feb 28, 2026 11:23 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMBuilder version 0.88.g is out!
Replies: 16
Views: 89

Re: DMBuilder version 0.88.g is out!

Another one: when editing the stats in the text of a champion, only the first 4 digits of the stamina value can be changed, not the fifth one.
by ChristopheF
Thu Feb 26, 2026 8:05 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DMBuilder version 0.88.g is out!
Replies: 16
Views: 89

Re: DMBuilder version 0.88.g is out!

In DMBuilder 0.88.g2, I'm trying to add a new scroll in a dungeon.
I add the scroll with + and press enter to edit it.
Then selecting a text for the scroll fails: by default it uses text 0, and using the right arrow I can move to text 1, but then it stops working and I can't select any other text ...
by ChristopheF
Sun Feb 22, 2026 10:54 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: SKWIN-2026
Replies: 1
Views: 12

Re: SKWIN-2026

Nice to see the project is still alive !
by ChristopheF
Mon Feb 02, 2026 3:40 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 77

Re: Dungeon Master Encyclopaedia feedback

To make things clear:

There is no HTTPS (no certificate, no SSL, no port 443) on the "Dungeon Master Encyclopaedia" web site which is only available at http://dmweb.free.fr/

There are both HTTP and HTTPS here on the "Dungeon Master Forum". Any connection using HTTP is automatically redirected to ...
by ChristopheF
Mon Jan 19, 2026 9:18 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 282
Views: 185706

Re: [RTC] Return to Skullkeep, beta-tested version

To post an image: when replying to this post, click "Full editor & Preview button", then click on the "Attachments" tab below the text area, you can upload an image from there.
by ChristopheF
Fri Jan 02, 2026 11:50 am
Forum: CSBWin
Topic: A little new fun for the new year
Replies: 18
Views: 9425

Re: A little new fun for the new year

I uploaded this version 5 to the Shared Onedrive for easier download with less annoying advertisement pop ups
by ChristopheF
Wed Dec 24, 2025 1:43 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 77

Re: Dungeon Master Encyclopaedia feedback

@Ameena you are mixing things up:
- the certificate error message posted by Gambit37 is about here, the forum, not the encyclopaedia
- there is no https, hence no certificate at all on the encyclopaedia
by ChristopheF
Tue Dec 23, 2025 9:48 pm
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 77

Re: Dungeon Master Encyclopaedia feedback

uh oh, never seen that one. No cert issues on my side. Anyone else ?
by ChristopheF
Tue Dec 23, 2025 12:06 am
Forum: Forum suggestions / maintenance
Topic: Dungeon Master Encyclopaedia feedback
Replies: 15
Views: 77

Re: Dungeon Master Encyclopaedia feedback

Gambit37 wrote: Fri Dec 05, 2025 7:45 pm I'm not a fan of the AI art thumbnails used throughout.
I have replaced all AI thumbnails with screenshots or collages that hopefully look better.
by ChristopheF
Mon Dec 22, 2025 6:23 pm
Forum: Dungeon Master (DM)
Topic: Does anyone use lightning bolts?
Replies: 29
Views: 157

Re: Does anyone use lightning bolts?

Running into your own projectiles is actually a bug in versions 1.x and 2.x of the game engine.
It was fixed in later versions.
See BUG0_46 on http://dmweb.free.fr/Stuff/ReDMCSB/Docu ... hanges.htm
by ChristopheF
Sun Dec 14, 2025 6:57 pm
Forum: Dungeon Master (DM)
Topic: Does anyone use lightning bolts?
Replies: 29
Views: 157

Re: Does anyone use lightning bolts?

Wrong assumption: the SNES version is a direct descendant of the Apple IIGS version, so it is an early one (internally it is a version 2.0 engine as shown by the version checker sensor).

The SNES version of DM is based on the Apple IIGS source code because the CPU in the SNES is very similar to the ...